Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • The Ghosts of Heart Lake
« previous next »
  • Print
Pages: 1 ... 7 8 9 10 11 [12] 13 14 15

Author Topic: The Ghosts of Heart Lake  (Read 34481 times)

Offline I Have a Sandwich

  • I'm Not ZKX. Quit it, I'm tired of it
  • Exemplar
  • *
  • Posts: 1,498
(No subject)
« Reply #165 on: September 25, 2006, 09:43:28 PM »
I couldn't get very far when I demo'd it last night, but it was when he was leaving the house at first talkin to his buddy.
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #166 on: September 29, 2006, 10:23:33 PM »
kk, I'll take a look at that. Anyone else give the demo a go?
Logged

Offline RPG LORD

  • Priest of Set
  • Exemplar
  • *
  • Posts: 1,398
    • Eli Dirkx on deviantART
(No subject)
« Reply #167 on: October 08, 2006, 06:38:22 AM »
I'll do it.
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #168 on: October 08, 2006, 06:22:15 PM »
Quote
Originally posted by drenrin2120
Thanks. It's not long at all so don't worry.


Here's a preview to the class changing system.
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #169 on: October 09, 2006, 12:16:29 AM »
The wolf has job classes too?
Logged
Most Recent:

________________________
Old Stuff:

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #170 on: October 09, 2006, 12:21:07 AM »
Sure, why not? They're more element/skill-type assignments than they are jobs. Plus, the wolf is pretty damn smart.
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
UPDATE
« Reply #171 on: October 15, 2006, 03:25:29 PM »
Well, I've been working on the class/job system, and it's coming along great. The CMS is coded and works nicely but I can't go any farther until all the skills are made, but I only have 4 more classes to do so no complaints. The reason this is is when you change a class it changes your battle chara too, pretty gay but w/e, so for every class I need to make a class with a matching battle chara. So, 11 classes times 9 characters equals 99 classes. If I made the skills after I copy pasted all those classes, I'd have to go through all of them and plug in the skills. This way is much easier and efficient.

So, programming now, then back to making the actual game.
Logged

Offline Jaide

  • Peaceful Traveler
  • Initiate
  • *
  • Posts: 35
  • I rock. :3
(No subject)
« Reply #172 on: October 15, 2006, 07:41:52 PM »
Ooh!  I'm gonna try the demo!  ^__^  It has a wolf in it, and that makes it a million times cooler regardless of any other factor.  :P

EDIT:  First off, love the intro.  ^_^  You seem to really have a grasp on what looks "natural" for an RPG versus what looks, well, amateurish.  Very nice.  ^^

Also, yes, right after Mowser tells the guards to leave, he calls him Samson, and then there are other places in the demo where they call him Samson as well.  The old house, for one.  And I also think a guard calls him that in Juniper as well.

Another thing, if you return to the church after Gambit's funeral, you'll walk forward and kneel just as you did before, and then it cuts to him outside at the grave, and then his walking speed is slowed.  I imagine you forgot to flick a switch somewhere in there, so you might wanna check that out.

I like the use of the chipsets, and I especially liked the underwater scenery in the first little town, with the fish and the crabs and whatnot.  I'm actually going to be more conscious to details like that for my own game.  :P  

All in all, I really enjoyed the demo.  Keep up the good work!
Logged
In the velvet of the darkness
By the silhouette of silent trees
They are watching, they are waiting
They are witnessing life's mysteries

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #173 on: October 17, 2006, 11:46:35 PM »
Quote
Originally posted by Jaide
Ooh!  I'm gonna try the demo!  ^__^  It has a wolf in it, and that makes it a million times cooler regardless of any other factor.  :P

EDIT:  First off, love the intro.  ^_^  You seem to really have a grasp on what looks "natural" for an RPG versus what looks, well, amateurish.  Very nice.  ^^

Also, yes, right after Mowser tells the guards to leave, he calls him Samson, and then there are other places in the demo where they call him Samson as well.  The old house, for one.  And I also think a guard calls him that in Juniper as well.

Another thing, if you return to the church after Gambit's funeral, you'll walk forward and kneel just as you did before, and then it cuts to him outside at the grave, and then his walking speed is slowed.  I imagine you forgot to flick a switch somewhere in there, so you might wanna check that out.

I like the use of the chipsets, and I especially liked the underwater scenery in the first little town, with the fish and the crabs and whatnot.  I'm actually going to be more conscious to details like that for my own game.  :P  

All in all, I really enjoyed the demo.  Keep up the good work!


Thanks for going thourgh the demo and all. Glad you liked it. :)
Logged

Offline Noobpwner

  • Bridgeburner
  • Associate
  • *
  • Posts: 254
(No subject)
« Reply #174 on: October 18, 2006, 02:06:13 AM »
i liked it every map was realy good looking but some maps were pretty pointless(woodlands) i wish i could make games this good :P..
i  went back to the place where you started and i was on a cliff....did you do that on purpose?
Logged
http://malazancomputerrpg.pbwiki.com/

http://www.modcraft.net/community/index.php?showforum=862

Archive: http://malazangame.infiniteknight.com/index.php

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #175 on: October 18, 2006, 08:23:37 PM »
Quote
Originally posted by Noobpwner
i liked it every map was realy good looking but some maps were pretty pointless(woodlands) i wish i could make games this good :P..
i  went back to the place where you started and i was on a cliff....did you do that on purpose?


Thanks, the woodlands was to add a bit of adventure I guess. If you looked hard enough, there were different areas depending on where you enter, some places have chests, some don't. If you follow the path you can go deeper, but those aren't done yet. Some parts may seems pointless, but have a mjor point later on. And as for the cliff, if you keep going and can make it past the monsters you'll see the part in the intro where you character was was at the end of Wizen Heights.
Logged

Offline Noobpwner

  • Bridgeburner
  • Associate
  • *
  • Posts: 254
(No subject)
« Reply #176 on: October 19, 2006, 02:50:01 AM »
Oh on the cliff I meant I was stuck, like I could see the begining but I couldnt move. As in the beggining I mean the Port.
Logged
http://malazancomputerrpg.pbwiki.com/

http://www.modcraft.net/community/index.php?showforum=862

Archive: http://malazangame.infiniteknight.com/index.php

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #177 on: October 19, 2006, 07:08:30 PM »
Oh, well that's interesting. I'll have to take a look at that. lol
Logged

Offline InsaneJP

  • Certified Public Spriter
  • Exemplar
  • *
  • Posts: 1,280
  • video game fanatic and martial arts lover
(No subject)
« Reply #178 on: October 24, 2006, 05:01:41 PM »
Hey man i finally got around to playin your demo because ive ben so busy and all i can say is WOW WHAT AN IMPROVEMENT! The game is great man i didnt really find any flaws but i wasnt lookin for any.... the gameplay was great the flow was great everything....i didnt get really far cuz of time but i got a pretty good ways into it. Im def lookin forward to your next one with eveything else even more improved. keep it up man!
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #179 on: October 24, 2006, 08:04:54 PM »
Thanks dude. :D The next demo will have more story and the Class Changing system. I'm pretty excited for it. :)
Logged

  • Print
Pages: 1 ... 7 8 9 10 11 [12] 13 14 15
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • The Ghosts of Heart Lake
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum