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Author Topic: Metal Tears  (Read 48223 times)

Offline m a k o

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« Reply #165 on: September 03, 2006, 04:59:18 PM »
Sry I dont quite know how to do it, anyways next time I wont.
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Offline Meiscool-2

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« Reply #166 on: September 03, 2006, 05:09:09 PM »
Well Mako, this is my game thread, so you don't have to worry about bumping it. If you want to bump stuff, make your own thread please.
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Offline Arcanagirl

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Metal Tears Review!
« Reply #167 on: September 04, 2006, 02:25:53 AM »
I recently had the pleasure of testing a small demo in the makings. And I would like to post my reviews on it.

Graphics 10/10

I must say, these graphics blend nicely, are well put together, and shows that a great deal of effort was placed into them. Many games sometimes lack these qualities, therefore I give them a 10/10. It also takes a great deal of skill to understand different color blendings and layouts.

Storyline 10/10

From what I have played, even though it wasnt very long, it held a great deal of story that was clear and easy to understand. Based on what areas held these aspects, it was very smooth. Not a single detail was left out in the storyline and so I rate the Storyline a 10/10. Mostly due to the fact of smoothness and matching the concepts of the events to the story. Some stories tend to go off in bad directions and things might make no sense, that is clearly not the case in this game.

Battle System 9/10

The battles really pull you in when your playing this game, I didnt notice any flaws at all, which means it is well coded and planned out. How the battles flow is very intense which to me, made it more interesting and exciting. The only issue I felt might need a little tweeking is the encounter rate. It was too short, causing too many battles, was close to, maybe 5-8 steps and your in battle again. Encounters like this tend to cause annoyance to gamers. Reminds me of an rpg for PS2 that had a short encounter rate, which drove many mad.

On another note, I really liked the slot system for items and spells. easy access to them for when your in tight spots, and the animations where very nice as well.

Edit: Forgot the Boss battle - Pain in the you know what, I tell you, it is truely a boss battle. Why? Cause it holds higher intel then normal battles, and....It shoots homing fireballs that follow you till your hit. Evil boss evil! I died many times. lol. Now that is what you call a freakin boss. Not like some games where the boss is very stupid and hardly hits you right, or what not. This was a suprise, since not many go the lengths to make thier bosses any different then the original battles. If all bosses are like this, then stock the hell up with loads of potions and status heals.

*Jenna: "I have been owned by Metal Tear's Boss!"*

Basic systems 9/10

The basic systems are very nicely handled, and the menu system is nice, and very unique. Besides a few grammer and spelling mistakes everything is great and placed nicely. I give this a 9/10 for the fact it is a beta, and somethings that should be coded in before the real beta demo comes out, like adding chests that give items or monsters that drop items, or somehow getting items, but as I said, it was just a small beta test and looks like it still has work to be finished. This game has great potential, and to me may be one of the greatest rpgs made from rpgmaker programs.

Puzzles and Challenges 10/10

Well when you get into this game and face the puzzles and challenges, you will be suprised at some of the unique and exciting events laid out. I have played very few games that hold challenging puzzles and events. I use Awsome to describe how well placed these things are. Great job!

Overall 9/10

This concludes my review, and I must say, this is a game I would recommend to any rpg gamer out there. :corn:
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Offline m a k o

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« Reply #168 on: September 04, 2006, 04:21:42 PM »
You called it Metal Gears, XP anyways I agree with her.
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Offline Meiscool-2

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« Reply #169 on: September 04, 2006, 07:09:28 PM »
Thanks for the review Jenna. You might've over rated it a bit, but it's really nice to know that you liked it that much:p

For those of you that were wondering, she played a BETA demo of the Haunted House. It had little difference from the battle demo other then: More Spells, Less Difficulty, Summoning attacks, Smarter Monsters (monsters will take time to evade attacks sometimes), AI helper, status effects, and in-battle traps. It contained a door puzzle and one Boss.

Now, she told me she really liked the boss.. and she reacted kinda funny when I told her that that's not one of the game's "real" bosses.

If you've noticed, most games have a lot of bosses, but only a few Major Bosses or actually Tough Bosses. Most bosses in a game will just be important enemies or end-of-area fights. However, unless they are majorly important like the end of a game fight or something, they all go the same way. This won't be the case with my game.

Major-boss-battles will be parallax set. They will have different requirements to defeat the boss other then "Attack the dude". Uncompleted example below:

http://i26.photobucket.com/albums/c105/Meiscool2/TheTrueBosses.png
^UNCOMPLETED OMG I KNOW SOME THINGS LOOK BLOCKY AND ARE MISSING^

In this, you fundamentally have to find the reason a forest is suddenly eatting traders and passer-byers. When you get to the center, you see this beating-heart-plant, and you find it's the cause. So, you gotta kill it. It itself won't attack you, but it will controll plants in the area to attack for it. You won't get ANYWHERE if you don't kill the plants first, which can be a pain to do, because I have them continously respawn:p.

Little more then that to update. Yays.
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Offline aboutasoandthis

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Nice.
« Reply #170 on: September 04, 2006, 07:20:57 PM »
That screen looks a little freaky, but it does look nice. How's the story demo coming along? Or it the haunted house demo the story demo?
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Offline Meiscool-2

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« Reply #171 on: September 04, 2006, 07:24:40 PM »
Quote
Originally posted by aboutasoandthis
That screen looks a little freaky, but it does look nice. How's the story demo coming along? Or it the haunted house demo the story demo?


I got bored with the story demo for awhile. However, this is part of the story demo, just the very end of it.

The haunted house was just a test to see how things worked and played out. If she found an error in the battles of those, for example, that would mean there would also be an error in the story battles as well.
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Offline Arcanagirl

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« Reply #172 on: September 04, 2006, 08:01:12 PM »
Good thing everything was glitch free... :) That screenshot is kewl, and I mean as a whole, and if it was finished it look even better.

Bosses need to have challenges, gives the game more enjoyment. Who wants to play a game you just rush through :P
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Offline m a k o

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« Reply #173 on: September 04, 2006, 08:45:33 PM »
Cant wait 'til thats released, thats like fusing all demos into one, and is like a full demo.
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Offline m a k o

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« Reply #174 on: September 10, 2006, 04:48:02 PM »
CANT BEAT THE PUZZLE DEMO DAMMIT!
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Offline Meiscool-2

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« Reply #175 on: September 10, 2006, 05:17:11 PM »
That's nice.

It would help more if you explained what area you need help with, where you are at, ect.
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Offline Linkizcool

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« Reply #176 on: September 10, 2006, 05:22:03 PM »
I got up to the part where you have to change the colour of all those hexagram things before the flames die out, but then I had to go and I never got back to it. Whats the order you have to go through?
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Offline m a k o

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« Reply #177 on: September 10, 2006, 09:15:19 PM »
Sam is LinkIC
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Offline Meiscool-2

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« Reply #178 on: September 11, 2006, 01:09:37 AM »
You just choose any random one you want and keep stepping on the circle to the left of it. Basically, you step on them counter-clockwise or clockwise.
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Offline I Have a Sandwich

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« Reply #179 on: September 11, 2006, 09:49:15 PM »
You know, I probably should try this out, now that I've had it downloaded for a few weeks.
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