Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Air ship battles
« previous next »
  • Print
Pages: [1] 2

Author Topic: Air ship battles  (Read 4864 times)

Offline elementalhero76

  • Your Ad here!
  • Zealot
  • *
  • Posts: 612
  • The Writer of Light
    • Official Esgardum Wiki (locked)
Air ship battles
« on: December 30, 2006, 08:13:08 PM »
How do you do this? Is it hard? I can do it even if it is.
How do you encounter monsters in the air when you are on an airship since you are no longer on the ground?
Logged
Retired RM2k3 user. Using VS2015 Pro.
Discord:LightWriterOfLegend2016#5786

Esgardum Legends wiki:
Dead. Need to pay $100/yr to stay open and editable. Debating if I want to or not.

Esgardum Series status:
RPG: World building and planning stage
Books: Still on book 1: The Four Sinners

Offline WarxePB

  • Action Sue
  • Royal
  • *
  • Posts: 3,601
  • What killed the dinosaurs?
    • The Gigaverse
(No subject)
« Reply #1 on: December 30, 2006, 08:40:43 PM »
Yes, please specify what exactly what you mean by "airship battles".
Logged
Blog: The Gigaverse
Twitter: Initial Chaos

Offline Krynth

  • "Knight's Shadow"
  • Associate
  • *
  • Posts: 285
  • кaguяasu_†_Maяu- "We all share a common fate"
    • Knight's Steed Chat Room
(No subject)
« Reply #2 on: December 30, 2006, 08:52:26 PM »
what like getting in the vehicle airship and getting in fights as if you were on land? why not make it sorta like abs and have a bunch of ariel monsters flying around...
Logged

Signature done by: Gamerman4

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
(No subject)
« Reply #3 on: December 30, 2006, 08:53:28 PM »
Like in Skies of Arcadia?
Logged

Offline Shadowless1

  • _
  • Acolyte
  • *
  • Posts: 495
(No subject)
« Reply #4 on: December 30, 2006, 09:07:13 PM »
start at conditional branch > vehicle, then do your custom random encounter
Logged
<img src="http://i38.tinypic.com/1628lmr.gif">
<img src="http://i4.tinypic.com/25rctmo.gif"><img src="http://i2.tinypic.com/25rcu4y.png">
<img src="http://i5.tinypic.com/25rcuhx.jpg"><img src="http://i5.tinypic.com/25rcux3.gif">

Offline elementalhero76

  • Your Ad here!
  • Zealot
  • *
  • Posts: 612
  • The Writer of Light
    • Official Esgardum Wiki (locked)
(No subject)
« Reply #5 on: December 30, 2006, 09:21:18 PM »
Ok so under conditional branch set if in airship
Put the enemy encounter handler with as many groups as i need? Will they do it just once or doo i need to do somthing else?
ok iam not making sense again here is the image.

Ok if am in the airship and when flying around, does this work to make me encounter as if I was walking on land or moving about at sea?

Ok scratch this. this example just throws all the monsterencounters at me at one and making an area doesnt work because it overwrites my curent monster battles that already exist.
Logged
Retired RM2k3 user. Using VS2015 Pro.
Discord:LightWriterOfLegend2016#5786

Esgardum Legends wiki:
Dead. Need to pay $100/yr to stay open and editable. Debating if I want to or not.

Esgardum Series status:
RPG: World building and planning stage
Books: Still on book 1: The Four Sinners

Offline Shadowless1

  • _
  • Acolyte
  • *
  • Posts: 495
(No subject)
« Reply #6 on: December 30, 2006, 09:57:47 PM »
here is what i think should happen:

the event commands are different cause im using version 1.09
Logged
<img src="http://i38.tinypic.com/1628lmr.gif">
<img src="http://i4.tinypic.com/25rctmo.gif"><img src="http://i2.tinypic.com/25rcu4y.png">
<img src="http://i5.tinypic.com/25rcuhx.jpg"><img src="http://i5.tinypic.com/25rcux3.gif">

Offline elementalhero76

  • Your Ad here!
  • Zealot
  • *
  • Posts: 612
  • The Writer of Light
    • Official Esgardum Wiki (locked)
(No subject)
« Reply #7 on: December 30, 2006, 10:04:36 PM »
I got  rpgmaker2k3 v. 1.08 so i dont know what the other lines are execpt fork which is my conditional branch.

push key is action key right?
what is ch varible?
All I have is varible operations.
else case is else handler i got that.

Is the ch varible [0018]setu, randm {1*100}
my number of monsterencounters?
What is [0018] -10 for?

can some one please show me this in rpgm2k3?
Logged
Retired RM2k3 user. Using VS2015 Pro.
Discord:LightWriterOfLegend2016#5786

Esgardum Legends wiki:
Dead. Need to pay $100/yr to stay open and editable. Debating if I want to or not.

Esgardum Series status:
RPG: World building and planning stage
Books: Still on book 1: The Four Sinners

Offline SilverBlade

  • YiN-YaNg
  • Associate
  • *
  • Posts: 157
  • /
(No subject)
« Reply #8 on: December 31, 2006, 09:49:38 AM »
Here you go ;)
Logged
-------Yin Yang-Thread of Memories----
Story: 70% complete
Battle System: 50% complete
Demo Version 1.1: http://rapidshare.com/files/12421951/Yin-Yang.rar.html

Offline Shadowless1

  • _
  • Acolyte
  • *
  • Posts: 495
(No subject)
« Reply #9 on: December 31, 2006, 09:05:30 PM »
did that work?
Logged
<img src="http://i38.tinypic.com/1628lmr.gif">
<img src="http://i4.tinypic.com/25rctmo.gif"><img src="http://i2.tinypic.com/25rcu4y.png">
<img src="http://i5.tinypic.com/25rcuhx.jpg"><img src="http://i5.tinypic.com/25rcux3.gif">

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #10 on: January 01, 2007, 12:34:38 AM »
You'll have to make an event that'll detect whether or not the player is moving for that to work. It'd be pretty stupid if the player wasn't moving and then entered a random battle.

To do this you'll need to be able to grasp variable and X and Y coordinates.
Logged

Offline Shadowless1

  • _
  • Acolyte
  • *
  • Posts: 495
(No subject)
« Reply #11 on: January 01, 2007, 10:23:33 AM »
o thats easy no x and y needed, just you key iput
 do a this:

basically do your conditional branch if your riding airship etc... if the variable = 1,2,3 or 4

so then it will do that when direction key is held down

(remember to not tick wait til key pressed on keyinput processing)
Logged
<img src="http://i38.tinypic.com/1628lmr.gif">
<img src="http://i4.tinypic.com/25rctmo.gif"><img src="http://i2.tinypic.com/25rcu4y.png">
<img src="http://i5.tinypic.com/25rcuhx.jpg"><img src="http://i5.tinypic.com/25rcux3.gif">

Offline FHZebedee

  • Member
  • Initiate
  • *
  • Posts: 48
Possible other Solution
« Reply #12 on: January 02, 2007, 06:03:49 PM »
I personally favor creating a bunch of invisible midair (Layer: Above Hero, IIRC) events set to move randomly and trigger an encounter when touching hero. After the encounter, delete events. It's simplistic, quick, and works fairly well.
Logged
http://pokeschoollost.proboards67.com/index.cgi
My boards. Some really good RPing here.

Save one more resource as JPEG or GIF and I'll club whomever does it with a baby seal.

Offline coasterkrazy

  • June 2005 - September 2008... January 2011?
  • Exemplar
  • *
  • Posts: 1,915
  • Hello...
(No subject)
« Reply #13 on: January 02, 2007, 06:17:56 PM »
What dren was talking about is the only possible way for this to work, as I've created custom random battles myself. FHZebedee's way will too if that's how you want to do it, but most prefer them to be actually random. There was a tutorial on this... let me go look it up.

EDIT: Found it. http://charas-project.net/forum/showthread.php?threadid=14532&forumid=29&catid=6
Logged

Offline elementalhero76

  • Your Ad here!
  • Zealot
  • *
  • Posts: 612
  • The Writer of Light
    • Official Esgardum Wiki (locked)
(No subject)
« Reply #14 on: January 04, 2007, 03:53:13 PM »
thanks coaster crazy I'll look at it, if it proves tooo much for my abilities I'll just abandon this attempt at this.

FHZebedee's solution was good but too many events in the sky will slow everything down.

SilverBlade's is good but only allows for one type of enemy encounter unless I make another branch for a different set of values.
Logged
Retired RM2k3 user. Using VS2015 Pro.
Discord:LightWriterOfLegend2016#5786

Esgardum Legends wiki:
Dead. Need to pay $100/yr to stay open and editable. Debating if I want to or not.

Esgardum Series status:
RPG: World building and planning stage
Books: Still on book 1: The Four Sinners

  • Print
Pages: [1] 2
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Air ship battles
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum