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Author Topic: Carpe Diem: The Living Flame (Demo Re-released)  (Read 73095 times)

Offline Linkforce

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« Reply #180 on: June 07, 2008, 08:52:18 PM »
Zerlina:  A zipped version?  I thought it was zipped already.......*scratches head*

Ian: Thanks man!  I look forward to it.  Don't forget to fix that picture problem.
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Offline Fisherson

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« Reply #181 on: June 08, 2008, 06:05:35 PM »
Wait the link dosn't work..
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Offline Prpl_Mage

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« Reply #182 on: June 08, 2008, 08:44:51 PM »
Reviewing Carpe Diem.
Purple mage.

Graphics.
I liked the graphics in this game. The main characters were custom-made and their outfits looked great.  The NPCs in this game was rather detaield as well. Some work had been done to make them fit into the town they lived in and I didn't see a single RTP in there.
The monster graphics went really well with the backgrounds and the battlechars and I liked that. It wasn't over-detailed like the RTP monsters; they actually fit in there.
The backgrounds looked liek they'd been made with screenshots of the game and it really added to the game feeling. The characters remained sprite sized in battle and the background looked like the place you were at in return. I like that, perfect match.

Music.
Most of the music used seemed to be from FFIX, I'm a great fan of FFIX so I never disliked the comforting tunes that brought my memories back. And even more pleasing was the way they were used, I never reacted to "hey, this doesn't fit in here..." I really enjoyed the boss theme as well, I actually felt like fighting for once and not just "Hey speeded version of the battle theme with added bas... Nice"
So I really liked the music. Great choices.


Story.
The story evolved during the course of the demo, as expected of course. It started out a bit dim at first but the more I played, the more I understood.
I liked the way the story bounced back and forth some times in between chapters wich allowed you to see what was going on at different places.
The game also took a couple of twists along the line, it avoided most clichés as well wich I liked.
In overall, I'd say that it got a bit confusing at times but it was sorted out neatly and there was a rather good cliffhanger at the end.


Gameplay.
The battles wasn't really interesting at first, but it got better then further you got in the game. The first boss battle was well-planned and it continued like that afterwards.
There was some points where I missed some monsters that I could beat up for free exp but I had my way after getting a bit further ahead.
The running pleased me as well(when I finally noticed it) and the OTOS added that extra touch to the game.
I only got stuck about three times but found my path after soem exploring luckily enough.

Misc.
Unfortunatly, there were some bugs in the game. I got past them and most of them wasn't to my disliking to be honest.
A tip to those who play this is "Stock up on healing items" 'cuz you get away from shops and such for a good time and I had little choice but to run from a couple of battles because of that.
Two of the boss fights was really hard. The first one was a dual battle where both of them had an attack wich could instantly kill one of the party members and deal some heavy damage to the rest. I didn't have that many healing items at the point and tried to be cheap. It just didn't work untill I spended all of them nearly.
And that wasn't too good to be honest. 'Cuz there was an overpowered boss afterwards. Link did hint me thowards a shop just before it though(the path to it was barely noticible though) and i use my money and bought some healing items.
But this boss, dealt soem sick damage to all of my party members. The same guy as before was instantly killed by 2/3 of his attacks and more than half of the other characters' health was missing after the skill called "tri-co strike"
Now, my healing items didn't heal up more than this attack so my characters were dead if he used it twice. I had to retry this boss at least 10-15 times as it went bad during the first three rounds.
I got through the game in the end though. And I liked it a lot.
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Sprite till you die

Oh my god, this was ...10 years ago...

Offline Linkforce

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« Reply #183 on: June 09, 2008, 08:04:00 AM »
Hmm......ok for whatever reason, my game got deleted from Savefile?  That's incredibly unfortunate.......umm.......problem is that the version I'm working on now is different then the one I posted even though its only been a few days.  Mainly because I changed a lot of the stats.  But I'll try and get a hold of someone who has the original download and then post that one if I can.

And thanks Prpl!  I'm glad you liked the game and really happy you wrote a review.  I apologize for all the bugs though.  I should've caught them.  Anyways, thanks a lot.  I await anybody else's review.  :D
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Offline Linkforce

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Double Post, I know!
« Reply #184 on: June 10, 2008, 07:30:54 AM »
Alright, I fixed the demo link.  Thanks to AoS, the demo is back up and I (meaning him) managed to fix that picture glitch thing and the one boss who is total rapage.  So go ahead and download the demo again.  All is well!!!  :D

And please let me know what you think!
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Offline drenrin2120

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« Reply #185 on: June 10, 2008, 12:28:36 PM »
DLing naow
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Offline Linkforce

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« Reply #186 on: June 13, 2008, 08:11:48 PM »
Huzzah!  Let me know what think of it!

And to anyone else, did anybody finish it?!?!
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Offline Ian-TheResourceMaker

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Re: Carpe Diem: The Living Flame
« Reply #187 on: June 15, 2008, 03:06:36 PM »
God..I'd love to finish it bro, I'm taking final exams in school right now, But expect a review this coming Tuesday. =D
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Offline Felix-0

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Re: Carpe Diem: The Living Flame
« Reply #188 on: June 15, 2008, 04:37:47 PM »
what do you mean by review section ???
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Hence nothing remains except for our regrets...
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Offline Moosetroop11

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Re: Carpe Diem: The Living Flame
« Reply #189 on: June 15, 2008, 07:12:47 PM »
http://www.charas-project.net/forum/index.php?board=52.0
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Offline InsaneJP

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Re: Carpe Diem: The Living Flame
« Reply #190 on: June 16, 2008, 12:34:28 AM »
Glad to see you still usin the stuff i made for you! lol Demo looks great man keep it up
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Offline Weerd Thing

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Re: Carpe Diem: The Living Flame
« Reply #191 on: June 16, 2008, 04:50:29 AM »
Phew! Made it back on Charas.

If the last demo (which I tried quite a while ago) was any shadow of this one... it's gonna be great. I wish I had RM'03 again on this, but heaven forbids... in any case, you'll hear from me soon (I think).

W££rd
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Offline Linkforce

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Re: Carpe Diem: The Living Flame
« Reply #192 on: June 16, 2008, 05:59:01 AM »
Sweeet!  People playing!!!  Lol, I look forward to all your reviews and comments guys!  Thanks a lot!  :D
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Offline Felix-0

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Re: Carpe Diem: The Living Flame
« Reply #193 on: June 18, 2008, 08:44:05 PM »
Why does it say project not Found? when I click on DL link ???

You havent reply'd to my question!
why have you said "post in review section please"

Please tell me what i'm doing wrong about the DL thingy
« Last Edit: June 18, 2008, 08:47:40 PM by Felix-0 »
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------------------------------------------------------------
Hence nothing remains except for our regrets...
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Offline Linkforce

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Re: Carpe Diem: The Living Flame
« Reply #194 on: June 19, 2008, 05:22:25 AM »
Um...idk it works fine for me.  And there is a review section for getting your game reviewed.  Post it there if you want someone to review it.
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