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Originally posted by Darrellito*Walks out on a limb to talk about something other than Final Fantasy*EarthBoundIt's hard to say about Earthbound, except that it's an oddly good game, and I do mean oddly... this game is fairly strange... unlike a lot of rpgs, it's based in modern day... you get unusual battle events (like for example, if you don't call your mother or visit home that often, your character may choose to not fight because he's homesick!) As well as various other strange features, like a town where everything is backwards, enemies such as the famous melting clock, and even the 'new age retro hippie'! Otherwise, this game has features not seen in other rpgs, like the ability to opt out of battles that are below you, and to resist kills by escaping or beating the battle before your life depletes completely... in essence you could be struck with several blows that would each take more than your life span, but if the enemy has one hit left and you finish him off, you'll be fine.Other than that, this game has one of the wierdest storylines I've ever played.
Originally posted by Roland_Deschain2Aren't most JRPGs mind-numbingly easy? Combat is so simple and repetitive! All you do is hit X and move a little arrow up and down on a menu!
Originally posted by DragoniumIn my opinion the Junction system was perfectly well balanced out so you couldn't be overpowered early on. For one thing, not all your GFs have the Junction abilities which let you Junction to the stats you need, so you actually have to play on in order to use the system properly. And for another thing, it's not easy to get the good magic you need for Junctioning. It only becomes easy to get Firaga and other such Level 3 magic in late Disc 2/early Disc 3, and even then it's not the best magic you can get. It's designed pretty well to make you need to think about what you're doing; it's not just a case of "put good stuffs on stats, win game".I'm just sayin'.
Originally posted by Ganocide_of_a_KingdomNo, not all JRPG's are like that. Only the money-seeking-only ones.
Originally posted by AboutasoandthisIn western RPGs you eitherA: Point and ClickB: Move around in a first-person view and press one button to swing a little sword.Do NOT talk about us.
Originally posted by Roland_Deschain2I'm just saying, I'd rather have a more customizable character and a story that doesn't rip off from FF in some way or another. Besides, in most JRPGs, like I said, the battle system is totally unrealistic, compared to, say, Oblivion, where the battles are real-time?
Originally posted by Roland_Deschain2QuoteOriginally posted by Ganocide_of_a_KingdomNo, not all JRPG's are like that. Only the money-seeking-only ones.Hence the "most." FF12 had a different battle system, but am I the only one who hought it was too much like KOTOR?[/B]
Originally posted by Dragonium I guess you might be right about it. It really all depends on how patient you are, and whether you have the willpower to spend hours upon hours drawing magic and not progressing with the game. I guess that could really be said about any RPG though; if you can stick out the hundreds of hours you spend levelling up against weak monsters, you can become uber-powerful and never need to spend time training ever again.