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  • Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
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Author Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1  (Read 155529 times)

Offline drenrin2120

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Re: Apathy of Angels (DEMO under quick renovation UPDATE SOON!) Oh, and new screens!
« Reply #120 on: July 23, 2009, 05:32:29 PM »
Quote from: Uberpwn_w00t on July 23, 2009, 05:14:16 AM
If I had money to spend, I'd probably have a custom Hyperblade Force FX saber, along with a bunch of other replicas and collectibles. I already have a ton of action figures from my youth(er).
 
/theadhijack

SO WHAT ABOUT THEM APATHETIC ANGELS

I'm playing through it as quickly and thoroughly as possible. Another major thing I'd forgotten about was I changed the experience per level and a few stats, so some of the monsters need a bit of tweaking and the bosses do as well. Don't worry, It'll be worth waiting for. ;)
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Offline drenrin2120

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Re: Apathy of Angels (DEMO under quick renovation UPDATE SOON!) Oh, and new screens!
« Reply #121 on: July 27, 2009, 01:47:55 AM »
*mini kick!*
DEMO UP!

http://www.megaupload.com/?d=EWBD5HN3
« Last Edit: July 27, 2009, 01:50:43 AM by drenrin2120 »
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Offline Linkforce

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Re: Apathy of Angels (Demo v1.2 is up and downloadable)
« Reply #122 on: July 27, 2009, 02:08:06 AM »
What's the difference in this demo again?
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Offline drenrin2120

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Re: Apathy of Angels (Demo v1.2 is up and downloadable)
« Reply #123 on: July 27, 2009, 05:51:02 AM »
Longer, more story, two new systems implemented, adjusted Stats, a mini game. Basically it. Unless you meant from this and the one I just released a few weeks back, the difference between those and this one would be, I fixed a bunch of crippling bugs and I adjusted awkwards stats on characters and monsters. So I would not recommend copying and pasting any old save files from older demos to this one. I promise though, in the future, you will be able to copy paste save files from here on out.
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Offline Emerates

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Re: Apathy of Angels (Demo v1.2 is up and downloadable)
« Reply #124 on: July 27, 2009, 11:31:35 AM »
I just finished the last demo...  Will I still get Parry after that meany Demetrius takes him, or did you fix that as well?
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Offline drenrin2120

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Re: Apathy of Angels (Demo v1.2 is up and downloadable)
« Reply #125 on: July 27, 2009, 07:05:47 PM »
Haha, well, I don't want to give anything away. Uh... haha, I guess you'll find out? =P
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Offline drenrin2120

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Re: Apathy of Angels (Demo v1.2 is up and downloadable)
« Reply #126 on: August 09, 2009, 12:54:10 AM »
*bump*

Just wondering if anyone played through it and what they might have to say...?
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Offline Emerates

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Re: Apathy of Angels (Demo v1.2 is up and downloadable)
« Reply #127 on: August 09, 2009, 03:32:49 AM »
Not yet, too busy with REAL LIFE.

So far, though, haven't run into any of the major glitches from the first demo.  Especially the Parry Paradox.

EDIT:  Although, sometimes you forget to change music back after a cutscene, so you walk around for awhile in total silence.
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Offline drenrin2120

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Re: Apathy of Angels (Demo v1.2 is up and downloadable)
« Reply #128 on: August 09, 2009, 03:37:47 PM »
Hm.. never had that problem when I played through, or maybe I did and just never got around to fixing it... haha.
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Offline Linkforce

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Re: Apathy of Angels (Demo v1.2 is up and downloadable)
« Reply #129 on: August 10, 2009, 02:27:21 AM »
Hey man, I'm still playing it....I have the first demo not the new one you edited and fixed.  I'm probably going to delete that one and download the new one you have.  I'll try and get a review ASAP man I promise!!
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Offline drenrin2120

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Re: Apathy of Angels (Demo v1.2 is up and downloadable)
« Reply #130 on: August 12, 2009, 12:36:16 AM »
kk man, it's highly recommended that you get the up to date one. Lots a bugs in the old one, just so you know.
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Offline drenrin2120

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Re: Apathy of Angels
« Reply #131 on: February 04, 2010, 02:47:31 PM »
Hey! Been a while! Just gonna post an update! I'm 99% done with Chapter III. I don't have a title screen for Chapter IV yet, but it is entitled, "The Ghosts of Heart Lake". This may bring back some memories for some of you oldies. ;) Hard to believe it's been five years in the making. I also want to announce I plan to have a full game release by the end of the summer. It will probably be a little delayed. Sooo, for now, no specific date. I am confident I can achieve this deadline, because the remaining chapters aren't as long as Chapter III. Plus, I have more than half of the maps done. Okay, now on to the fun stuff!

Screenshots from the end of Chapter III










That's pretty much all for the update. I'll keep updating on my progress through Chapter IV, but screenshots will be few as I don't want to give anything away. After a few Beta Testers go through the demo I'm preparing, I'll release to you guys. But I really want to make this perfect before I release, so bare with me guys.
« Last Edit: February 04, 2010, 02:52:18 PM by drenrin2120 »
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Offline Fisherson

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Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #132 on: February 04, 2010, 05:13:09 PM »
The fith and 7th screen shots are pretty epic....Say isn't that the effect I used on my Charas Action figures: Battles thing? The traparency effect I mean XD
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Offline drenrin2120

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Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #133 on: February 04, 2010, 05:48:51 PM »
Thanks! And uh... I wouldn't know. 0_o you mean the thing the wolf is doing?
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Offline Muraiko

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Re: Apathy of Angels - Last Update: February 4, 2010
« Reply #134 on: February 06, 2010, 12:50:18 AM »
Love the game and I'm glad to see you're so close to a final release!

I'm not sure if you're aware of this glitch or not, but I guess I'll just state it anyway:

In Battle, if you choose "AI" Instead of "Fight", then all characters will be doing their limit attacks regardless of their adrenaline.
I'm not really sure how to fix that, unless there is some way to disable the "AI" command.
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http://www.charas-project.net/forum/index.php?topic=23774.0

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