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Author Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1  (Read 156142 times)

Offline aboutasoandthis

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Re: Apathy of Angels - Updated November 07, 2011 - Demo v2 PG1, NEW SCREENSHOTS!
« Reply #270 on: November 08, 2011, 11:21:59 AM »
Sweet. Thanks dude. It might take me a week to play this, (It's military screw with you week) but the game was awesome so far!
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Offline Prpl_Mage

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Re: Apathy of Angels - Updated November 07, 2011 - Demo v2 PG1, NEW SCREENSHOTS!
« Reply #271 on: November 08, 2011, 05:28:30 PM »
Should I throw in my last save file into this or is it all "play from the start again 'cuz I changed some stuff"?
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 07, 2011 - Demo v2 PG1, NEW SCREENSHOTS!
« Reply #272 on: November 08, 2011, 08:57:51 PM »
You shouldn't have a problem throwing in your last save file. There's some stuff different in the intro, but nothing in regards to storyline, you won't miss anything crucial. You'll basically be the first person to have done that, so let me know how it goes.

BE SURE TO DOWNLOAD THE LATEST UPDATE. That would currently be 2.2 as of the date of this post.
« Last Edit: November 09, 2011, 02:40:37 AM by drenrin2120 »
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Offline Prpl_Mage

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Re: Apathy of Angels - Updated 11/8/11 - Sorry guys, another demo fix v2.2 up now!
« Reply #273 on: November 14, 2011, 01:04:47 AM »
Okay so I've played this for a bit.
Great work on making all the magic school thingies work this time around. Helped a lot.

Don't know if it was because of my imported save but Samson still had item at the top of the command list. Also all my characters were named "new trila ruins" or something 'till I got Elliot. Once again this might be because of the imported save.

I noticed that I could cross the mountains from the mine to new trila village by walking on top of the mountain sprite. This was pretty helpful though since those enemies sure gave me a whopping. Speaking of enemies in the mine, the ones lurking outside the actual mine doesn't have a battle background.
Scratch the part about Samsons command layout, it turned out how I wanted it after he entered adrenaline. Speaking of adrenaline, the multi-target skill reappeared at my characters' skill book after entering adrenaline. Luckily those aren't requirements for later skills.
Also, poison damages your characters in the skill book cms, although I am quite aware how impossible it might be to fix. In fact poison is really annoying, missed getting antidotes the first time around, stocked them in a huge pile after visiting the shop.

Okay, finished the main chapter carrying on with Perry's chapter.
That one guy you get is pretty slow, and weak.
Also, uncool thing about the whole skill goes missing upon adrenaline. Either I never got Chaos as a skill or it disappeared when I entered adrenaline. I can purchase it for another 175 ap...
Just, had to save up and try to buy it again. That one guy's minion does not get Chaos. So don't buy it, time to reload to get my 175 points back.
Neat, spike puzzles.
Neat, arrow launchers. Although this bouncy sound effect is killing me.
It's impossible to get to those 2 chests in the middle of this puzzle.


Gonna end for tonight, I've had a great time playing this demo as well. Good work Dren

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Offline drenrin2120

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Re: Apathy of Angels - Updated 11/8/11 - Sorry guys, another demo fix v2.2 up now!
« Reply #274 on: November 14, 2011, 01:41:57 AM »
wow, that mountain glitch is really weird. I never would've checked. Here's what I know was because of your save file.

-name change issues. I forgot that I changed how that system works since the previous demo.
-random item at the top. Most definitely because of the imported save.

For Samson's multi-target skill not returning, that's a problem in some coding I've actually been trying to figure out. My conditional branches need to be reconfigured, but there's about a million of them. I thought I had it figured out. I guess I was wrong. =( As long as you don't lose  the skill it should be fine for now. Also, I've noticed this is only happening with multi-target options.

And poison hurting you in the skill book, damn. Again, I never would have thought about that being a problem. Also, how is poison annoying? I did some strange things with it right before demo release so I may have fumbled something up.

You lost/never received Chaos after buying it? Who did you try to teach it to? Also, how do you feel about the skill tree system? Is it effective, efficient or kinda crummy? I'll have to look into it.

Here's some tips and things maybe I should make more clear in the game
-In the mines, you can return to mainland by talking to Biggs ,setting sail and taking a nap. You'll wake up back at vitality port.
-It is very possible to get those chests. It's also possible to make it impossible to get them, ever.

Thanks for playing, purp. You're a great beta tester! I'll be taking a look at all this stuff and fixing them.
« Last Edit: November 14, 2011, 01:44:17 AM by drenrin2120 »
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Offline Prpl_Mage

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Re: Apathy of Angels - Updated 11/8/11 - Sorry guys, another demo fix v2.2 up now!
« Reply #275 on: November 14, 2011, 08:57:59 AM »
None of my characters had the multi-target version as "bought" in the skill trees, unfortunately. This occurred only after they've visited adrenaline land. But as stated, this doesn't affect anything luckily.
But the same thing happened to chaos, not sure if this is because Timber never received the skill though. It was Timber that tried to learn Chaos btw.
And no poison wasn't hard or deadly or anything. It was just annoying since those enemies made me poison all the time and antidotes is the way to go to cure it. And other statuses like Blind was seen instead of poison so it took me a while to realise that more than once character had poison. Small unimportant personal issues with the rpgm engine really.

Yeah I noticed that I could return to port , but does that heal you? I don't think that Vitality point has an Inn has it? Still, it was easier to cross that mountain range and stay at the inn for 15g.

Yes, I checked the maker this morning and realised my error, that's what you get for staying up late playing. Unfortunately I've already finished Perry's chapter and started Samson's.

Btw, I think that I might have overdone my grind n farm ability. Perry were lvl 20 by the end of his chapter and the other two 15-16 or something. Those err... "optional" battles(at the end-end)  weren't all that hard, one Heat Wave MT blasted those to oblivion. Spent a couple of violet herbs and gained a pile or red herbs.

Great work, love all the effects, such as walking in puddles, climbing ladders or walking down stairs. Small things that makes this game look really good and enjoyable.
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Offline drenrin2120

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Re: Apathy of Angels - Updated 11/8/11 - Sorry guys, another demo fix v2.2 up now!
« Reply #276 on: November 14, 2011, 01:45:10 PM »
level 20? that... uh, damn. You should at level 8 or 12 by the end of Parry's chapter. 16 through 18 by the end of the game. Do you think I gave out experience too liberally? While we're at it, what about ap? In your opinion, did I give that out too liberally?

Vitality port doesn't have an inn. Taking a trip back and forth from vitality port to Mt. Lian does heal you. You should be able to simply rest inside the ship without leaving Mt. Lian. I need to check that though to make sure.

Fixing the other problems shouldn't take long at all. Glad you're enjoying it! Looking forward to you're final review.

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Offline Prpl_Mage

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Re: Apathy of Angels - Updated 11/8/11 - Sorry guys, another demo fix v2.2 up now!
« Reply #277 on: November 14, 2011, 10:31:10 PM »
I think I were at lvl 5 when I started the game, then I got the girl at lvl 8 or so, and with lvl 10 comes the multi target skills. So I levled up Samson and Perry as well. Then I took a couple of trips inside the mine 'till I found the right path so I might have gained a bunch of exp there as well.
And well, I kinda farmed money to buy Perry that new sword and shield and armor and all that the shops offered before buying tickets for the boat. And with that farming I gained a whole bunch of exp, and with exp I gained levels and with levels I had the ability to get stronger abilities, It's a vicious circle.

I kinda get lost in that kind of stuff, figuring out how much money I make each time I clear a cave ect.

Still loving this, kinda forgot I was playing a rpgm game for a while.

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Offline Moosetroop11

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Re: Apathy of Angels - Updated 11/8/11 - Sorry guys, another demo fix v2.2 up now!
« Reply #278 on: November 17, 2011, 01:12:16 AM »
Ahhh, this game!

I loved the original demo.  When I'm next on my laptop with rm2k3 on it, I'll play this version!

Or don't you need rm2k3 to play it? I forget...
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Offline zuhane

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Re: Apathy of Angels - Updated 11/8/11 - Sorry guys, another demo fix v2.2 up now!
« Reply #279 on: November 17, 2011, 01:28:17 PM »
This game always looks cooler every time I check it out! :D
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Offline drenrin2120

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Re: Apathy of Angels - Updated 11/23/11 - demo v2.3 UP!!!!!!!
« Reply #280 on: November 24, 2011, 08:42:23 AM »
Some friends of mine haven't been able to play the game without rm2k3.

Also, purple has uncovered a lot of bugs, some of which can potentially break the game. I'm removing the download link until all game crushing bugs are removed. If anyone would like to help beta test the game ,that would be great. Purp's doing a great job, but there's only so much one person can do.

Also ALSO, Demo v2.3 is up. It should play incredibly smooth with better additional graphics. SO, you should all download and play! It is NOT recommended that you transfer old save files over to this particular version as there have been substantial tweaks in regards to experience and money.
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Offline TyDrace

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Re: Apathy of Angels - Updated 11/23/11 - demo v2.3 UP!!!!!!!
« Reply #281 on: November 29, 2011, 10:41:45 AM »
Watched the trailer, it was awful. The music was horrible and it didn't get me interested.

Played the demo up to one year. Your naming is horrible. Gaia? Demi? No, just no. The gameplay is bland, it's simply hit attack when the bar is full. The addition of adrenaline didn't feel like anything special. It could work, but now it's just a bar that fills that gives a special attack. The enemies and even the boss were way to easy. Story-wise there's not much that got me hooked and craving for more.

I do praise the consistency in the art. In towns and in the castle the art of both the environment and the characters fit together. What especially liked was the consistency during battle, using the same style there for background and characters, something they often miss. While the music was horrible in the trailer, it was better during the demo itself.

Also, a demo is meant to show interesting parts of the gameplay. Not the start of the story which I'm guessing this was. It's better to show more interesting parts in the demo at the start than later on to get the player interested.

Note: I played up to the first area after the prologue. If it gets better after that, great. But right now, it doesn't interest me.
« Last Edit: November 29, 2011, 10:43:39 AM by TyDrace »
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Offline drenrin2120

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Re: Apathy of Angels - Updated 11/23/11 - demo v2.3 UP!!!!!!!
« Reply #282 on: December 04, 2011, 09:48:33 PM »
I see your point about the battles. I'm trying my best with what the dbs has to offer. I honestly don't know what else to do to make it more interesting.
I'm sorry you didn't like the trailer.
As for the names, those will stay the same. It doesn't really matter what they are. I mean, the enemies and boss are easy for a reason. They're the first enemies and bosses you encounter. Someone else complained about this another forum. What do you expect out of the first boss? If I made him harder and you died, it would be "he's way too hard, I stopped playing immediately".

I call it a demo because it's not the entire game, not because it's a demo in the traditional sense. You've played demos for rpgmaker games, you know they're not like demos for professional games.

Either way, points taken. I've been told by a few people the intro isn't very engaging. So I've been working on fleshing out the characters better in the intro. Also, I've been putting in some new gameplay espects, messing with monster stats and blah blah.


This is the new "Tome of Mekra" thingy. It's just a nicer looking menu.



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Offline the dark tower

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Re: Apathy of Angels - Updated 11/23/11 - demo v2.3 UP!!!!!!!
« Reply #283 on: December 05, 2011, 12:27:45 PM »
I've downloaded this and I'm on the title screen, I plan to edit this as I play it. First thoughts are the title screen and theme are awesome lol

The cutscene is well evented and nice way of started the game imo The maps aren't perfect but they aren't bad either. So far I'm liking it.

Hmm, the lack of music when you were discovered seemed to make the scene feel lifeless and un-suspenseful. Also giving that guy a laugh sfx would be awesome lol

Just saved it, it's all been good so far, only complaint was the scene in the Kings chamber, it just felt lacking.
--------

I think I found an error, you know that really tough monster you can't beat after you enter the world map from the port? When I went into battle the mini map stayed on the screen.

Also in Juniper the man in the far left bottom house says "I live here with my brother and her wife" lol Also in the weapon shop I can walk on top of the orange chests.
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Loving the book and skill trees btw Also nice touch with the town map.
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Talking to Parry at the mansion door, he says 'take' instead of 'talk'
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Just saved, I'll play more later. So far it's a pretty game! Reminds me of FF6 and FF4 a bit lol Also you've picked out some good music!
« Last Edit: December 05, 2011, 01:25:05 PM by the dark tower »
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Offline A Forgotten Legend

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Re: Apathy of Angels - Updated 11/23/11 - demo v2.3 UP!!!!!!!
« Reply #284 on: January 04, 2012, 11:45:45 PM »
I'd just like to say, I finally got around to playing the demo I downloaded a while ago.  That opening cut scene was veerrrry well done event wise.  I also like to new version of the opening song you have in there.  It certainly fits the rest of the music in the game well.  Good job.

Also, I just noticed something weird in your first post in the credits.
"Lucas irineua"

I think you added an extra letter. haha
« Last Edit: January 04, 2012, 11:53:49 PM by A Forgotten Legend »
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