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Author Topic: Path To Redemption (Gameplay Demo Avaliable)  (Read 34958 times)

Offline Rahl

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Re: Path To Redemption (Front Page Updated!!!)
« Reply #75 on: April 07, 2009, 08:42:03 PM »
Still in the works guys. I find myself in total lack of motivation and time to put the inumerable hours required into the final bit of coding needed to give enemys unique attacks that add challange to the game. But once the battle staging area is completed it can be copied and pasted to every battle area and after its finished it'll be nothing but storyline and I wont have to worried about much more battle coding other than adjusting enemy stats and the like which should be a walk in the park in comparison to mile of heavy coding I've been through to get this far. Thanks to everyone and thier support and I hope this will be a game people will actually play through.
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Offline Rahl

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Re: Path To Redemption (Front Page Updated!!!)
« Reply #76 on: April 09, 2009, 06:27:44 AM »
Someone slap me. I must be dreaming or missing something because I think... I think... that the battle arena is COMPLETE!

Todays accomplishments:

-Integrated enemy AI
-Simplistic way to change all the need enemy stats in 2-3 event boxes! Which was a real accomplishment.
-Archer, Mage, and Melee classes integrated at long last. (With the integration of these new classes I believe it has added tremendous amount of extra challange to the game, making you choose wisely your upgrades)
-Added more battle animations
-Exausted all but 10 of my variables in the making of the battle system

This may not be as many as were in the past, but rest assured the workload was tremendous. And with the (hopefully) completion of the battle system I am proud to anouce possibly the last battle demo for download. Try it out and if you fins somthing wrong with it please let me know. It would mean alot to see that people see my work with the coding.

Download:

http://www.savefile.com/files/2010459

-----------------------------------------------------------------------------------
Remember to play the save file and not try to start a new game. The [X] button opens the custom menu when not in a battle arena, [Shift] swings your sword. [X] Charges your Spirit Energy while in a battle arena.
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Offline Muraiko

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Re: Path To Redemption (Front Page Updated!!!)
« Reply #77 on: April 09, 2009, 12:08:50 PM »
Just played it. Noticed that the enemies can attack you back from a distance, which is alot better than them only attack close range. But it's a battle animaiton, so it can't be dodged or anything. The game also seemed to be really easy just for the fact that using that fire spell never misses, hits all enimes, and is so much more powerful than physical attacks. I found myself only using that spell, and running around charged to do it again.

I just suggest either making the spell more weaker, or making physical attacks more stronger, in my oppinion.
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Offline Rahl

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Re: Path To Redemption (Front Page Updated!!!)
« Reply #78 on: April 09, 2009, 07:22:06 PM »
Well first of all, these are push over enemies because they were meant to be rag dolls for beta testing. Believe me when I put myself up against 2 mages, 2 archers, and a boss. It takes alot to beat them even with thier low stats. Second off all, the amount of damage you are doing right now with the Holy flame is with the MAXED holy flame. Everything on your spell page as you could see is maxed out. Meaning you have almost 2x as much health as a starter, you charge SP 3x as fast, your faster and your fire damage does 3x damage. The physical attacks hadnt been upgraded at all on the save game, along with defence, and accuracy which is upgraded in the augment page.

The game will not be easy let me assure you, between mages almost constantly reviving each other, archers with 3x Arrows volleying you. Mages always healing the enemy with the lowest HP, and everything else. The game itself will present a greater challange.
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Offline Rahl

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Re: Path To Redemption (BETA testing is over!)
« Reply #79 on: April 09, 2009, 10:32:13 PM »
Im proud to annouce the final version of the battle demo, which can be found here:

--------------------------------------------
http://www.savefile.com/files/2010459
--------------------------------------------

All bugs are now believed to be fixed and this is how the battles from here out will be like. Though bosses special abilitys will be added as game progresses. So after the months it has been since I started I can now focus my attention souly on storyline and mapping. Gameplay for this game will not be as long as many other games but focused mainly on story. Thank you to everyone thats played past version and that will be playing the current version.
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Offline Muraiko

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Re: Path To Redemption (BETA testing is over!)
« Reply #80 on: April 10, 2009, 01:41:15 PM »
Quote from: Rahl on April 09, 2009, 07:22:06 PM
Well first of all, these are push over enemies because they were meant to be rag dolls for beta testing. Believe me when I put myself up against 2 mages, 2 archers, and a boss. It takes alot to beat them even with thier low stats. Second off all, the amount of damage you are doing right now with the Holy flame is with the MAXED holy flame. Everything on your spell page as you could see is maxed out. Meaning you have almost 2x as much health as a starter, you charge SP 3x as fast, your faster and your fire damage does 3x damage. The physical attacks hadnt been upgraded at all on the save game, along with defence, and accuracy which is upgraded in the augment page.

The game will not be easy let me assure you, between mages almost constantly reviving each other, archers with 3x Arrows volleying you. Mages always healing the enemy with the lowest HP, and everything else. The game itself will present a greater challange.


Oh, I guess I didn't check into the spells paged. I thoguht that everything was already maxed out, including strength.
The only other thing I would recommend would be to some how display how many experience orbs you have, either on the screen or in the menues somewhere. So the player would know how much they have before they purchase stats or spells.

Other than that, I'm glad to hear that you're done with the battle system! But really make sure that the battle system is "Exactly" how you want it before moving on though. Trust me. I had to go back and redo my own battle system coutless times...

Best of luck to ya!
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Offline Fisherson

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Re: Path To Redemption (BETA testing is over!)
« Reply #81 on: April 10, 2009, 02:37:53 PM »
That was fun! However to much Flashing for me.
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Offline Rahl

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Re: Path To Redemption (BETA testing is over!)
« Reply #82 on: April 10, 2009, 05:59:26 PM »
Quote
The only other thing I would recommend would be to some how display how many experience orbs you have, either on the screen or in the menues somewhere. So the player would know how much they have before they purchase stats or spells.

There is an orb meeter right next to the picture of Rayne. And most things can be bought after its mostly full. This picture may change, but that can be done in common events so it wont have anything to do with the arenas.
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Offline Muraiko

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Re: Path To Redemption (BETA testing is over!)
« Reply #83 on: April 10, 2009, 06:22:14 PM »
Oh, I thought that meter was the limit break thing.
I still think it would be good to have an exact number of Exp Orbs in the main menu or something. But if you don't like that idea, then there's no need to.
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Offline Rahl

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Re: Path To Redemption (BETA testing is over!)
« Reply #84 on: April 10, 2009, 06:47:23 PM »
Thats a pretty good Idea, I'll get to work on it.
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Offline Rahl

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Re: Path To Redemption (BETA testing is over!)
« Reply #85 on: April 11, 2009, 11:55:39 PM »


Theres now a little green torch animation at the top left on every upgrade screen, and beside it is the number of exp orbs you currently have in your possesion.
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Offline Rahl

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Re: Path To Redemption (BETA testing is over!)
« Reply #86 on: April 13, 2009, 10:21:47 PM »
2 new features for your ingame enjoyment!:

A new save system has been integrated into the game. Now after some fights a white light will appear and a cross will appear on the floor. Touching this cross will fully regenerate your Health and Spirit Energy, as well opening this:



Which allows you to change the main characters name. But it will remain Rayne I assure you, lol. But this will change what the database thinks the name is so its just like calling your save game whatever you wish. The Defalt name is "New Save" But in this screenshot I have named it Quest 1.

Also another new feature in the works is.... Achievements! Yup. Gain up to 3 new achievements as your progress through the game.

-Pure/Corrupt Award (As shown below)
-Blade Master Award
-Spell Master Award



Pure/Corrupt award will be given at a certain point in the game, while the Blade Master and Spell Master awards will be given one you have completely maxed out your Stats on the respective pages.

Awards are subject to change, and for those who have gotten all 3 awards there will possibly be an alternate ending depending on wether you recieved the Corrupt or the Pure Award.

Tell me what you think.

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////// EDIT //////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

This is an update showing now pictures of the new metals for, Maxed Stats.


« Last Edit: April 14, 2009, 12:13:49 AM by Rahl »
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Offline Fisherson

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Re: Path To Redemption (BETA testing is over!)
« Reply #87 on: April 14, 2009, 02:58:49 AM »
Interesting, Rahl, very. I wish you'd talk to my friend Muraiko about installing a "Flash Shield", that way I could play it without worrying about the flashes.
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Offline Rahl

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Re: Path To Redemption (BETA testing is over!)
« Reply #88 on: April 14, 2009, 04:40:24 AM »
Exactly what kind of flashes is it that you dont like?

Birght flashes
Multiple Flashes
Red Flases
White Flashes

(do sprite flashes bother you)
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Offline Fisherson

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Re: Path To Redemption (BETA testing is over!)
« Reply #89 on: April 14, 2009, 05:15:32 PM »
Red and Blue Flashes can kill me (Literally) and strobing bothers my eyes.

EDIT: Mutilple flashes realy hurt XD
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