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Author Topic: Charas: The Gathering  (Read 38019 times)

Offline Fisherson

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Re: Charas: The Gathering
« Reply #105 on: October 15, 2008, 04:27:07 AM »
Quote from: Djanki on October 15, 2008, 03:05:29 AM
Let's ignore classes for now, I say--we should instead worry about how the game works, and such. Game rules, that's what we need.

Aye, he's right y'know. I still do not understand the some of the rules myself. I get how to attack, but when you block is it like Duel Masters (A freind got me itno it) where any one can bock by "taping" (turing a card sidways), or is it like Yu-Gi-Oh where only defending monsters can "block"?
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Offline Dragonium

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Re: Charas: The Gathering
« Reply #106 on: October 15, 2008, 04:14:57 PM »
[spoiler]Rules

To begin the game, both players must draw 5 cards. At the end of your turn, if your hand is not full, you must draw one card. If for any reason you have more than 5 cards in your hand at the end of your turn, you must discard however many cards are necessary to stay within the card limit.

Your deck may contain between 30 and 60 cards.

Both players start with 30HP.

Flip a coin to determine who plays first.

~~~~~~~~~~Types of Cards~~~~~~~~~~

Members - the main characters that make up the Charas forums. They make up the main force of your deck, and may have useful Overdrive skills. You may only have one of each member in your deck (no duplicates!).
Templates - less powerful warrior cards. These may include monsters or soldiers. They are generally less powerful than Members and have no Overdrive skills, but your deck may contain multiple templates of the same type.
Equipment - may be equipped on Member or Template cards (unless the card's effect says otherwise). Generally increase statistics or have a positive effect. A maximum of 2 Equipment cards may be equipped to any Member or Template.
Spells - cards which affect the game, either with positive or negative effects. Some spells are single-use and can be played instantly, while others remain on the field and have a lasting effect.
Forums - similar to spells, cards which remain on the field and have a constant effect. Only one may be in play at any time, and when a new one is played it replaces the current one.

Battle is divided into the Preparation Phase and Battle Phase.

~~~~~~~~~~Preparation Phase~~~~~~~~~~

Once your turn begins, you have a number of options. Things you may only do once per turn are:

 - Play ONE Member or Template card onto your side of the field.

 - Play a Forum card (replacing the current one).

 - Play any permanent Spell card (ie any spell card which stays on the field and is active for longer than one turn).

Things you may do as many times per turn as you wish are:

 - Change a member or template card's equipment.

 - Play a single-use Spell card.

Once you have done all you wish to in your Preparation Phase, you may begin your Battle Phase.

~~~~~~~~~~Battle Phase~~~~~~~~~~

During your Battle Phase you may use as many of your capable Members or Templates as you wish to attack your opponent.

Begin by selecting the card you wish to attack with, and then either a card to target, or your opponent. If he/she does not wish to be directly attacked, he/she may select a Member or Template of his/her own to block the attack with. That card then recieves the attack as it would if you had selected it as your target. The same card may not block more than one attack per turn.

Damage is calculated using the Damage Formula:

Attack Damage = Attacker's ATK Stat - Defender's DEF Stat

(Note: opponent's DEF stat is taken as 0 when attacking directly)

If after the attack there is positive damage, this is subtracted from the defending card's HP stat. When HP reaches 0, the card is defeated and removed from the field.

A Member card may also use an Overdrive skill if it has one.

Once both Phases are complete, it becomes the other player's turn.

The winner is the first player to reduce his/her opponent's HP to 0, or to eliminate all cards in the opponent's deck.[/spoiler]

Okay, prototype rules. If I missed anything, add to it or change things. I tried to get everyone's ideas in but I might have missed some things.
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Offline Emerates

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Re: Charas: The Gathering
« Reply #107 on: October 15, 2008, 05:19:06 PM »
So, if I had a card, what 'class' would I be, based on my old (and still lost) avatar?  It wasn't really anything (according to the rest of you), so.... yeh.

EDIT:  I just had an amazing idea, I think.  We should have people's demos/games as cards, and have them boost that user's cards by whatever amount, based on the awesomeness of the demo/game.  Complete game card should be more powerful than demos, and what-not.  Am I good or what?
« Last Edit: October 15, 2008, 05:28:14 PM by Emerates »
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Offline Djanki

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Re: Charas: The Gathering
« Reply #108 on: October 15, 2008, 07:56:59 PM »
Quote from: lucas_irineu on October 15, 2008, 06:24:09 PM
Dragonium, I think that if you change 5 to 7 it shall be gold.

Emerates, I dont remember your avatar, how was it like?

It looked like a screen ridden with static.
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Offline Felix-0

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Re: Charas: The Gathering
« Reply #109 on: October 15, 2008, 08:09:05 PM »
I though there were member/mod/admin cards
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Offline Uberpwn_w00t

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Re: Charas: The Gathering
« Reply #110 on: October 15, 2008, 09:44:46 PM »
Quote from: lucas_irineu on October 15, 2008, 06:24:09 PM
Dragonium, I think that if you change 5 to 7 it shall be gold.
I agree.
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Offline Cerebus

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Re: Charas: The Gathering
« Reply #111 on: October 16, 2008, 04:10:12 AM »
There could be item cards too. They would be like spell, but fot the cards that doesn't fit. For exemple, my chemicals card aren't really spells. We'd just have to wait and see if more are posted, else I'll just change them to spells. And about the class thing, yeah, I guess it's just better to wait for more cards to come.

And the rules seems okay. It just need to be tried. But, again, we need to wait for more cards, since there aren't enough.
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Offline Dragonium

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Re: Charas: The Gathering
« Reply #112 on: October 16, 2008, 03:34:29 PM »
Quote from: lucas_irineu on October 15, 2008, 06:24:09 PM
Dragonium, I think that if you change 5 to 7 it shall be gold.

I disagree. You're going to be drawing one card per turn, and we have a pretty limited number of possible cards to begin with. Still, if that's what everyone wants, roll with it.

Quote from: Cerebus on October 16, 2008, 04:10:12 AM
There could be item cards too. They would be like spell, but fot the cards that doesn't fit. For exemple, my chemicals card aren't really spells. We'd just have to wait and see if more are posted, else I'll just change them to spells. And about the class thing, yeah, I guess it's just better to wait for more cards to come.

I'd say make them Spells. While I agree that they don't totally fit as Spells, if we have two different types of cards that are exactly the same it adds needless complexity.
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Offline Cerebus

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Re: Charas: The Gathering
« Reply #113 on: October 16, 2008, 03:48:58 PM »
Uhm, yeah, I guess you're right. I'll put them as spell, then. And about 5 or 7 cards, let's just wait and when there's enough card to actually try it, we'll be able to see which is better. I'm more for 5, though, since there's no land, energy or anything.
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Offline Felix-0

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Re: Charas: The Gathering
« Reply #114 on: October 16, 2008, 05:47:37 PM »
we need more internet based cards...with this being a forum and all..try to limit cards based around a member...Try to make cards everyone would want to use...like the zombie card..and the sexy boot
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Offline Dragonium

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Re: Charas: The Gathering
« Reply #115 on: October 16, 2008, 08:28:47 PM »
Quote from: Cerebus on October 16, 2008, 03:48:58 PM
I'm more for 5, though, since there's no land, energy or anything.

We have lands/Forums. I put 5 because there's going to be a fairly limited number of cards we can have. If we let every participating member design 3 cards, there's not going to be hundreds.
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Offline Cerebus

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Re: Charas: The Gathering
« Reply #116 on: October 16, 2008, 08:49:10 PM »
Eh? I didn't see anything about lands in the rules you posted... I guess I overlooked. But how are they going to work? Like Magic, or Pokémon? Or else? Now I'm even more confused...

And members don't need a limit of cards they can submit, as long as they don't submit 100+. Or well, even then, I don't see anything bad with it. They just need to be balanced. And somewhat related to charas, their games/characters or such. Well, that's what I think.
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Offline Meiscool-2

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Re: Charas: The Gathering
« Reply #117 on: October 16, 2008, 09:12:38 PM »
He's not saying that there's a limit of three, I think he's crunching what the numbers would be if each member made three cards.
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Offline Cerebus

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Re: Charas: The Gathering
« Reply #118 on: October 16, 2008, 09:19:40 PM »
Oh, you may be right. Just the way it was said, seemed like there was a limit of 3. Although, well, that's like the most cards submitted by one member. Nevermind this, then, but I'm still confused about land thing. I re-checked te rules posted, and still saw nothing about anything like lands.
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Offline Prpl_Mage

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Re: Charas: The Gathering
« Reply #119 on: October 22, 2008, 07:28:18 PM »
Allright, I did it.
member


And an Item

Let me know if there's something that needs changes though.

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