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Author Topic: Charas Doom - The Epic Battle of Stuff (Resurrecting)  (Read 124143 times)

Offline Bluhman

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #285 on: May 03, 2009, 02:52:33 AM »
I probably would've signed up to be a playable character, if I had known that it'd be possible. I was like the 2nd person to sign up for the game, and that was still when enemies were being created. That, and most of the other main characters so far have been involuntarily accepted anyways.

But If movement frames can be edited into the sheet, whilst I make some portraits, then I could also work well as a playable character.

Ed: Whoo
« Last Edit: May 03, 2009, 03:08:28 AM by Bluhman »
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #286 on: May 03, 2009, 02:58:47 AM »
Hummm... movement frames. I'll see I guess. I did add a pain frame. I guess I could add more.
« Last Edit: May 03, 2009, 03:02:33 AM by Darkfox »
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #287 on: May 09, 2009, 03:46:16 AM »
Dude, a week of no updates? Lame.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline X_marks_the_ed

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #288 on: May 09, 2009, 05:16:35 PM »
Quote from: Grandy on May 09, 2009, 03:46:16 AM
Dude, a week of no updates? Lame.

I second this.
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Offline Rahl

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #289 on: May 09, 2009, 05:22:42 PM »
Quote from: X_marks_the_ed on May 09, 2009, 05:16:35 PM
I second this.

Third.
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Offline Cerebus

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #290 on: May 09, 2009, 07:29:45 PM »
Quote from: Rahl on May 09, 2009, 05:22:42 PM
Third.

Seventh.
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Offline fruckert

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #291 on: May 09, 2009, 10:57:18 PM »
Quote from: Cerebus on May 09, 2009, 07:29:45 PM
Seventh.
49th
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Legacy of Elecrusher

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #292 on: May 10, 2009, 05:06:16 AM »
Quote from: fruckert on May 09, 2009, 10:57:18 PM
49th

First.
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Offline DedlellyDeth

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #293 on: May 10, 2009, 05:28:03 AM »
C-C-C-COMBO BREAKER!

Quote from: Grandy on May 09, 2009, 03:46:16 AM
Dude, a week of no updates? Lame.

I agree.

How's the game going, Fox?
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #294 on: May 10, 2009, 06:16:04 AM »
Ah, sorry guys. I started work on a few more playable characters. And Bluhman who will be the gun user. I've been resource hunting/editing so that's why I haven't updated yet. Oh, I think I'll add more before the next demo. XD

Basically what happened: Studying for finals, finals, then sister's graduation.
« Last Edit: May 12, 2009, 01:24:23 AM by Darkfox »
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #295 on: May 12, 2009, 01:21:22 AM »
...wait what? Gun user? Oh, snap.

Well, it kinda makes sense since I'd pick up anything which isn't bolted down, guns included.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline fruckert

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #296 on: May 12, 2009, 01:22:21 AM »
No offense, but the question is, would you be able to use it effectively?
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #297 on: May 12, 2009, 01:43:01 AM »
Sorry, I meant Bluhman. But here's the thing. I'm working on some advanced features of GZDoom, like 3D floors to finish up that deathmatch map. So all I need is here:

http://www.charas-project.net/forum/index.php?topic=25283.0

To get it to work. I need this because I'm working all other things in and I need a little help. I could do it, sure, but I want to devote time in design.

The running is needed for movement, doesn't need to be many frames, 3 is really all that's needed. Shooting would be 2 frames and I only need side and back versions. Same with pain since those are already done.
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #298 on: May 12, 2009, 09:42:06 AM »
http://www.youtube.com/watch?v=-TusZup2lzI&fmt=18

The updated version of The Office. It now features 3D floors (the bridges) instead of wall teleporters. BTW, 3D floors mean that I can have a floor over a floor, but it is kinda difficult.
« Last Edit: May 12, 2009, 09:44:57 AM by Darkfox »
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Offline Grandy

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Re: Charas Doom - The Epic Battle of Stuff (DEMO RELEASED)
« Reply #299 on: May 12, 2009, 06:07:49 PM »
Quote from: fruckert on May 12, 2009, 01:22:21 AM
No offense, but the question is, would you be able to use it effectively?

No.

Has it ever stoped the stormtroopers?
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

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