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Author Topic: A charas project community game?  (Read 139978 times)

Offline Rahl

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Re: A charas project community game?
« Reply #300 on: June 15, 2009, 11:46:26 AM »
ALright this is what I believe to be the final product of what I have been working on. Now you have to actually learn the skills so if you want to test it out for me now you have to pick up the skill books to learn the spells. Also the crystal at the top of the map is the event where everything can be customized by the person who does those things. There you can even change the sound effects of some things like the sword attack and skills and things like that as well as many other things. Download it and look at it and tell me what you think.

http://files.filefront.com/13901686
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Offline Felix-0

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Re: A charas project community game?
« Reply #301 on: June 15, 2009, 12:04:05 PM »
Ehehe Nice job Rahl, now, the skill system I was talking about is like...say there's a block you can't move. Then later in the dungeoun you find a book that teaches you the rock break technique, you go to the stone, use the skill, rock turns to dust. and you continue with your daily adventures.
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Offline Drace

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Re: A charas project community game?
« Reply #302 on: June 15, 2009, 01:19:15 PM »
Read the story summary and I have some quick questions:

How long will this game probably be?
Seeing as a lot goes wrong with people in the story, do you want the main theme to be a musical piece of sadness?
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Offline Rahl

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Re: A charas project community game?
« Reply #303 on: June 15, 2009, 03:32:13 PM »
Forgot to put in the expierience and level system, but now its fixed so heres the new download.

http://files.filefront.com/13902164
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #304 on: June 15, 2009, 07:13:41 PM »
Quote from: Drace on June 15, 2009, 01:19:15 PM
Read the story summary and I have some quick questions:

How long will this game probably be?
Seeing as a lot goes wrong with people in the story, do you want the main theme to be a musical piece of sadness?

I'm thinking so. As Fruckert said the main god of the story is the god of sorrow which could really work into the musical piece.

And if we ever finish the entire story (right now we're only doing a part of it) I'd say 20-30 hours main story for completion. We're only going to do 2-3 tops right now though.



To Rahl - as for the leveling up, does his attack and such become more powerful? Or what exactly happens. I don't want his health to increase because I want health increases to be rewards for doing side quests and mini games.
« Last Edit: June 15, 2009, 07:15:40 PM by Shady Ultima »
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #305 on: June 15, 2009, 08:53:47 PM »
Well yes it makes his health increase, it doesnt affect his attack or defence. Just his HP and SP, though you can always give him health bonuses through mini games and such. The only thing that increses defence and attack are equiping stronger weapons.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #306 on: June 15, 2009, 10:21:00 PM »
OK good.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Emerates

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Re: A charas project community game?
« Reply #307 on: June 16, 2009, 02:42:54 AM »
Are we using an overworld map?
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #308 on: June 16, 2009, 02:48:10 AM »
I don't think so. For an ABS, a world map wouldn't work all that well.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Felix-0

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Re: A charas project community game?
« Reply #309 on: June 16, 2009, 11:29:18 AM »
Then you've never played my game then :p
I have a random map battle generator that has the same effect as normal battle generators, but It teleports me to a map with enemies, I kill them, get exp/gold/items, then  I'm back to the world map :3. you should see it.
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Offline Emerates

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Re: A charas project community game?
« Reply #310 on: June 16, 2009, 03:18:32 PM »
Here are some themes I was thinking of using in the game.  I was thinking that 'Long Ago' could be the title theme or the intro's BG music.  Listen, discuss, etc.

http://www.box.net/shared/gle9g0biyi
http://www.box.net/shared/9944j78s46
http://www.box.net/shared/j0c8u0m9im
http://www.box.net/shared/yqkrfq9hqf
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Offline Drace

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Re: A charas project community game?
« Reply #311 on: June 16, 2009, 04:53:33 PM »
Using midi's? I was more thinking about using mp3's for better sound quality all in all. If you want, Emerates, I can "dress up" that 'Long Ago' you got there, add some pieces of myself and mix it together for a great title screen song.
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Offline A Forgotten Legend

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Re: A charas project community game?
« Reply #312 on: June 16, 2009, 04:57:39 PM »
I just figured out how to make looping midis in Finale, so you can expect something from me. (You have no idea how excited I am)
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Offline Felix-0

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Re: A charas project community game?
« Reply #313 on: June 16, 2009, 05:32:31 PM »
Hey, Using MP3's in a 2k3 project can end up with a like 500MB+ project...
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Offline A Forgotten Legend

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Re: A charas project community game?
« Reply #314 on: June 16, 2009, 05:49:49 PM »
Here's something

http://www.box.net/shared/l4zc37sfg7 (midi file)

EDIT:

Also, what sprites do we still need?
« Last Edit: June 16, 2009, 05:56:03 PM by A Forgotten Legend »
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