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Author Topic: A charas project community game?  (Read 16230 times)
Emerates
T:I:M:E:
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Posts: 1174
Registered: Jun 2006

I'm still game.  Notice how the sig has not changed.
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Maybe sometime soon...?
November 01, 2009, 10:32:03 PM
Shady Ultima
Rock Star
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Posts: 1218
Registered: Jan 2004

We need more people to help.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
November 02, 2009, 02:43:04 AM
Emerates
T:I:M:E:
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Posts: 1174
Registered: Jun 2006

You speak a thousand wise truths.
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November 02, 2009, 10:57:51 PM
Valiere
Occasional Spriter
Creative Staff
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Posts: 1427
Registered: Mar 2009

Is HTML going to do all of the facesets? It won't matter how pretty they are if there's not a full set.
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November 04, 2009, 12:03:22 AM
Emerates
T:I:M:E:
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Posts: 1174
Registered: Jun 2006

I think we need more coordination, communication, and cooperation.  Quite frankly, the amount of questions far outweighs the amount of work we have to show for at this point.
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November 04, 2009, 12:24:36 AM
lucas_irineu
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Posts: 9613
Registered: Nov 2006

So, what is done and what needs to be done? Lets make a list. Then its easier to tell people what they need to do.
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November 04, 2009, 07:37:43 AM
Shady Ultima
Rock Star
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Posts: 1218
Registered: Jan 2004

Done :
Charsets of Main Char, Main Villain and Selina
Face of Selina
World Map (just needs cities and landmarks marked)

Not Done:
Art of Main Char's Father
Charset of Main Char's Father
All Face sets
Frames and Backgrounds for CMS

That's all I can think of, graphic wise.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
November 04, 2009, 10:27:49 AM
Emerates
T:I:M:E:
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Posts: 1174
Registered: Jun 2006

How are we progessing story-wise?  Do we have a person for cutscenes, important events, etc.?

We need to really jump on this, guys.  Sort this shtuff out, choose/assign roles, and STICK TO THEM.  A few people have stepped out, and as of yet no one has really taken up the spots.  As I said before, we need more communication.  Am I wrong to say that we're all getting a bit frustrated with this?  Probably not.  It's understandable that production might slow during the season, with work and school and whatever else people have going on in their lives.  However, at this point I don't see much getting done.  I'm not placing blame here or there either, as this is a community project and we're all equally responsible for its support, completion, and overall success as both a concept and as a physical/digital project.

Now that we have a list of what's done, I think it might be a good idea to revise the 'team roster' so to speak.  Let's really break this thing down, compartmentalize it, and keep each member focused on the tasks at hand.  Shady, I'm pretty sure, is still doing dungeon/puzzley maps, I'll work on the overworld stuff, and possibly someone signed up to do others?  Perhaps we could have someone (if there isn't already) work on various towns/cities/villages.  Doing so will allow us each to focus on our specific maps and to do much more focused, more polished work.  Of course, this also requires more communication back and forth, either PMs, this thread, or IMing, so we'll need to figure that out as well.  Perhaps a specific time of the week to sit down and set up a chatroom on MSN or something?  We'll need to reach a consensus on that some time soon.  Offer any suggestions you guys have, and maybe later we can narrow them down and make a poll thread for the team members to vote on (or just do it in this thread), and get everyone on the same page, paragraph, and sentence.  This doesn't just go for mappers, either.  Everyone on the team needs to be as up-to-date with this as possible, in case anything comes up, because that's the best way this thing is going to work.

I really want to see this thing take off, guys, and I think many others do as well, so let's make this thing take off.
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November 04, 2009, 10:55:35 PM
Zerlina
The Cloud that Rains on Your Parade
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Posts: 1006
Registered: Jul 2005

Is this part of the chain game? If HTML isn't doing them anymore, I can do the facsets...you will have to be patient though, since I have essays and then finals.
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Frog. He'll masta yo mune.

http://terraseries.webs.com
November 04, 2009, 11:32:26 PM
Shady Ultima
Rock Star
*

Posts: 1218
Registered: Jan 2004

Zerlina, it's not a part of the chain game. In fact this is a much older idea that had been kicking around, and has had several attempts at being made. This is the farthest any has actually gotten. We DO need all the facesets, and HTML seems to come and go. We can wait, just do them as you can.

As to Emerates. I agree 100%. I've tried to assign jobs, but we don't have people signed up to do work in many of the things we need.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
November 05, 2009, 12:16:35 AM
Emerates
T:I:M:E:
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Posts: 1174
Registered: Jun 2006

Is this part of the chain game? If HTML isn't doing them anymore, I can do the facsets...you will have to be patient though, since I have essays and then finals.

Completely understandable.  School should always be first priority.  Now, if you're going to commit to this, things still need to roll smoothly and more quickly than they have so far.  Working even a little bit each day, even fifteen minutes at a time, will help out a lot, and perhaps might even turn out better.  Can you work off what HTML has already done, and copy that style, or will you be starting over using a new style?  HTML's stuff so far looks great, but without a full set, the game lacks that feeling of continuity and completion.  Very congruous style would be best.

Everyone already on the team needs to join in the thread discussion soon so we can coordinate and pick this thing up with gusto.  Anyone looking to join, feel free to post with a desired job, preferably one that hasn't been taken yet.  Another mapper for town/city maps would be great.  I feel like a broken record, but we really need to get this thing rolling, or it might not at all, and we don't want to see that happen.
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November 05, 2009, 11:32:11 PM
Rahl
Lord Of Gamedwellers
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Posts: 2330
Registered: Jul 2006

I've already designed the CBS but I can do other things as well. Also when everything else is done I can go through and fix some of the corupted battles.
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November 06, 2009, 02:23:38 PM
MissingName
MRGOABABD MTBIMPANETP MLIABOAIAQC ITTMTSAMSTGAB
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Posts: 1434
Registered: Apr 2009

I'm working on the castle interior chipset.  Do you prefer red or purple carpet?

I still have my old Selina facesets, if you want me to start working on those again...
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November 06, 2009, 03:45:29 PM
Emerates
T:I:M:E:
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Posts: 1174
Registered: Jun 2006

I've already designed the CBS but I can do other things as well. Also when everything else is done I can go through and fix some of the corupted battles.

Since Xtreme seems to have gone on to other things, it might be helpful to work on cutscenes or important events beyond the mappers' abilities.  If you're willing to pick that up, we'll let you know where things need to happen.

@ MissingName: Red's overdone, and purple is the color of royalty, so probably purple.  Make sure to add extra tiles for damage and stuff, of course.  And, of course, anything else you feel like doing would be greatly appreciated.

Who else?
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November 08, 2009, 06:14:34 PM
Zerlina
The Cloud that Rains on Your Parade
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Posts: 1006
Registered: Jul 2005

Can you post HTML's stuff so I can see? I most likely will have to start over.
________________________

Frog. He'll masta yo mune.

http://terraseries.webs.com
November 08, 2009, 07:22:36 PM
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