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  • My RPG ~ Quasigen Island ~ Demo Release Checklist!
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Author Topic: My RPG ~ Quasigen Island ~ Demo Release Checklist!  (Read 73350 times)

Offline zuhane

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My RPG ~ Quasigen Island ~ Demo Release Checklist!
« on: July 07, 2009, 11:46:43 PM »
A run-through of how you'd play Quasigen Island:

[spoiler]








[/spoiler]

Welcome to the thread! I hope you stick around and have a quick read. Quasigen Island is my attempt at spicing up
the normal RPG formula you see in games today. I includes all those things you love, like levelling up, equipping items
and picking moves from a menu, but it adds rhythm-based elements, minigames and timing, making battles challenging
and adding various outcomes.

It's a game containing rich MP3 soundtracks composed by someone I respect a lot - along with some brilliant voice acting
from the voice acting guild website. Also, absolutely everything in the game is custom built. None of it is taken from other games -
I mean every pixel is drawn from scratch by me or by a requestee.

I also despise games where you play as a generic swordsman and know a generic girl who's introvert and casts heal spells, and
you just travel to castles and talk to kings and tap spacebar to win fights. Those games are boring! This game is an attempt
to start something original and fun. It's got trip-hop and 70s music, a bright orange setting, it's set in the near future
and it features comedy writing, a storyline with motive and reason behind it, and intense, action-packed battles which
don't grind on you after a while.

Videos:

http://www.youtube.com/watch?v=bYWUZwO6hfI
http://www.youtube.com/watch?v=5IEucGmmlKw
http://www.youtube.com/watch?v=WyT4BNFsems

Here's a few pictures to give you a few ideas of what it's like:



























The battle system itself is a lot like Paper Mario and Warioware, but feels like Fallout 3 when is comes to character customisation.
It's really coming on in leaps and bounds, and a demo should be on its way before we know it!

FEATURES:

- Completely custom battle system.
- Completely custom menu system.
- Voice acting.
- MP3 soundtrack.
- No level grinding.
- Interesting characters with planned and mindmapped personalities and motives.
- Real life biology references.
- An insane amount of customisation. The character can find over 30 Zone Icons, giving them new powers. Each Zone Icon can have
literally tens of different upgrades applied to it. The game already has hundreds of switches and variables at this early stage, making
it a really customised, polished type of game.
- Stock market system.
- Custom working Item Menu.
- Talking enemies in battles whcih insult you!
- AVI animated cutscenes created by me!

Please comment, etc! Thanks a lot! :D

« Last Edit: June 13, 2011, 09:52:09 AM by zuhane »
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Offline fruckert

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Re: Tropical Biotechnology RPG (CBS)
« Reply #1 on: July 07, 2009, 11:52:48 PM »
Wow...this looks really good.
Can't say much else, as you don't have much graphics, but still. OMFG.
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Offline Fisherson

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Re: Tropical Biotechnology RPG (CBS)
« Reply #2 on: July 07, 2009, 11:56:10 PM »
Interesting battle system. I like the look of it.
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Offline zuhane

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Re: Tropical Biotechnology RPG (CBS)
« Reply #3 on: July 08, 2009, 10:08:26 AM »
There are 2 main characters throughout the game:

Kruz and Octan.

Kruz in the main character, whilst Octan is actually a test experiment who is
unfinished. Kruz feels guilty about leaving him and decides to take him. Whilst
Kruz takes part in all of the normal battles, Octan is in charge of other things, such
as defending rooms from hordes of enemies by plugging defensive mechanisms into
nodes (which I'll come onto later on)

Kruz-

A 100% new sprite. Spiffy recolouring done by Purple.

Kruz uses experiments he has created or found as weapons. Whether using a centrifugal
vial launcher or his entity cutter, he isn't physically strong, so uses these strange weapons.

Very rough renders of the Entity Cutter and CVL close up:




When he attacks, he only does 2 damage. But after some stat points are spent and some Zone
Icons are found, that won't be a problem.

As the game features a sense of humour, along with voice acting in the important cutscenes (not
whilst roaming around the map), Kruz will have a Russian accent and a very cynical outlook on
life.

There, now you know a little bit about our hero!
« Last Edit: July 08, 2009, 10:30:38 AM by zuhane »
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Offline Darkfox

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Re: Tropical Biotechnology RPG (CBS)
« Reply #4 on: July 08, 2009, 11:08:57 AM »
Interesting concepts and system here. I look forward to hear more on it. Oh and, BIOLOGICAL WARFARE I see.
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Offline RockJohnAxe

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Re: Tropical Biotechnology RPG (CBS)
« Reply #5 on: July 08, 2009, 12:47:44 PM »
Hey Zuhane i am willing to sprite some stuff for you.  Preferably objects or monsters or Charsets, although im not sure how your monsters are done and if they are animated or not.

Tilesets and terrain i cannot do.

But ya let me know if u want me too make some things.

Also your combat ideas are Zany and crazy, i love it!
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Offline Rahl

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Re: Tropical Biotechnology RPG (CBS)
« Reply #6 on: July 08, 2009, 01:40:08 PM »
Sounds really fun and awesome, can't wait to see a demo of it. If you need any help with scripting just ask, its what I like to do.
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Offline Felix-0

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Re: Tropical Biotechnology RPG (CBS)
« Reply #7 on: July 08, 2009, 01:43:02 PM »
I like the CM and CBS,m I suggest making the text bigger though. It strains my eyes.
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Offline zuhane

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Re: Tropical Biotechnology RPG (CBS)
« Reply #8 on: July 08, 2009, 06:30:44 PM »
Felix, don't worry about the text, it's quite readable once the game is enlarged in Windowed or Fullscreen
mode. If it persists, I'll change it for you!

RockJohnAxe, that'd be great if you could help me! Do you have any examples of your work I can see?
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Offline Uberpwn_w00t

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Re: Tropical Biotechnology RPG (CBS)
« Reply #9 on: July 08, 2009, 09:12:06 PM »
Dude.

This.

Game.

Looks.

AWESOME.

I'm willing to do graphics for you. Like, all of it. Chipsets too.
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Offline zuhane

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Re: Tropical Biotechnology RPG (CBS)
« Reply #10 on: July 08, 2009, 10:39:01 PM »
Brilliant news!

Right, can you both send some examples of work or something?
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Offline HobomasterXXX

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Re: Tropical Biotechnology RPG (CBS)
« Reply #11 on: July 09, 2009, 01:59:44 AM »
If you want I can try and make some vectors of those rough pictures you made of the gadgets and such.
EDIT:
Here's a very rough sample, it needs a bit of work.
« Last Edit: July 09, 2009, 10:20:08 AM by HobomasterXXX »
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Offline Uberpwn_w00t

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Re: Tropical Biotechnology RPG (CBS)
« Reply #12 on: July 09, 2009, 09:29:48 AM »
Even though you've already seen it, here's a link to my Gallery
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Offline zuhane

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Re: Tropical Biotechnology RPG (CBS)
« Reply #13 on: July 09, 2009, 12:36:50 PM »
Quote from: Uberpwn_w00t on July 09, 2009, 09:29:48 AM
Even though you've already seen it, here's a link to my Gallery

Ohhhhh my. Yes I have seen your work and it's freakin' brilliant!

Hobomaster, if you made some large icons of the items for the description menu in that style, it'd
look great!

Right I'll be back soon with a few requests and renders. The game's graphics are gonna be amazing!
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Offline zuhane

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Re: Tropical Biotechnology RPG (CBS)
« Reply #14 on: July 09, 2009, 04:58:56 PM »
Sorry for the double post but it's an update so you know.



This is basically my rough idea for a "Drone" which is a slow, stupid and loveable
enemy. Probably the most common, well-known enemy on the game. Variations of
it are designed to guard the laboratories.

Uberpwn, I need him facing left and to be an animated charset.

-When in battle, he needs an idle stance, where he just breathes.
-He needs an attack animation where he removes his blaster and fires left at the hero.
-He needs an animation of himself being hurt.
-He needs an animation of him doing a special attack. For this, you can draw him
opening a PDA and pressing buttons to issue a command.
-He needs a dead sprite.

If you could do them I'd be eternally grateful!

Also... I don't know whether to have him as a normal charset who walks around the map
or not. Maybe it would be easier to use that one charset for all enemies on the map until
you enter battle. Any thoughts?
« Last Edit: July 09, 2009, 05:00:32 PM by zuhane »
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