Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • SevenSkies (New title screen. 1st page updated.)
« previous next »
  • Print
Pages: 1 2 [3] 4 5 6 7

Author Topic: SevenSkies (New title screen. 1st page updated.)  (Read 51309 times)

Nandez

  • Guest
Re: SevenSkies
« Reply #30 on: September 24, 2009, 05:41:11 PM »
Wait what happened to your last game.

In fact isn't this game featuring just the same Battle System repackaged into a title or not?
Logged

Offline Felix-0

  • And we'll never be
  • Royal
  • *
  • Posts: 3,563
  • (royals)
Re: SevenSkies
« Reply #31 on: September 24, 2009, 05:58:48 PM »
Quote from: Nandez on September 24, 2009, 05:41:11 PM
Wait what happened to your last game.

In fact isn't this game featuring just the same Battle System repackaged into a title or not?

It has, a completly different storyline, character cast, settings, and a 2.0 of my battle system.
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: SevenSkies
« Reply #32 on: October 01, 2009, 10:41:22 PM »
It sounds good Felix, a step away from your Zelda parody themed games. I think it will work well with new graphics and story.
Logged



Offline Felix-0

  • And we'll never be
  • Royal
  • *
  • Posts: 3,563
  • (royals)
Re: SevenSkies
« Reply #33 on: October 05, 2009, 01:20:44 PM »
Progression is goig a bit slow since my CMS is a pain in teh arse.
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline Felix-0

  • And we'll never be
  • Royal
  • *
  • Posts: 3,563
  • (royals)
Re: SevenSkies
« Reply #34 on: November 06, 2009, 10:54:09 PM »
http://www.filefront.com/14873325/GenoCide%20productions.rar

Here's the Demo. there are still a few bugs near the end, but so for the ABS has shown flawless.
If you find and ABS errors tell me, all other error are known, just I'm pushin for time.
KthnBai
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline MissingName

  • Here you go. Juicy Fruit. Happy?
  • Exemplar
  • *
  • Posts: 1,919
  • The scotch is well hidden. So scram.
Re: SevenSkies
« Reply #35 on: November 07, 2009, 04:16:26 PM »
Your file seems to be corrupted.  Either that, my computer is acting up again.
Logged
<sig></sig>

Offline Obvious Sock Account

  • I liek what I see
  • Associate
  • *
  • Posts: 211
Re: SevenSkies
« Reply #36 on: November 07, 2009, 04:46:15 PM »
What in the hell did I just play?

The game opens with this weird, cryptic scene.   Something about how the Vanir, in a sweeping contradiction of Scandinavian mythology, are actually the avatars of some sort of light, and that some fellow called the Golden Knight is, as well as a whiny bitch, one of them.  The scene goes on for some time, with a total of about eight misused ellipses, and one 'ho-ho-ho'.  Taking both of these consequences terrible writing as somehow related lead me to think I'm going to finally learn why the Ultimate Warrior raped Santa Claus.  Sadly, that would make this game cool, so that plot never does materialize.  At least, not in the demo I played.

Cut to a child being put to sleep, where we learn that this was a fable being told to a woman's inexplicably green haired son.  Sort of reminiscent of that joke that was really popular in the 90's. "It's snot-tural."  Any way, she apparently told him this story completely unprovoked, since he's an only child, and the moral of the story was that siblings should not fight. This scene ends with the rock supposedly falling on the shrine of a village whose name is never disclosed, detailed in some exposition between the green haired boy's mother and a balding man in an apron.  This scene is useless, however, bar the fact that it further proves that Felix is the worst writer ever.  That, or land slides simply don't exist in this world, which would shock me, since I understand that they're quite common in the guise of avalanches in northern Europe - that is the place that this game keeps trying to convince me the customs of this world are adopted from, right?

"A some earth fell on the shrine!"

"A ROCK FELL FROM THE SKY, HOW IS THAT POSSIBLE!?"

Um.


Pic related.  No matter how much Felix chooses to deny it.

Any way, they leave, and somehow end up dead.  No mention is made of who raised the six-or-so year old orphan.  We simply cut to 10 years into the future, wherein he is now a fully grown man who is, for no obvious reason, proficient in swordsmanship.  He even got corrective surgery for his green hair, which is good, since that was pretty ****ing weird.  After some meandering about, introducing a character who is apparently the main character's close friend, who presented me with the opportunity to name my character.  I chose "Heimdall", and I assume very few of you will understand that reference, but that's okay, because, bar one of you, you don't pretend to.  Who also has access to lethal poisons and their antidotes.  But that's okay, because I'm quite sure I will be quite handsomely retributed for that incident in a key scene not far into the game.  But, maybe not.

Most of the game afterwards was spent dicking about in the worlds most dangerous forest.  Despite that, I couldn't help but find myself mentally wandering on an odd tangent, wherein I began to wonder what makes blue potions restore magic, and red potions salve wounds.  My conclusion was that every fantasy setting took place in the Might and Magic universe, and that phirna roots, despite being framed with different names between the various nocelles (The disk-shaped planets of the Might and Magic setting).  Then it hit me.

Nirnroots.

Nirnroots and Phirna Roots are one and the same.  See for yourself!


Hypothesizing on the possibly shared origin of these two plants is more interesting than you.  Go back and try again.

Any way, I'm accosted by what is no doubt some type of powerdful entinty, since it lairs "at the end of the forest" (despite the fact that forests are not buildings, and don't have an 'end'.).  It tells me I was never alive, in what I assume was supposed to be foreshadowing, and then I killed it with two critical attacks.  It's like a boss fight in Baldur's Gate!  Only Baldur's Gate's plot didn't exist just to excuse the player's existence throughout the stages.  And without the strategy.

I focused mainly on the plot because nothing else exists in this game.  The combat is haphazard and superficial, and incredibly volatile.  I'm afraid to play with the game's knobs and dials too much, out of fear that I'm going to break something.  The music was, at the least, decent, even if it usually didn't fit the mood of the game.  I thought that Electric Blue by the Cranberries was a strange song for the opening scene, and, while I love the song, your use of Inevitable Embrace by Epica as a boss fight made absolutely no sense, and not even just in retrospect.  Nevermind, I got sick of the rackety din of ugly clicks and whistles which hails itself music in this game two minutes in.

I can't recommend the game to any one, other than maybe Drakyith, as an unofficial conribution to his Crappy Game video series on Youtube.
« Last Edit: November 07, 2009, 04:52:06 PM by Obvious Sock Account »
Logged
To the Halls of the Fallen the mighty march.
Their achievements cheat both death and eternity.
Lives filled with honour and deaths filled with glory,
In songs and in poems their heroism lives on.

Offline SaiKar

  • KOFFING!
  • Staff
  • Royal
  • *
  • Posts: 4,082
Re: SevenSkies
« Reply #37 on: November 07, 2009, 05:44:40 PM »
That may have been the best game review I have ever read.
Logged

Offline MissingName

  • Here you go. Juicy Fruit. Happy?
  • Exemplar
  • *
  • Posts: 1,919
  • The scotch is well hidden. So scram.
Re: SevenSkies
« Reply #38 on: November 07, 2009, 06:29:25 PM »
Quote from: Obvious Sock Account on November 07, 2009, 04:46:15 PM
Everything
Wow.  Just...

Yup, it said map00007.lmu cannot be opened, and it crashed.  Maybe I shoulda stuck to the path.

Also, after the beginning of the monster hunt, I found myself locked facing down and unable to attack.  I think something in the cutscene at the entrance of the forest is buggy.
Logged
<sig></sig>

Offline Obvious Sock Account

  • I liek what I see
  • Associate
  • *
  • Posts: 211
Re: SevenSkies
« Reply #39 on: November 07, 2009, 07:28:50 PM »
Aye, in retrospect I probably shouldn't have condensed those two occurences into
Quote
I'm afraid to play with the game's knobs and dials too much, out of fear that I'm going to break something.
Logged
To the Halls of the Fallen the mighty march.
Their achievements cheat both death and eternity.
Lives filled with honour and deaths filled with glory,
In songs and in poems their heroism lives on.

Offline Ben

  • Some dude
  • Staff
  • Royal
  • *
  • Posts: 4,844
  • butts
    • my portfolio
Re: SevenSkies
« Reply #40 on: November 07, 2009, 08:44:33 PM »


Your game review was articulate and concise.

Im DLing it now. Ill give it a play after work.


inb4drama.
Logged

Offline Felix-0

  • And we'll never be
  • Royal
  • *
  • Posts: 3,563
  • (royals)
Re: SevenSkies
« Reply #41 on: November 08, 2009, 03:27:00 PM »
Ahaha, I'll admit, there alot of bugs and glitches along the way. Sometimes trying to attack during a scene or something like that will lock your facing, I'll work on fixing that when I get home. The boss will die in two critical hits IF you chose easy mode. Try normal or hard. I never put the two and two together on that one. I just realised the similarity to GS. I haven't played that game in forever. The potion idea is just for visual aid, (and the fact that in EVERY {Just about every} game Red is health and Blue is Magic.) Thanks for the review. I'll try to fix the errors you've seem to have found. (that I obviously missed)
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline Obvious Sock Account

  • I liek what I see
  • Associate
  • *
  • Posts: 211
Re: SevenSkies
« Reply #42 on: November 08, 2009, 03:29:34 PM »
Quote
and the fact that in EVERY {Just about every} game Red is health and Blue is Magic.

Thus my theory.
Logged
To the Halls of the Fallen the mighty march.
Their achievements cheat both death and eternity.
Lives filled with honour and deaths filled with glory,
In songs and in poems their heroism lives on.

Offline Felix-0

  • And we'll never be
  • Royal
  • *
  • Posts: 3,563
  • (royals)
Re: SevenSkies
« Reply #43 on: November 08, 2009, 11:12:52 PM »
Quote from: Obvious Sock Account on November 08, 2009, 03:29:34 PM
Thus my theory.

The lair, known as the END, is like  Heaven/hell. Except located in the forest, anyone/anything that dies in that forest is trapped there and becomes/recycled into part of the forest, so when you kill a monster or chop down a tree, the forest remakes the lost monster or tree, theoretically making the forest eternal. The fairy acts as the Reaper, or accountant, of the END and remakes and reanimates spirits of things that end up there. I always wondered, was might and magic the first game to create the red=health blue=mp potion complex?

:edit:
Was the forest music good? not my question, camman007's. He's the one who composed it.
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline Muraiko

  • Cuddly Wuddly Snuggly
  • Zealot
  • *
  • Posts: 606
  • I'm really 4 years old... born on leap year...
Re: SevenSkies
« Reply #44 on: November 09, 2009, 03:42:41 PM »
The Demo seemed to work well for me, or at least I didn't find that many glitches. At the end, when the hero wakes up in the bed, the guy that's talking was invisible, so that was kind of awkward...

It was kind of hard in my opinion (I chose normal difficulty). The MP skill was definatly alot more effective than the normal slash, but MP seemed to run out so quickly. Perhaps you should consider making other ways to regenerate MP? Like maybe for every enemy you kill, you heal some MP back, or a certain number of steps?
Logged

http://www.charas-project.net/forum/index.php?topic=23774.0

  • Print
Pages: 1 2 [3] 4 5 6 7
« previous next »
  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • SevenSkies (New title screen. 1st page updated.)
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum