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  • Charas-Project »
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  • SevenSkies (New title screen. 1st page updated.)
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Author Topic: SevenSkies (New title screen. 1st page updated.)  (Read 54531 times)

Offline Felix-0

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Re: SevenSkies
« Reply #60 on: November 11, 2009, 12:03:44 PM »
Quote from: Fisherson on November 11, 2009, 12:27:19 AM
I did that once. I got the enemies to know when to attack and even some commands, but you know what was hard? Making it understand how to go into a game over. XD It wouldn't do it at first and then it wouldn't stop. It always wanted to give a game over when the battle started. Unfortunately it's still on my old PC, which I have no way of reaching right now. ^ ^;

Ummm....It's not going to be inside the DFB (default battle screen)

The duels will be on separate maps, making my own Custom Menu/Turned Based Combat.


:edit:
GAH!!
I need someones help....I just deleted a good chunck of my resources folder by accident.
I need someone who's DL'd my game to Upload the Charasset, Faceset, Gameover, Chipset, Backdrop, Battle, and Battle2 in a .rar
please.
« Last Edit: November 11, 2009, 04:10:00 PM by Felix-0 »
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Offline Deathreaper

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Re: SevenSkies
« Reply #61 on: November 15, 2009, 02:19:42 AM »
I say that the game is alright. I mean, the guy did do alot of work with the gameplay, esspecially considering the limitations of RPG Maker 2003. Though, the grid-like design of movement hurts with the current system. It's playable, but it takes some work. I say you should be glad with what you did Felix, it wasn't a bad job considering the limitations. Though perhaps you should edit the gameplay a bit to make up for the lack of movement.
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\\\\\\\"Was that enough for you or should I kill another one of your friends for you to get the point?\\\\\\\" - Younger Toguro

Offline Felix-0

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Re: SevenSkies
« Reply #62 on: November 16, 2009, 02:23:14 PM »
I know how you feel. I hate the gridded movement, but it's all I have to work with. I'm working on revising movement, damage, and attacks. Maybe revise the attack delay, or enemy speed. I dunno. The skills are quite useful, Espically the Parry skill. I'll probably use all of RPG makers key imput ability. (/,*,-,+,0-9) Offensive Mystics will be the . Defensive - Recovering +.
If you have a labtop w/o a numpad, then oops. Mystics aren't required to beat the game, so not having one won't inhibit game completion.

That's all I got. I'll post an update, once I have something to update about.
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Offline Shady Ultima

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Re: SevenSkies
« Reply #63 on: November 17, 2009, 09:36:15 PM »
No keypad means you can use the numbers at the top I believe...
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Felix-0

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Re: SevenSkies
« Reply #64 on: November 17, 2009, 09:43:59 PM »
I use the top numbers with keypad already. >_<''
If the laptop wasn't crippled ATM, I would be working on it.
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Offline Muraiko

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Re: SevenSkies
« Reply #65 on: November 19, 2009, 12:56:43 PM »
The numbers at the top work. But the other symbol  on the keypad: ( +, - , / , . , * ) Do not.

My laptop doesn't have a key pad, but I have a special "Fn" key, and turning it on changes some of the letter keys into the numpad. Not all laptops have this though.
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Offline Felix-0

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Re: SevenSkies :New screens, and updates:
« Reply #66 on: November 21, 2009, 08:07:41 PM »
New CM up, with more screenshots. Uhhh. This new CM is going to take awhile.
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Offline Felix-0

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Re: SevenSkies :New screens, and updates:
« Reply #67 on: November 30, 2009, 08:46:44 PM »
sorry about the double post. so far progress is great. A new demo featuring my new CM probably NOT before christmas. spriting the new weapons and CM is going to take a good while.
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Offline Rahl

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Re: SevenSkies :New screens, and updates:
« Reply #68 on: December 01, 2009, 10:02:29 PM »
Looks good felix.
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Offline Felix-0

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Re: SevenSkies :New screens, and updates:
« Reply #69 on: January 26, 2010, 05:23:30 PM »
Dear Charas,
         
          Ma neighbors are moving out. By neighbors I mean my brother and his roommates, along with internet access and a computer...
Unless my parents hook up the old tower in our house. I won't have computer access at home but at school I do.
I'm on at vocational school (forgot my flash drive D:), to post you this. Progress will continue but has been incredibly hindered.

                ~With love, Felix ~
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Offline _JeT_

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Re: SevenSkies :New screens, and updates:
« Reply #70 on: January 26, 2010, 05:25:29 PM »
Double post!

Oh, and that sucks dude... >_O
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Offline MissingName

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Re: SevenSkies (Currently Crippled)
« Reply #71 on: January 26, 2010, 07:10:39 PM »
Well, crap.
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Offline Muraiko

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Re: SevenSkies (Currently Crippled)
« Reply #72 on: January 27, 2010, 12:50:47 AM »
That's a disappointment...
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http://www.charas-project.net/forum/index.php?topic=23774.0

Offline ZE

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Re: SevenSkies (Currently Crippled)
« Reply #73 on: January 27, 2010, 01:56:20 PM »
Thank god. One less pile of crap in the world.
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Offline Felix-0

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Re: SevenSkies (Currently Crippled)
« Reply #74 on: February 04, 2010, 06:32:02 PM »
Quote from: ZE on January 27, 2010, 01:56:20 PM
Thank god. One less pile of crap in the world.
Gee, your so cool! How can I be as cool as you so I can uselessly insult people over the internet?

:edit:

Progress is still moving.
With pluses. I now have a spriter on my team and more acess to the internet.
I get on at school and at vocational school. So. We're still Oscar Mike
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