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Author Topic: Cliches?  (Read 40390 times)

Offline fruckert

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Re: Cliches?
« Reply #90 on: January 21, 2010, 03:04:06 AM »
You forgot me on the last one >_>

[spoiler]
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
Not applicable, no story element as such planned.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
False in every meaning of the word. The game is mostly about religion.

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
Again, false.

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
Um...guilty, kind of.
The character is very notorious, although that was in the past and nobody remembers what he looks like.
That's all I'm going to say.

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
Nope.
The Palace is made out of crystals and brass gears.

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
Not applicable, no such story arc planned.

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
"Gerrin"?
What if he is the god?

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
No villains named after snakes here.

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
Guilty.

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
Nope.
So far the two main female characters are Audrey and Raven.

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
Not applicable, no storyboards.

62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Oh god no.
Although I think a good addendum to this is "bald", in which case...guilty.

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
Actually, the opposite is true here.
The main villains headquarters is a giant crystal palace that is flooded.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
Guilty.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.[/b[
Nope.
All of the villains have actually accomplished something.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Guilty in a sense.
Addendum: The villain was too powerful to kill at the beginning and was sealed away.
Yet your character can beat him easily using a weapon that existed back then and, in a moment of monumentally bad writing, was the same thing that sealed him away in the first place.

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
Guilty, but the only game that I've seen that teared this down in a plausible way (and kind of badly at that) was FFX.
I am not going through something similar for the sake of a game.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
Guilty :3

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Nope, no such thing planned...I think.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
Torn down with a sledgehammer.
Related to my desert part, but used for when you go see the Goblinkin.

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
I love playing archers in games (read: Fruckert the Hunter), so I'm trying to avoid this one as much as possible.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
Guilty :3

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
Not applicable.
I find romancing in games to be kind of pathetic.

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
I'm just going to say guilty.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
Guilty.
Maybe.
Depends on what you do.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
Guilty.

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
Guilty, in a sense.
The main villain is trapped where he stands, after all.

78) Who ever joins the party and is super powerful is either going to die or betray the party.
Nope, most of the party remains.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
Not applicable.

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Nope, holy things in Myrdia are lemony yellow/orange and crystalline.
[/spoiler]

I think I did better on this one, due to me actually being able to answer most of the questions.
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Offline Deathreaper

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Re: Cliches?
« Reply #91 on: January 21, 2010, 03:20:50 AM »
Fruckert - You get the Pomelo of Approval! Now enjoy your giant sweet citrus of victory!
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Offline Legacy of Elecrusher

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Re: Cliches?
« Reply #92 on: January 21, 2010, 03:33:57 AM »
Next batch
[spoiler]51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
There are no intentional spies. I can't say more due to spoilers.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
Priests are nice people. Except for the ones that aren't.

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
You can get guards to... Guard you.

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
Hypothetically, if you were to be wanted in the second half of the game in say a whole continent, you would be pretty much all but prevented to enter towns. Hypothetically. *shifty eyes*

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
Actually it's made of *muffle muffle*

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
Nonexistant. I think.

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
If I said the name of the villain, the whole game would be spoiled.

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
No snake peeps

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
Other way around. Lots of villages were attacked out of revenge.

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
Two of their names have to do with flowers, but I wasn't thinking of that when I named them. One of them has the second highest defense in the party, second only to the military guy in armor.

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
Or it could be a Wednesday.

62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Nah.

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
Actually, the villain has a large HQ because *muffle muffle* But it's more broad that tall.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
The villain is actually quite just.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
He's just, not a pansy.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Death tends to be pretty consistent. Especially with Death in your party to enforce it.

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
There are different languages, but I usually get lazy and replace an actual language with other censor characters.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
We have several seers, but they *muffle muffle*

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Well, it was suicide.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
There are very few places of extreme cold, and they are resolved by a change in dress.

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
Tell that to Tanis.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
We're the first group. There was no need for a second.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
The hero's love interest is kinda *muffle muffle*

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
They are in no way, shape, or form relate. Doubly so because the hero was never taught by someone.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
It wasn't unintentional. And he didn't die. But there was that one guy who did die.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
Not guard beasts per se. Just other people trying to beat you to the prize.

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
*muffle muffle* *muffle muffle muffle* *muffle muffle*

78) Who ever joins the party and is super powerful is either going to die or betray the party.
Everyone who joins you is here to stay.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
The "badass, tough boss" who joins you is equally as badass and tough once he's in your party.

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
I tend to make divine things bright and white, but Death is too.[/spoiler]
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Offline Deathreaper

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Re: Cliches?
« Reply #93 on: January 21, 2010, 03:40:00 AM »
Well, Legacy of Elecrusher you are approved! And for your prize we must do combat and it will BE MAN TO MAN! Or I could just give you cake. Your choice
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Offline Bluhman

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Re: Cliches?
« Reply #94 on: January 21, 2010, 03:41:53 AM »
By da way guyz, my cliche checklist gets updated periodically with the new cliche's you put down, so make sure you check me back on page 4...ish!
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Offline Deathreaper

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Re: Cliches?
« Reply #95 on: January 21, 2010, 03:50:56 AM »
Bluhman, you pass again! I give you the pocket knife of approval.

So far, you all have been pretty good and original. Keep at it, for I am about to reach.... 100!!!
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Offline HackersTotalMassLaser

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Re: Cliches?
« Reply #96 on: January 21, 2010, 05:15:17 AM »
Here we go. 100? Im game.

[spoiler]
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.

N/A No thief joining.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
N/A no religious representation in my game

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
Hmm... well there's no guards or anything as you go through the story. There are mentions of police failing to solve a mystery, but you don't get to see it happen. So I'll say no.

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
N/A No such thing in my game.

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
Negativetour!

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
N/A No such things like this.

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
Actually I think I made all of my villains sound after either: what they're protecting or where they are at, or what they look like, or simply stuff I make up.

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
There's some snake enemies on the game, and a boss that's snake like. But it's rally a monster >> I am sure on this one. I'll let you pick.

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
Does attack on the world count? XD

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
Nop nop. No flower relations... although hold on... *check internet* Nope doesn't mean anything floral. So, N/A.

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
Well, it rains from the very beginning. But, raining or not you would know something about start from the start of the game!
 
62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Almost! But, no.

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
Actually, the other way around: the deepest basement.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
Hmm.. yeah i guess I am guilty. Through the story you find out about people who failed to live up to expectations of something sinister and lost their lives. But this is like Cliche #53 where you don't see it happen. Or happens within the trajectory of the game... somewhat.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
Nope, none of this.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Once, do I have a ridley-esque villain here.

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
Actually in my game there are several puzzles involving other languages, both human and weird ones.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
GUILTY! XD I got one like this. But it's the only way I thought of incorporating a merchant or shop in my game. But on the contrary you get to know who she is and is plot oriented too! So half-guilty!

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Hmm, I'ma say no. That person is dead from the beginning so, yeah.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
Guilty. Skirts and cold =/= running as if on spring lilies

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
N/A No archers in my game. Well there's this wall things that shoot arrows but it's not the same.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
kinda. Sorta, but not really. I'll say half-right.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
N/A, I explained stuff about romance on the last list I think.

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
N/A No mr miyagi here.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
it happens but it's a forgettable character... kinda. I don't know it happens, but not to the scale being described here. So I'll have you decide.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
It happens in the game, although I'll defend myself by saying some you don't kill, but rather imprison.

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
Kinda sorta true. Can't say a lot because it's derivative of the whole thing.

78) Who ever joins the party and is super powerful is either going to die or betray the party.
Dammit. We'll your party never get's joined by anyone, but you do get followed, and well... crap.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
N/A Not bosses join your group... at least not in the contemporary way where they battle along side you. Oh yyou'll get it whenever I release the full thing. It's just not true!

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Yay! I failed here again. Well how other way are you supposed to feel it's holy and divine? Although, to defend myself further it's not holy or divine, just really superbly important, that is considered holy.[/spoiler]


A lot of N/As here. but i still got caught by some!

EDIT: Sry for the typos. i've noticed them, but I am too lazy to fix :D
« Last Edit: January 21, 2010, 05:22:22 AM by HackersTotalMassLaser »
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Offline Deathreaper

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Re: Cliches?
« Reply #97 on: January 21, 2010, 05:27:27 AM »
Well, you pass, HTML! And now here is your prize. But be warned it's DIABEETUS flavored! Now you get the DIABEETUS seal of approval!

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Offline HackersTotalMassLaser

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Re: Cliches?
« Reply #98 on: January 21, 2010, 05:31:42 AM »
... LOL!!!
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Offline MissingName

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Re: Cliches?
« Reply #99 on: January 21, 2010, 12:06:23 PM »
Well, crap.  I used to have a finely detailed "HARP SEAL OF APPRECIATION" image for occasions like this.  I cannot find it for the life of me...
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Offline Drakiyth

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Re: Cliches?
« Reply #100 on: January 21, 2010, 02:13:23 PM »
ASIYLA CHALLENGES THIS

27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
My game is loaded with a lot of classes that have hair of a "fantasy" setting.  Nobody wants brown, blonde, black and red hair all the time. It's plain and simply boring.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.

The main NPC Asiyla has a mental disorder where she talks to herself and her stuffed bear. She lost her parents to plague when she was very young but inherited a lot of their money and the house they lived in. This makes her very unstable in the eyes of most people but it's simply because she is a lonely only child who is trying to entertain herself and get by.

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.

Asiyla has native American style classes - Shamans and Seers.  It has an Egyptian style class "Scorpion Tamer"..  North American (Old West)  Desperado.
Abyssal Patriarch will look like the Greek City of Atlantis under the sea. 

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.

Abyssal Patriarch has tentacles for one of his arms.  Dark Sorcerer has one arm that's skeletal.  Mentalist has three eyes but you can only see the 3rd open when she uses
her energy on Psionic powers.


31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.


Eh, you don't really see the characters besides on the map and this is a feature I find more funnier in the movies.  Though, I also find it would be way to much work to
add this kind of thing into a simple rpg maker game.  Maybe a gorgeous 3D game where it would matter more.  This is not really a cliche but more of a realism that you could compare to.  "Does his armor look broken?"  "Do they have blood all over them? (Dragon Age did good with this one)

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.

Now this is something you have a point on when it comes to games where your main character is some kind of normal person who turns into an angel form zomgz!? In Asiyla the Paladin class who is a champion for the God Of Justice, Vin, has the ability to call upon his god to become one with the celestial plane granting him an Angelic form for a limited time.  I think it really depends on how much sense it makes.

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters

The only game I've seen that has what you're talking about is Baldur's Gate II when the Child of Bhaal lost his powers from Irenicus and turned into the slayer demon who had a chance to attack his own allies because he was simply uncontrollable.  Turning into a monster/demon form does not mean you lose all sense of being.  Only if it has absolute control over you, than yes.  A Shadow Druid in Asiyla can shapechange through skills into a werewolf at will, but he has total control and more-so magically shifts instead of mutation shifts. IE: Hulk.  Because of his order who has studied these transformations for ages in the way of manipulating Varlyndria's wrath instead of tranquility. Varlyndria is the planet in my game.

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against

Varlyndria is mainly humanoids/humans who get power from the Gods they believe in or arcane energies they have learned to control. If anybody was half human/half demon it would by Asiyla because she has the power of the Ultramancer inside her and he is the creator of the universe making him absolute GREY MATTER.  Read the story on my page for more info if you want.

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.

Nothing like that in my game. Humans are empowered by deities, or hard training in the arts of magic and combat and their factions.

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains

The Shadow Druid order has used the form of Lycanthrope for evil use since they follow Zaragath and the chaos of Dreadholme.  They used to be druids of peace and order but they have been corrupted by the massive negative energy which is consuming Varlyndria's Eastern Side.

37) Buff guys get buttchins, I dunno why but they always have huge buttchins

This reminds me of that guy in the movie Heavy Metal or Bruce Campbell LOL.  Nope, I don't have anything like that in my game.

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.

Shamans communicate to the spirits of the land and get their aid to battle the evil forces of Dreadholme.

The dead has both peaceful and tortured spirits in Varlyndria.

Dark Seers manipulate and control the evil spirits to destroy her foe.  Deathguards use mindless undead through necromancy.  Dark Sorcerers are also necromantic and use the undead for evil uses.

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.

You can be a party of good hearted heroes or evil as hell villains in my game.  The character classes are all from major factions and are not just your normal day runt with a sword and spikey hair who finds a time machine.  Learns how to deal devastating damage with his sword and does not even train for it.  You actually have to train your party in my game from your faction's trainers in their homeland. You don't just level up and gain points for it either.  You have to prove yourself through quests to gain GSP
(Global Skill Points) to use on your trainers.

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start

Nope. All characters in Asiyla are fighting for their main belief in good or evil and are trained through their factions. They are told by their Cities leaders as well as many other NPC parties to find Asiyla and either save her if possible or end her life.

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.

Eh, not really sure how important that would be in a party-makeup style game.  Classes have rituals which makes them unique and one is the Berserker who can cook her enemies remains in her homeland. Mmmm tastes like chicken!

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.

Small animals... hmmm.. ehh..  Rabbits and Sheep running around.  Nope not in my game.

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.

None. All the factions are not flaky assholes. They are true to their leaders.

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!

You will be able to talk to a good amount of ghost NPC's in some of the homelands and even main storyline.  Shamans and Dark Seers summon ghosts for aid or destruction.


45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects


Energy judges all things in Varlyndria. There is some major hefty costs of the energy system for using any kind of attack. Major AoE attacks like the Battle Master's Whirlwind will drain her quickly.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

Zaragath was promised when he went into the Abyss that he would become something of great power in the hells if he succeeds at killing Asiyla to destroy the Ultramancer and let lose the Dark Gods on the world. He is a power hungry, heartless, devil of a man who wants to see the world in ashes even if he goes with it. He does not wish to recreate anything but more-so be upgraded in hell.

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.

Varlyndria is full of of things that resemble your common fantasy world because it's a part of the prime material plane. There is portals to the planar realms but the game is not classified as Sci-Fi. The planes are much different than Varlyndria for you can walk on rotten flesh as land - God of Disease example.

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.

Asiyla has alot of heroes all from different factions who are far from home.  Their self storyline besides things going on around them does not apply.  So, nobody knows if this plague bringer character you named "Rotzor" has a mom.

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat

When you're in a desert for your entire life you eventually adapt to the heat.  Though, I don't see where you were going with this really?  I mean do you want there to be a scene in the game where some guy changes his clothes in the desert?  O.o   

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.

In Asiyla I roleplay as a Narrator in green text.  This is for checking items, telling the player what somebody looks like, or when you visit an unknown land or dangerous place a little about what your party thinks. 

EXAMPLE:  You enter a neutral city where everybody looks at you suspiciously.  I'll tell your party through the Narrator it's a shock to be so far away from home in this mysterious and dangerous place. 

That's all I got and since my game is not your typical RPG it was a little difficult on some questions.  Overall, it's a party make-up game with a Narrator and a lot of features and storyline that is not based on deep character drawn out storyline but a party of TRUE heroes or villains given a task to change the world.
Fans of the original final fantasy should love Asiyla I would hope.
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Offline Prpl_Mage

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Re: Cliches?
« Reply #101 on: January 21, 2010, 04:18:08 PM »
I just gotta ask, aren't halfings like gnomes? small people with huge feet?
I just remember seeing the name in the might and magic series after all.
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Offline Cerebus

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Re: Cliches?
« Reply #102 on: January 21, 2010, 04:39:01 PM »
Well I think they look a bit different physically. Don't they have pointy ears?
If I remember correctly, hobbits and gnomes don't. Well, except some garden gnomes, but it's different.
I'm not sure if there are other differences, though. But anyway, if human with pointy ears can be a whole different race, I guess it's the same with hobbits/gnome with pointy ears too.
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Offline Cerebus

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Re: Cliches?
« Reply #103 on: January 21, 2010, 04:47:48 PM »
Yeah, just read. They apparently called them halfling instead of hobbit for legal reasons.
They still aren't gnomes, though.
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Offline Prpl_Mage

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Re: Cliches?
« Reply #104 on: January 21, 2010, 05:03:03 PM »
Quote from: Cerebus on January 21, 2010, 04:47:48 PM
Yeah, just read. They apparently called them halfling instead of hobbit for legal reasons.
They still aren't gnomes, though.

But in the cliché checklist it was more or less stated that halfings were semi-humans or bipedal animals. Like part wolf, part cow and so on.
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