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Author Topic: Turn based project: The good or awesome side?  (Read 49791 times)

Offline Prpl_Mage

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Turn based project: The good or awesome side?
« on: July 29, 2011, 01:20:20 AM »
These past weeks I've been working on a turn based system for RPGM2k3. It turned out pretty great but still have a future of improvements ahead of it.
To accompany this battle system I also worked in an old story I never got around finishing.

http://www.mediafire.com/?oqt2ggti1fusqz5

"So Purplest of mages, what does this game of your have that would want me to play it?"
- Well, This demo is pretty short. Not filled with 2hour dialogue, about 5% serious story line and focused on battles.

"What if I like storylines?"
-There is a storyline, but it's not that serious...

"Still not interested, what else does it got?"
-Well, for now it's basically a battle system with a "minion selection screen" towards the end. It is planned to have a working decoration in which you decide what kind of throne, shrine, monument, statue, torch, banner ect is present. The system itself works but you just visit a console and change the value of the variable to get a different appearence. Beside that I'm planning four different gods to follow, although changeable at any time. For this demo however you automatically have all skills available at the same time and only first tier minions.

"That sounds pretty good. Tell me more of this battle system please."
-It's basically a turn based system in which you have a leader and 3 minions. The leader is the only one who can use items and only got mana. The minions however are part of the actual battle and can die, when all minions die - it's game over. Spells are either damaging, status inflicting or self targeting. Spells also comes in 5 different target ranges. 1 target, 4 target (square), 3 targets (hor. row), 3 targets (vert. line) and all 9 targets.
Each character comes with 4 skills (although the soldiers at the start only have 1 each). The minions have a defense command instead of items. Bosses have a health bar displayed at the top as well. So I think I have it all figured out.

--------------------------------------------------------------
Known Bugs so far:
1. You can target dead enemies.
2. You can use the wrong status remover on a character. You lose the item but nothing happens.
3. Health and mana bars sometimes shows that you are all out when you in fact have 5 or less.
4. There is no indication whatsoever what skill you are picking or what item you're trying to use. For skills you only see the target range and red for damage, green for status and blue for party. For items the status removers are: yellow: sleep, red: stun, green: poison, grey: burn, winged: death, odd horseshoe thingy: all (but not death)
5. The random encounters towards the end can end up lagging a bit. Still looking into this one.
6. I've used the RTP chipsets and sometimes charsets as well.

------------------------------------------------------------------

Screenshots.

The four heroes of light talking about their past achievements

A vert. line battle skill

Battle with undead ostriches

Battle with a minor boss

The brave dwaf battling fishheads

The heroes finding out that their nemesis is about to destroy the world. Oh noes.

The brave dwarf suggesting a solution to their rivalry with the evil king.

--------------------------------------------------------------
Download
http://www.mediafire.com/?oqt2ggti1fusqz5
PS: download link is dead, contact me with a pm or something and I'll send it over or even upload it again.


--------------------------------------------------------------

I hope you enjoy playing this, but a heads up - I don't make awfully easy games.
« Last Edit: January 10, 2012, 02:21:29 PM by Prpl_Mage »
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Offline dragovainlord

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Re: Turn based project: The good or awesome side?
« Reply #1 on: July 29, 2011, 09:42:16 AM »
Very original  :D I liek
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Offline zuhane

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Re: Turn based project: The good or awesome side?
« Reply #2 on: July 29, 2011, 10:53:08 AM »
I'll try this out later today! Liking the look of it!
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Offline SaiKar

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Re: Turn based project: The good or awesome side?
« Reply #3 on: July 29, 2011, 01:56:25 PM »
I see that you like to chew. Perhaps you should chew... ON MY FIST!

This whole thing looks hella awesome, but I think my favorite part is how badass that RTP soldier looks with a crossbow.
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Offline Prpl_Mage

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Re: Turn based project: The good or awesome side?
« Reply #4 on: July 30, 2011, 03:13:32 PM »
So, not to be a drag or something. But anyone got any feedback? Like stuff I should work on or things you'd like to see?
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Offline fruckert

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Re: Turn based project: The good or awesome side?
« Reply #5 on: July 30, 2011, 08:53:43 PM »
After I play with it a bit more I'll gather my thoughts and put down something.
ed: Which isn't going to happen 'till tomorrow.
Sorry.
« Last Edit: July 31, 2011, 06:54:44 AM by fruckert »
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Offline zuhane

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Re: Turn based project: The good or awesome side?
« Reply #6 on: July 31, 2011, 12:07:11 PM »
Just tried it now! That's a very accomplished battle system. Hard to really give criticism, as it's very well put together. I guess
if I could give any criticism, it would be that the battles lack a little bit of flair. Removing the RTP and emphasizing character attacks
and receiving damage would help make it more apparent what it happening.

Also, did you make those penguins? I ****ing love those penguins!!!
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Offline Prpl_Mage

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Re: Turn based project: The good or awesome side?
« Reply #7 on: July 31, 2011, 05:54:28 PM »
Quote from: zuhane on July 31, 2011, 12:07:11 PM
Just tried it now! That's a very accomplished battle system. Hard to really give criticism, as it's very well put together.
Thank you.

Quote
I guess if I could give any criticism, it would be that the battles lack a little bit of flair. Removing the RTP and emphasizing character attacks
and receiving damage would help make it more apparent what it happening.
Yeah, I should look into that.

Quote
Also, did you make those penguins? I ****ing love those penguins!!!

Yes, quite so. They're pretty neat huh?
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Sprite till you die

Oh my god, this was ...10 years ago...

Offline zuhane

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Re: Turn based project: The good or awesome side?
« Reply #8 on: July 31, 2011, 08:00:32 PM »
They really remind me of Disgaea, which is an overwhelming compliment! As far as the battle system
goes, you should keep this game going (obviously with a new story, etc)
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Offline dragorn128

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Re: Turn based project: The good or awesome side?
« Reply #9 on: August 04, 2011, 07:13:21 AM »
I tried downloading this game but when I try to run it I get the error Harmony.dll not found
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Offline Prpl_Mage

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Re: Turn based project: The good or awesome side?
« Reply #10 on: August 10, 2011, 08:31:55 AM »
Interesting, do you perhaps have rpgm2k3 installed on your computer? It is possible that the harmony is not there because of the lack of rtp otherwise. I could upload a version which is a setup file and the rtp included though.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline RockJohnAxe

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Re: Turn based project: The good or awesome side?
« Reply #11 on: August 10, 2011, 12:16:02 PM »
holy **** prpl!!! This is mind blowingly amazing. I have dabbled with attempting something like this, but failing miserably at anything worth looking at. This however... I'm pretty turned on, gotta say.
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Offline RockJohnAxe

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Re: Turn based project: The good or awesome side?
« Reply #12 on: August 11, 2011, 11:29:20 PM »
ARGH! File animal cannot be opened! Same thing that keeps crashing Drenrins game on me. I can open in RPG maker and im looking thru it and its so well done, i need to play this!! My Mouth is frothing! Does anyone have file animal!
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Offline Prpl_Mage

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Re: Turn based project: The good or awesome side?
« Reply #13 on: August 12, 2011, 06:53:52 AM »
It's the rtp file with animals?

Just name a charset file "animal" and place it in the charset folder otherwise.

I think I placed a dog somewhere.

You could just change the graphic of the dog otherwise.
« Last Edit: August 12, 2011, 07:00:00 AM by Prpl_Mage »
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline RockJohnAxe

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Re: Turn based project: The good or awesome side?
« Reply #14 on: August 12, 2011, 04:01:23 PM »
alright! that worked!! ... btw THIS IS AMZING! I friggin love it! I need more!!!
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