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Author Topic: Charas Game Club  (Read 276057 times)

Offline Momeka

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Re: Charas Game Club
« Reply #15 on: July 01, 2014, 08:43:13 PM »
Just curious if people are working on games for this? The thread has been kinda dead and I've been busy with some unexpected overtime at work, so haven't had that much time to put in the game as I wanted. But if people are working on stuff I'll defiantly have something finished for the deadline.
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Offline Moosetroop11

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Re: Charas Game Club
« Reply #16 on: July 01, 2014, 10:50:37 PM »
I definitely will as I'm planning to just submit what I have so far of my platformer. I want to add some more stuff to it before the deadline but I also have a RP to start on thursday that I've been preparing for... so I might have a good solid saturday on it or something, sounds good.
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Offline Prpl_Mage

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Re: Charas Game Club
« Reply #17 on: July 02, 2014, 07:09:16 AM »
Yeah but my progress kinda slowed down when the steam sale began. So I'll have to cut down on some of the contents and settle for playable if I'm gonna finish in time.
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Offline Momeka

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Re: Charas Game Club
« Reply #18 on: July 06, 2014, 07:37:21 PM »
Well, this is embarrassing but I suck. Was going to jam my game finished this weekend but ended up traveling instead and could't put that much time into it.
So I don't have a game and no one else have submitted a game so I'm thinking about extending the deadline to next Sunday. Would people be down with that or have everyone finished their game but just not submitted it yet?
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Offline Prpl_Mage

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Re: Charas Game Club
« Reply #19 on: July 06, 2014, 07:48:04 PM »
Um, well... It's not quite a finished product yet. I could probably tweak a thing here and there and submit it. But I just assumed that I would have until the end of the 6th to work on it, and then I added American time (because hey, that gives me like 7 more hours to work on it) so I haven't really stressed enough.

So yes, extend the deadline 1 week. But no more than one week or this might be dragged out.
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Offline Momeka

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Re: Charas Game Club
« Reply #20 on: July 06, 2014, 08:06:07 PM »
Yeah, the deadline is the end of the day local time, might have forgotten to mention that. But yeah, no more extension, let's not turn this into a year development :P
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Offline Moosetroop11

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Re: Charas Game Club
« Reply #21 on: July 09, 2014, 06:12:56 PM »
I was just about to submit what I have late but I see it's been extended. Phew! : p
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Offline drenrin2120

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Re: Charas Game Club
« Reply #22 on: July 10, 2014, 01:26:32 AM »
Yikes... this was a month ago?

*backs away slowly...*
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Offline Momeka

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Re: Charas Game Club
« Reply #23 on: July 13, 2014, 10:25:43 AM »
Well, I'm just not meant to make games I guess. Yesterday I slipped up with a cheese slicer and cut up my thumb which have made working a pain in the ***. And don't have enough to release anything interesting, so I'm out I guess.
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Offline Prpl_Mage

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Re: Charas Game Club
« Reply #24 on: July 13, 2014, 10:41:36 AM »
Sorry to hear that. That happened to me once, hurts like hell. Or well it bleeds like hell. The curse of gamemaking continues.

I will release my thing later today(-night?), I hope someone else does as well.
Otherwise the inevitable extension might be neccessary
« Last Edit: July 13, 2014, 11:42:59 AM by Prpl_Mage »
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Offline Momeka

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Re: Charas Game Club
« Reply #25 on: July 13, 2014, 03:29:24 PM »
Well I really want to finish my game for this but I'd hate to delay it even further and really unsure how much free time I will have the coming week.

As far as I know it's you and moose that got something for this, so I let you guys decide. But I think it's probably better to finish this.
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Offline Prpl_Mage

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Re: Charas Game Club
« Reply #26 on: July 14, 2014, 01:28:41 AM »
Since Moose haven't replied yet I'll hold another day before I post a link.
But last day is tomorrow
Promise
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Offline Prpl_Mage

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Re: Charas Game Club
« Reply #27 on: July 14, 2014, 11:53:28 PM »
Okay, still no Moose so I might as well just post my link now.

I used an old gamemaker project I worked on back in 2011 or earlier. The plan was to make some sort of survival / RTS / collecting crossover. However the whole deal with controlling units and them being able to perform easy tasks proved to be troublesome.
So I went back to the more adventury setting of the original project and built on that. Adding some much needed tweaks and improvements. So I planned on making it more story driven and add a city and shops and equipments and skill trees and stuff. But then I put too much time on the boss battles and their animations (to be honest I have no idea where all that time went, all of a sudden it was like 8 pm and I hadn't had dinner yet). Skipping ahead, time ran out like yesterday or so. So I skipped the final dungeon and the stuff in there and settled for the 4 dungeons I had managed to pull off.

It's difficult as hell. Most likely my fault as always.

https://app.box.com/s/x52anrn5onecp7kqzbl5
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Offline Dr. Ace

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Re: Charas Game Club
« Reply #28 on: July 15, 2014, 07:55:57 AM »
I liked the idea of using three different spells, would've loved it more if they did some different attacks on the enemy. I think the hardest part for me were the controls, I'm not used to working with space, enter and shift too much in the way you incorporated it.
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Offline Prpl_Mage

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Re: Charas Game Club
« Reply #29 on: July 15, 2014, 08:27:51 AM »
Quote from: Dr. Ace on July 15, 2014, 07:55:57 AM
I liked the idea of using three different spells, would've loved it more if they did some different attacks on the enemy.

Yes that was the idea to begin with. More environmental objects to use to create effects as well. 

Quote
I think the hardest part for me were the controls, I'm not used to working with space, enter and shift too much in the way you incorporated it.

Do you think it would've been better if space did the job of enter as well? And that pressing the magic key again during spell cast cancels it?
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