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Author Topic: Dota 2 RPG  (Read 264365 times)

Offline Prpl_Mage

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Re: Dota 2 RPG
« Reply #15 on: October 14, 2014, 07:39:51 AM »
Quote from: Meiscool on October 14, 2014, 01:27:00 AM
Gotcha. I just say that because in the pro scene, that comp would get wrecked. But casual games, hey why not. Jokes doh

Yeah I know, but this is as much of a pubstomp as it's gonna be. I don't expect to see a character like pudge in the pro scene either. Teams like this might just succeed without the proper teamwork on the enemy side, gods knows I've had to watch carries get too much farm or mirana ultis wrecking a whole team because no one bought detection.

The original idea was to make something more story driven, with the map itself being a world map, the location of the towers being cities in a great war and so on. So I wanted Chen on the enemy team since he can control neutral creeps. And then I kinda made the least played heroes the enemy team, so the player team became the most played ones. And then it just kinda became a typical dota session complete with search time and all that.
(I also had an idea to make a quick summary of lord of the rings using dota characters instead of the cast but I scrapped that idea as well)
« Last Edit: October 14, 2014, 12:34:30 PM by Prpl_Mage »
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Offline Rahl

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Re: Dota 2 RPG
« Reply #16 on: October 14, 2014, 06:07:23 PM »
Quote from: Prpl_Mage on October 14, 2014, 07:39:51 AM
(I also had an idea to make a quick summary of lord of the rings using dota characters instead of the cast but I scrapped that idea as well)

Yes, definitely this.
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Offline Zoltar

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Re: Dota 2 RPG
« Reply #17 on: October 31, 2014, 04:42:13 PM »
Fun game and good graphics but that loading screen is too much! Why would you put something so anoying??
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Offline Rahl

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Re: Dota 2 RPG
« Reply #18 on: October 31, 2014, 06:11:02 PM »
For the immersion lol. I thought it was really smart actually lol a really good emulation of a Dota 2 game.
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Offline Prpl_Mage

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Re: Dota 2 RPG
« Reply #19 on: October 31, 2014, 08:49:05 PM »
Quote from: Zoltar on October 31, 2014, 04:42:13 PM
Fun game and good graphics but that loading screen is too much! Why would you put something so anoying??
Quote from: Rahl on October 31, 2014, 06:11:02 PM
For the immersion lol.

Rahl got it right, it's the immersion. As I mentioned somewhere, this started out as an entry for a crappy game contest. And what's better than having an authentic matchmaking delay and game startup? Just be glad that I removed the annoying 8 second frame drop that the game got when the match actually starts.
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Offline Meiscool

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Re: Dota 2 RPG
« Reply #20 on: November 01, 2014, 04:55:14 AM »
Downloaded.
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Offline Felix-0

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Re: Dota 2 RPG
« Reply #21 on: November 26, 2014, 02:04:41 AM »
holy crap, such a quirky concept but the programming and work here is impressive.
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Offline Meiscool

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Re: Dota 2 RPG
« Reply #22 on: December 02, 2014, 01:55:31 PM »
Alrighty, finally played it.

The loading times were annoying. Plus you can open the menu while loading is going on :P

The afk invoker is hilarious.

Sadly, the game crashed due to a runtime error when I went to jungle some Ogres. I'll try it again once I figure the issue but damn that was a lot of progress lost.
How are you supposed to take turrets? I was too afraid to get near them :P
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Offline Prpl_Mage

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Re: Dota 2 RPG
« Reply #23 on: December 02, 2014, 11:24:57 PM »
Quote from: Meiscool on December 02, 2014, 01:55:31 PM
Alrighty, finally played it.

The loading times were annoying. Plus you can open the menu while loading is going on :P

The afk invoker is hilarious.

Sadly, the game crashed due to a runtime error when I went to jungle some Ogres. I'll try it again once I figure the issue but damn that was a lot of progress lost.
How are you supposed to take turrets? I was too afraid to get near them :P

Yeah I've had some reports on that runtime error, but I still can't recreate the same process to get it myself so I'm not sure what's causing it.
You can save the game from the menu at any time though. I decided to add it after some debating.

You can destroy the turrets head on, or just punch them a little and then run away, the game saves the damage done to them if you are defeated or runs away.
Another option is to defeat the eenmy creep wave on the lane and let your own creeps reach the tower. You'll hear the Fire 3 sound and the tower loses 200hp or so. Also, they will only shoot at you if you try to move past them, not when you are in front of them.
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