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Author Topic: Finalbound:Tenth Dimension  (Read 22671 times)

Offline Zoltar

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Re: Finalbound:Clash of gods
« Reply #15 on: March 15, 2015, 06:15:32 PM »
Quote from: Riderx40 on March 15, 2015, 05:56:59 PM
I admit i was rushing at the dialogues...But i promise i will polish everything in the final version...
and i respect all of your opinions.. :)

Tubular! I'll look forward to playing that then. Didn't mean to be cruel it's just, as a writer, dialogue is very important to me to convey the story's meaning and immerse oneself in the experience.
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Offline Riderx40

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Re: Finalbound:Clash of gods
« Reply #16 on: March 17, 2015, 03:12:55 PM »
Not sure if this an update but..anyway,I'm working on a water palace whene suddently..i got mind-blocked i still can't figure
out a way to make this "Unique"...So that i won't waste time i tried to focus on a later part of the game...
The Four Dimensions...I started with the 8-Bit World.there was some annoying bugs here and there but i will try my best fix them
quickly..please enjoy watching this "Test dungeon"..(sorry for the lack of sound i'm new at this recording thing..)

https://www.youtube.com/watch?v=ogzxgeCFMIM&feature=youtu.be


« Last Edit: March 17, 2015, 03:17:50 PM by Riderx40 »
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Offline drenrin2120

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Re: Finalbound:Clash of gods
« Reply #17 on: March 18, 2015, 01:38:58 AM »
...Don't mind this post...

>.>
« Last Edit: March 18, 2015, 02:48:40 AM by drenrin2120 »
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Offline Fisherson

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Re: Finalbound:Clash of gods
« Reply #18 on: March 18, 2015, 02:27:54 AM »
Quote from: drenrin2120 on March 18, 2015, 01:38:58 AM
...or this quote...

<.<

Actually... drenrin2120 didn't say anything stupid or over look anything obvious at all. No way, Jose! No sirrrreee!
« Last Edit: March 18, 2015, 02:49:41 AM by drenrin2120 »
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Offline Riderx40

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Re: Finalbound:Clash of gods
« Reply #19 on: March 18, 2015, 05:40:13 PM »
Still don't get it... :|...I want to make this level full of diffrent items from other games...Like the bomberman bomb.
Anybody have some suggestions? :)
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Offline Moosetroop11

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Re: Finalbound:Clash of gods
« Reply #20 on: March 20, 2015, 08:14:08 PM »
The 8-bit world looks really cool.

But what were you trying to get ideas for again? A water dungeon or 8 bit items?

No water dungeon is complete without rising and falling water levels and that's a fact.
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Offline Riderx40

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Re: Finalbound:Clash of gods
« Reply #21 on: March 21, 2015, 04:42:27 PM »
the 8-Bit items.and a unique idea for The Water palace/Shrine/Dungeon. :)
(I did two dams inside the dungreon they each will fill the first flour with water...and that's it!? :|)
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Offline Zoltar

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Re: Finalbound:Clash of gods
« Reply #22 on: March 23, 2015, 04:37:03 AM »
Quote from: Riderx40 on March 21, 2015, 04:42:27 PM
the 8-Bit items.and a unique idea for The Water palace/Shrine/Dungeon. :)
(I did two dams inside the dungreon they each will fill the first flour with water...and that's it!? :|)

There's lots you can do just based on video games: Golden Sun: Leap Frog Maze using floating pillars. Final Fantasy 10: Underwater battles with a oxygen time limit. KOTOR: A puzzle where only a certain amount of water in two or more recipticles will add up mathematically and allow passage. See? You have to imagine and visualize your puzzles. Unless you want somethign enemies wise? Then try water elementals who can't be killed except by lightning attacks and then you change that up by having shark-like enemies who if you attack will take some HP away with a battle effect programed in. Hydras where you have to kill all the heads to make the body morph into something weaker? That's all I can come up with. Hope it helps.
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Offline Riderx40

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Re: Finalbound:Clash of gods
« Reply #23 on: March 31, 2015, 03:23:56 PM »
Quote from: Zoltar on March 23, 2015, 04:37:03 AM
There's lots you can do just based on video games: Golden Sun: Leap Frog Maze using floating pillars. Final Fantasy 10: Underwater battles with a oxygen time limit. KOTOR: A puzzle where only a certain amount of water in two or more recipticles will add up mathematically and allow passage. See? You have to imagine and visualize your puzzles. Unless you want somethign enemies wise? Then try water elementals who can't be killed except by lightning attacks and then you change that up by having shark-like enemies who if you attack will take some HP away with a battle effect programed in. Hydras where you have to kill all the heads to make the body morph into something weaker? That's all I can come up with. Hope it helps.
Dude,That mostly gave me a whole idea for the level..thanks..it did helped me!?.
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Offline Riderx40

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Re: Finalbound:Clash of gods
« Reply #24 on: March 31, 2015, 03:32:46 PM »
Another Update.I was thinking of making something no one tried to attempt in rpgmaker2k or any version fpr that matter..."Punch-Out Clone"!It may sound silly but it actually easy to make..here some screenshots
I still didn't make an attack for the opponent he only guard your attacks
there isn't a HUD
and i still didn't make a guard move for the player.!!

« Last Edit: March 31, 2015, 03:37:58 PM by Riderx40 »
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Offline Prpl_Mage

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Re: Finalbound:Clash of gods
« Reply #25 on: March 31, 2015, 05:19:18 PM »
That's pretty neat. Does it play well?
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Offline Riderx40

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Re: Finalbound:Clash of gods
« Reply #26 on: April 01, 2015, 11:57:44 AM »
Quote from: Prpl_Mage on March 31, 2015, 05:19:18 PM
That's pretty neat. Does it play well?
I'm Trying to make it as smooth as the original...,but it going to take me along time!?
I might as well start working on it...:D
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Offline Riderx40

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Re: Finalbound:Clash of gods
« Reply #27 on: April 20, 2015, 11:06:17 AM »
Finally finished The Water dungeon or Palace or whatever:
-Animated monsters:Mermaid that call for enemys,Memrman that jumps ahead of you,A squid that launches oil smoke to escape,and others...
-4 different Puzzles.
-A Cool weapon called "Shartendo Whip" (it just the head of the boss).
-James who is BTW a zombie skeleton..you can switch between modes in the skill menu.
the Undead form have a overworld use it can revive skeletons that follows you around the
place.
-Finally meet Odin and Vili.
-Water Palace Boss "Sharktendo".

.The reason why the devolopment of the game is slow it because i only work on weekends
since i really have a tight schedule,But it a good way to realease all of my thought instead
of making ones.






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Offline drenrin2120

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Re: Finalbound:Clash of gods
« Reply #28 on: April 22, 2015, 09:26:08 PM »
This is great! I'm actually excited to try out all these little mini-games.
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