Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Pact (Oath ABS)
« previous next »
  • Print
Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 14

Author Topic: Pact (Oath ABS)  (Read 36802 times)

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #60 on: October 18, 2005, 01:57:43 AM »
They make perfect sence. There is a river at the bottom, so the grass is going to be down there. It's a very hot area, so sand and dried up mud is going to be where little water is. Simple as that.

Edit: Of course... it always could go the other way. Like, Africa for example. On mount killamonwhatever, it starts off slightly rocken, gets vegitated, then turns to snow.

Also, many rainforests start at the bottom as rocken wasteland, then becomes more and more green as it climbs elevation, like in Costa Rica.

Then there are the Alpines, where almost all of it is trees and grass, then suddenly turns to snow.

Grand Canyon, grassy and mossy at the bottom where the water receeds, very very rocky as it progresses upward.

It can really go any way here. I'm going for a more Grand Canyon kinda feel.
Logged
Most Recent:

________________________
Old Stuff:

Offline coasterkrazy

  • June 2005 - September 2008... January 2011?
  • Exemplar
  • *
  • Posts: 1,915
  • Hello...
(No subject)
« Reply #61 on: October 18, 2005, 02:18:10 AM »
Quote
Originally posted by Hell Angel
Well, I do like the whole idea of the ABS. but, you should have a huge array of spells, rather than the few you do.


I think he does have a huge array of spells, it's just that you can only have 3 set at one time. Notice different screens have different spell pics.
Logged

Offline Omegadestroyer7

  • Random Guy
  • Associate
  • *
  • Posts: 226
  • what are you, CIA, FBI, aliens, who cares?!
(No subject)
« Reply #62 on: October 18, 2005, 03:16:42 AM »
yeah, there are 3 attack spells(x2 characters for 6 actual spells), summons, speed effecting magic, tons of weapon abilities, you should go check out his old thread on the game for details on most features.
Logged
if i got smart with you... how would you know?

Gaia Online anime roleplaying community

Offline Chaotic_Death

  • omgggggg
  • Associate
  • *
  • Posts: 251
(No subject)
« Reply #63 on: October 18, 2005, 10:15:15 AM »
Quote
Originally posted by dragon11137
didnt you steel that abs from the zelda game? if so you should credit the guy who created it... chaotic death wasent it?


Those Zelda health pictures could actually be found in the complete resources under "Various."  So basically, anyone could've used them, but I was just the first to post a game in Charas with them.

---

So anyways, the game looks nice.  Not sure how buggy everything's going to be, but meh.  Good luck with this. :)
Logged
Once I think of something to put here... I will.

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #64 on: October 20, 2005, 08:13:34 PM »
Two new systems created!

A blocking, and a dashing.

Blocking: When you are out of town, and an enemy is one screen, you can put the block mode on by pressing and holding down then enter key. I've run out of keys so I had to use enter. Anyways, this is kinda like the shield from Zelda or Willow. Just blocks projectiles from hitting you, and I don't know if I'll do melee attacks from hitting you or not. I have it put in and it's really easy to abuse it.

Dashing: When no enemies are on screen, you can use dash. It just increases you speed while you hold the enter key. It's got it's bugs, most resulting from having dash and Windborn or Disillusion on at the same time.

If you are dashing, and while dashing an enemy comes on screen, it will revent back to blocking mode.

I didn't want to use a shield for the blocking, because that's been so over used. I wanted a more.... samuria repose or something, like you're holding the sword up and blocking. The pose below is self made, so I don't expect you to think it's that great. But, I'm happy with it for now.

OK.... because of something wrong with charas, I can't show the picture, so you'll just have to wait I guess.
Logged
Most Recent:

________________________
Old Stuff:

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #65 on: October 29, 2005, 10:09:33 PM »
Ok, Major update. I just had my computer wiped because I had a problem, and I lost some of my game. However, I didn't lose anything important, just animations and a few scripts, and a map or two. One of those scripts being my gun/bow script, so I desided to completly redo the bow system.

Because it's a movement event, depending on where you shot the bullet is how fast it gets back to you so you can shoot again. I hated this. So... I changed it. Now, you can fire four bullets at a time. In most instances, the bullet fired first will come back to you before the fourth bullet is fired, so thus, you never have to wait longer for the bullet to come back to you. This also makes the gun a whole lot more usful because you can spam bullets. Because of this I have lowered the strenght of the gun alot, and made it to where it can only be hit with one bullet per time frame of recoil.

Other sorta riped off systems that I'm going to have is a WHP bar, and ammo clips. Thus far, my idea is that the gun can shoot faster then the bow, but can't hold as many shots. After 12- however many I want shots, you must go into the menu and reload, which makes you character have to stop moving for a set amount of time and reload the clip. The girl will have more arrows in her quiver, and be able to reload faster. I'll have upgrades throughout the game that speeds up reloading time, and as you lvl up the gun, it can hold more ammo.

WHP: weapon hit points. To prevent even more gun spamming and make the game more difficult, I'm adding in WHP. I'm going to have blacksmiths that repair weapons as another cool thing in towns. If your weapon breaks (runs out of WHP) I'll either have ot revert to lvl 1 of it's suit (Ex: You had a lvl 3 sword, but it goes to lvl 1 untill you have it repaired) , or make it to where you can't cause any damage with it. As for the gun/arrow, I'll just make you unable to fire anything till you have it repaired.

I also redid the Magic Display on the screen. It look a lot better now. If I could post a pic I would, but charas is having some problems at the moment, and I hate image loading.

I'm going to continue redoing most of everything. I'm thinking of having combo melee attacks instead of just swinging it once over and over. I just added a holding system for the spell setter too. You can either make it to where you just press 1,2,3,4 and hold it to move it where you want, or press 1 to move it left, then continue pressing 1 to move it left untill you are done.
Logged
Most Recent:

________________________
Old Stuff:

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #66 on: October 30, 2005, 05:35:44 PM »
Update!

I started doing some more maps, and then thought "why not make maps interactive?" I've had rocks you can push and use to make barriers, but nothing much more. So, from now on, maps will be interactive. My favorite example so far, is a thunder one. In the sewers, if you use thunder on or around an enemy that is standing in water, it's an auto death. If you use it while you are in water, your health drops. Other Ideas I have are shoting barrels to make them explode, but other then that I haven't many others. So... if anyone wants to share an Idea feel free to.

Edit- Plot update. Refer to the first post to view it.
Logged
Most Recent:

________________________
Old Stuff:

Offline Hell Angel

  • ...uhhh...ummm...
  • Zealot
  • *
  • Posts: 596
(No subject)
« Reply #67 on: November 01, 2005, 10:11:55 AM »
Hm, awsome. I kind of feel like you gave us too much of the story, but hell, just more of a cliff hang, I suppose.

Heheh, now that I think about it... This is like a FullMetal Alchemist and Dark Cloud2 combanation! XP It still sounds pretty sweet.

Can't wait to see the new magic display.
Can't wait for a demo.
Can't wait to see some more screens.
Can't wait to... I'll stop....

Keep it up, Matthew. ^_^
Logged

I make musics. You should listen.

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #68 on: November 01, 2005, 08:31:26 PM »
Well... I've finally learned the wonders of Photobucket. The new display is an edit from one guy I think's URL is Xilifium. These are two pictures from the underground area. They arn't real great pictures or detailed at the moment, but that's ironicall because I didn't bother to put alot into areas with water.
http://i26.photobucket.com/albums/c105/Meiscool2/ABSscreen1.png

Lvl three bolt creates even more sparks!

http://i26.photobucket.com/albums/c105/Meiscool2/ABSscreen2.png

And this, is just a picture to show a few things. First, I've been making more and more monster poses. And second, though it might be hard to see, I have more then one bullet active right now.

http://i26.photobucket.com/albums/c105/Meiscool2/ABSscreen5.png
Logged
Most Recent:

________________________
Old Stuff:

Offline Omegadestroyer7

  • Random Guy
  • Associate
  • *
  • Posts: 226
  • what are you, CIA, FBI, aliens, who cares?!
(No subject)
« Reply #69 on: November 04, 2005, 02:28:25 AM »
awesome! sorry i haven't been around lately, your thread looks pretty dead lately.... too bad charas had to mess up like that, but oh well.

ideas for environment:

some sort of tough plants that need a higher level sword to cut through, then will have secret items/areas behind them.

petrify/freeze attacks: if you use an attack like this, and it would do enough damage to kill the enemy, instead of dying, it'll turn into a 1-hit barrier that can be moved like your rocks that you thought of. this idea i kind of took from the metroid games where you must freeze enemies with the proper timing to use as platforms to access new areas, i was thinking enemies could be used as bridges to find secret areas and use as shields.

pyromania: like the electric/water thing, but in this case using plants to aid in the spreading of flame magic.

also you said something quite some time ago about making times where you have a main character team up with you, that character will be invincible, i was thinking that it might be a better idea to just give the character really high HP, and then make it so if you let them die, its game over for you, but thats just a small thought.

game still looks awesome, keep it up!
Logged
if i got smart with you... how would you know?

Gaia Online anime roleplaying community

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #70 on: November 07, 2005, 02:10:13 AM »
I will most surly use the Freeze idea. That sounds great. As to the AI being invincible, I did say that, but I believe I said that for only the first mission, because it's a monk AI and I don't want you dying constantly. Other then that, I actually expect your AI helpers to die in most missions.

As to being dead.... yep, pretty much is. I think it has something to do with the talk on MSN about me, and they are giving me the silent treatment or something. But, I really couldn't care less.

Below: Example of the fully Completed D/N system. It's about 9:00 in this picture, which is the second darkest of the Night phases. The D/N system has been changed to a map entry one, so everytime you leave/enter a new map, time passes. I know it's cheep, but It's better then no Day/Night system at all.

Logged
Most Recent:

________________________
Old Stuff:

Offline Omegadestroyer7

  • Random Guy
  • Associate
  • *
  • Posts: 226
  • what are you, CIA, FBI, aliens, who cares?!
(No subject)
« Reply #71 on: November 08, 2005, 04:04:34 AM »
hmm yeah, i really don't get it, it's as if nodoby has ever seen an argument before... oh well, you have my support! still happy to help with possible ideas, and looking forward to updates.
Logged
if i got smart with you... how would you know?

Gaia Online anime roleplaying community

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #72 on: November 11, 2005, 02:26:23 AM »
Small Update:

Well, I've been working on several poses for the main hero for his attacks, and have done a great deal of them, some I'm not sure I'm even ever gonna use. I made the poses of him digging in his item pouch for ammo for the gun, I made casting poses for his spells, damage poses, so when you're hit it's no longer an animation, and finished his sword poses. Below is a picture of the middle pose for casting thunder. It's not real great looking, but I've tried a lot to get a pic of one of the better poses and failed so I'm going with this one. Basicly, thunder comes out of his hand and surrounds him while the spell is being cast. It's sunrise in this pic.

http://i26.photobucket.com/albums/c105/Meiscool2/ABSscreen3.png

New features: Attack with melee now drains adren. I'm trying to find as many ways of draining adren as possible. More ways would be blocking and while running it drains. I don't want spells to be to overly used, and this will take away a great deal of it in my opinion. Also, if you are ever hit while using magic, the magic now stops and the ring returns to you. I did this mainly so my casting poses and my damage poses don't colide, but it also adds a nice touch to the magic system.
Logged
Most Recent:

________________________
Old Stuff:

Offline jazor

  • Star Wars Fan
  • Initiate
  • *
  • Posts: 21
  • I'm crazy about star wars.
(No subject)
« Reply #73 on: November 11, 2005, 02:33:22 AM »
I saw the mushroom from secret of mana, do you think that Square would actually sue for copyright infringments just because of a silly mushroom?? if you sold the game.

lol

Anyways, Killer game, I'm definently going to play it lots and lots :P
I love to play other peoples games.
Logged
I'm the Star Wars fan.

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #74 on: November 15, 2005, 11:29:20 PM »
Well, I've been working still on making more AI, and one form that keeps crossing my mind is 2-square AI, or huge monsters that take up two spaces. It's hard to do their movement, as if you stand in front of one sqaure/side, the other will move, so I need to use a lot of switchs to prevent this. These are slow, powerful enemies that have a wide range of attack, and are ment basically to be annoying.

In this picture I have the Cyclops, which will jump up and down constantly making quakes that make you character stop all movement for a set period of time, which is about 2 seconds. The picture looks a little lop-sided because it's captured durring the quake, so the screen shook and distorted the HUD.

http://i26.photobucket.com/albums/c105/Meiscool2/ABSscreen7.png

In this one, I've got a fire breathing dragon. It's fire will cause a new statis effect, immolated, to occur. Immolated makes you move 100% faster for 3 seconds, but everytime you stop moving, you take damage. I thought it would be a catchy effect. Oh, and it's about 7:00 in this picture.

http://i26.photobucket.com/albums/c105/Meiscool2/ABSscreen12.png

More to come :D
Logged
Most Recent:

________________________
Old Stuff:

  • Print
Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 14
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Pact (Oath ABS)
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum