Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • *Insert random title here*
« previous next »
  • Print
Pages: [1] 2 3 4 5

Author Topic: *Insert random title here*  (Read 13108 times)

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
*Insert random title here*
« on: January 20, 2006, 03:15:59 AM »
I got bored of mapping for Pact, so I'm taking a break and doinb something I've wanted to try... making a DBS. Thus:

Plot: None


So far, I've made two out of the four characters you will have. Each character will have some special skills that differ them from the others.

Systems: Chargeup/Combo attack
Normal/Defencive/Offencive stances
Character Condition System
Custom run into monsters
Custom Magic Spending/Recovering system

Basically, all I've got is coding, but I just wanted to see people's opinions on this. First, I'll describe each system.

Chargeup/Combo: This is Terence's special skill. By using one turn of chargeup, he can unlease 3-5 attacks the next turn. These attacks have the same attack power as his normal attack, but his normal attack is rather weak. There are 8 different charge ups types for the four elements in the game, and there are a total of 12 different total chargeups. The weapon you have on desides the chargeup you use and the number of strikes you have. The weaker the weapon, the more strikes you get out of it.

Chargeup Example:

http://i26.photobucket.com/albums/c105/Meiscool2/5e5f56ff.png
Going into water charge mode

http://i26.photobucket.com/albums/c105/Meiscool2/7f565aa5.png
Using a charged up Thorton attack.

Stances: This is really basic. Kurin has different stances he can go into:

Normal: Normal stance allows both defencive and offencive skills to be used in a fight. However, in normal, all stats are low.
Offencive: This stance let's you use attack skills with greater damage, as well as increases your speed and attack power, but lessens your defence and doesn't let you use the guard opinion or defencive skills.
Defencive: Exact oppisite of Offencive, this decreases attack and speed, increases defence, and let's you use a stronger version of guard and defencive skills, but you can't use any attack skill.

Examples of the stances:

http://i26.photobucket.com/albums/c105/Meiscool2/7f565aa5.png
The top man in red is the defencive stance. Below him is the normal stance, and at the bottom is the offencive stance.

Condition system: This system will be the leading role in strategy desiding in the game. It's sorta like RE, the more damaged you are, the less able you are to fight. Meaning....

If your health is 85-100%, then you'll be in TipTop condition. This makes all your stats doubled, so you go twice as often, do twice as much damage, etc.
If health is 21-84%, you'll have fine condition, meaning you're normal.
If health is 1-20%, you'll have critical condition. This will be the pisser offer, as it halfs your stats. So, if you've only got one guy left and he's critical, you're probally gonna die because it will take twice as long for his meter to fill up to res someone.

Example of Critical:

http://i26.photobucket.com/albums/c105/Meiscool2/68b7aea0.png

Every stance and character will have that sorta "kneeling down because they are weak" look, which is normal in most RPGs, but not built in on the DBS.

That's pretty much it for now.
Logged
Most Recent:

________________________
Old Stuff:

Offline blaze_shinigami

  • Zealot
  • *
  • Posts: 604
(No subject)
« Reply #1 on: January 20, 2006, 03:22:53 AM »
Could you post a step by step of what your doing? If you have time, that is. Since you're already doing it, it would be great if you could help others by showing your processes.

Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #2 on: January 20, 2006, 03:47:16 AM »
Hm... nice job, Meis.
Logged

Offline Desimodontidae

  • Registered July 13, 2004, 10:41:19 AM (+1692 post counts)
  • Agent
  • *
  • Posts: 892
  • ghost host
    • perpetual massacre
(No subject)
« Reply #3 on: January 20, 2006, 04:33:15 AM »
I dont get it... are you re-creating the DBS, or using it?
Logged
My MGS3 main character sprites

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
(No subject)
« Reply #4 on: January 20, 2006, 04:49:08 AM »
Nice lookin FE chars.
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #5 on: January 20, 2006, 05:48:58 AM »
Quote
Originally posted by Desimodontidae
I dont get it... are you re-creating the DBS, or using it?


I think he's just heavily editing it.

EDIT: BTW, do you think I could use that Orc Monster? It's very sweet lookin' and it'd fit perfect for what I need.
Logged

Offline DragonBlaze

  • A Wild DB Appeared!
  • Royal
  • *
  • Posts: 3,329
(No subject)
« Reply #6 on: January 20, 2006, 06:07:06 AM »
Hmm, I guess no matter whats don't with the DBS, it just doesn't impress me anymore :(. And without a story, this all seems kinda meh to me. Anyway, I think what you are doing with the DBS is still pretty neat though :) The dbs is a good battle system, but if a game is focused on the dbs, to me it'll just seem meh. Thats just how I am though  :|

Hopefully you won't spend too long on this, it would be a shame if Pact was put off for too long :p
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #7 on: January 20, 2006, 11:06:53 PM »
Blaze: Sure, that sounds like a good idea.

Dren: Thanks

Asa: I'm using it, but seeing how far I can twist it.

ZeroKirby: Thankyou, not to happy with the lyn --> dude, thing, but they look nice none the less

Dren again: Sure, I'll PM it to you in a jiff

Dragonblaze: I'll agree with that.

Ok, so now I'm making the third character and his special powers.

Meet Gallen. Gallen is a royal knight or something, and he can use both healing magic and attack magic, as well as a spear or lance. More of a paliden I guess you could say. He comes in two main forms, magic mode, and lancer mode.

Lancer: This allows him to attack faster and fight with melee weapons. While in this mode, certin skills that you wouldn't get otherwise are able to be used. Your magic power is low though, and your spells don't have the same effects as they would in magic mode. Your healing spells are unchanged by whichever mode you're in.

Magic: Low attack, and you can't use as heavy of items. However, you gain a small defence boost, and your magic powers skyrocket. Your speed goes down, but can be changed by taking a turn to cast haste. Anyways, in this you lose all spear skills, but still keep a spear on hand for your victory/defending poses, as well as it's cool to look at. Your spells powers increase, and you gain extra spells that you wouldn't normally have. Your weapon attacks also cannot miss your target.

Lancer Idle stance:

http://i26.photobucket.com/albums/c105/Meiscool2/c541f53f.png

Magic Idle stance and current attacking animation (I haven't made the animations yet, so bare with me here)

http://i26.photobucket.com/albums/c105/Meiscool2/236e6b7a.png

I haven't quite figured out what his special powers will be, like chargeup and etc, but I'll get em soon enough.

Now, as to stances. Stances/modes/ etc will be changed through the CMS I'll put in if I get far enough into this. There you can choose to have a defencive Kurin and an attacking Gallen, or a Normal Kurin and a magic Gallen. You can also "sorta" change Terence's stance by what items he has equipted, for example: If he has the low lvl wind glove Gatein on, he attacks 5 times durring charge up, and recieves a larger boost to magic then the high lvl glove Biosomic, which can only attack 3 times charged up but has a greater attack power. Thus meaning, if you want Terence to be offencive, you should have the Biosomic on. But, if you charge-up more, or use magic more, you should have the Gatein on.

How I made Gallen: First, I made two job classes, Gallen Spear and Gallen Magic. I put the Gallen magic animations on the Gallen Magic Job, and vice versa. Then, I made a choice to chose which Gallan mode you want to have on you, and when you battle, that's the mode chosen. Simple as that. Making Gallen was really the only hard part.

Logged
Most Recent:

________________________
Old Stuff:

Offline mlake6

  • Crono Fanatic with chocobos loaded o_o
  • Initiate
  • *
  • Posts: 8
  • WARK
Well
« Reply #8 on: January 21, 2006, 12:16:51 AM »
Wel  am i aloud to use the same name as a game allready licened?  _sweat_
Logged
Friend Foe and or Chocobo o.o

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
(No subject)
« Reply #9 on: January 21, 2006, 12:49:56 AM »
Yes, you are aloud 2 maek a gaem of teh same name. It isn't copyrighted, is it?
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #10 on: January 21, 2006, 01:11:22 AM »
Quote
Originally posted by mlake6
Wel  am i aloud to use the same name as a game allready licened?  _sweat_


Yes you are, but if you take the name of this game, I'll ****ing kill you.

Screw the PM, here's the thingie Dren:
Logged
Most Recent:

________________________
Old Stuff:

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #11 on: January 21, 2006, 11:06:03 PM »
Alright, Revamp on Gallen:

Gallen is now a royal knight that's good with healing magic and spears/lances/glaives. If he has a spear equipt, it changes his style of attacks.

Lance (Woot! I got all three of them animated!)

Lance will do the most damage of all, and have the more useful skills, but they will be harder to come by. With a lance you will be slower as well.

http://i26.photobucket.com/albums/c105/Meiscool2/201e0501.png

Spear

The spear is the middle man. This allows you to cause decent damage, use some good skills (Such as sever below, which causes bleeding, which is sorta like Poison) and attack at a decent speed.

http://i26.photobucket.com/albums/c105/Meiscool2/b2b86921.png

Glaive

The glaive is your friend! It's really weak, but it allows you to take turns faster and use more status changing skills rather then damaging skills. This is for the magic user in you, for if you would have him be a mage, then you'll want him to have as much speed as possible.

http://i26.photobucket.com/albums/c105/Meiscool2/e605a367.png

How I did this: I made three different battle animations/characters, and replaced the weapon on each. Then, I made three different jobs, Gallen Spear, Gallen Glaive, and Gallen Lance, and changed the states on them accordingly. I then made a common event that checked if he's using a spear, lance, or glaive type weapon. If he's using a spear, the common event changes his job to spear and etc. I then made three different skill types, spear skills, lance skills, and glaive skills, and put them on each according job. That way, he can't use spear skills if he's a lancer, but he still has the skills. I then made a few testing skills, and walla.
Logged
Most Recent:

________________________
Old Stuff:

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
(No subject)
« Reply #12 on: January 21, 2006, 11:20:44 PM »
Edited sage Erk with Ephraim?
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #13 on: January 21, 2006, 11:23:04 PM »
Quote
Originally posted by ZeroKirbyX
Edited sage Erk with Ephraim?


Damnstraight, plus reshading.
Logged
Most Recent:

________________________
Old Stuff:

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #14 on: January 21, 2006, 11:26:22 PM »
Lookin good, pretty slick with the lancer, glaive, and spear deal. thanks for the monster, too.
Logged

  • Print
Pages: [1] 2 3 4 5
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • *Insert random title here*
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum