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Offline clockworkroutine

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« Reply #30 on: February 26, 2006, 08:46:27 PM »
Does anybody notice that someone lost their purple wig on middle left side of the map?

I think your map skills just comes from putting yourself in this mindset where you just keep embellishing the map, adding and adding and layering and layering, I'm not saying thats a bad thing, your maps look nice in the end.
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Offline drenrin2120

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« Reply #31 on: February 26, 2006, 08:54:16 PM »
Holy Shizz! :o

Nice maps dude, but there a few odd things on your maps. Like the last one seemsto have a staircase going no where and like CWR pointed out, a purple mess of hair with no owner. I love love love the princess map for some reason or another.
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Offline Meiscool-2

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« Reply #32 on: February 26, 2006, 09:01:07 PM »
Dren/CWR: That's because I took seperate screenshots and just had them overlap. I really didn't feel like going back and setting the guy's hair back.

As to the stairs, you talking about the ones at the top right, or the ones in the middle that go underground?
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Offline ZeroKirbyX

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« Reply #33 on: February 27, 2006, 02:52:49 AM »
Dude, you could turn that map into a "Where's Waldo" type thing.XD
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Offline Meiscool-2

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« Reply #34 on: February 27, 2006, 07:40:01 PM »
Quote
Originally posted by ZeroKirbyX
Dude, you could turn that map into a "Where's Waldo" type thing.XD


There's eight of em (one of the eight is cut in half). Find em and I'll give you a cookie.
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Offline coasterkrazy

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« Reply #35 on: February 27, 2006, 08:32:04 PM »
I'm waiting... :)

V V V

(Oh yeah looks nice too!)
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Offline drenrin2120

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« Reply #36 on: February 27, 2006, 08:35:11 PM »
Quote
Originally posted by ZeroKirbyX
Dude, you could turn that map into a "Where's Waldo" type thing.XD


XD I was thinking that actually.

MIC: The stairs going under ground.
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Offline Meiscool-2

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« Reply #37 on: February 27, 2006, 08:37:29 PM »
Quote
Originally posted by coasterkrazy
I'm waiting... :)

V V V

(Oh yeah looks nice too!)


Find all eight first, or nine if you count both of the half-bodies as one full person.
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Offline coasterkrazy

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« Reply #38 on: February 27, 2006, 08:43:12 PM »
Oh I thought you just meant find the half-body... and I didn't know there were two either.
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Offline Linkforce

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« Reply #39 on: February 27, 2006, 08:54:11 PM »
Cool looking maps man.  Though I have no idea whats going on.  XD
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Offline Meiscool-2

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« Reply #40 on: February 27, 2006, 08:56:10 PM »
Quote
Originally posted by Linkforce
Cool looking maps man.  Though I have no idea whats going on.  XD


I tried of working so hard on PACT, so I'm taking a really long break. A basic RPG is a lot easier to make then a "zelda ripoff"
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Offline Shadowless1

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« Reply #41 on: February 27, 2006, 09:11:19 PM »
i can only find 7
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<img src="http://i38.tinypic.com/1628lmr.gif">
<img src="http://i4.tinypic.com/25rctmo.gif"><img src="http://i2.tinypic.com/25rcu4y.png">
<img src="http://i5.tinypic.com/25rcuhx.jpg"><img src="http://i5.tinypic.com/25rcux3.gif">

Offline Prpl_Mage

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« Reply #42 on: February 27, 2006, 09:31:32 PM »
Well I found eight purple-haired guys with great camo.

So where is my cookies?
[See attachment.]

And the mapping is great as always, charsets looks ZeroKirbyX made.
Well, maybe some more screenshots? Or even a Demo...
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Meiscool-2

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« Reply #43 on: February 27, 2006, 09:59:32 PM »
you found 6 guys and 2 1/2 guys, but you didn't find number 8. But, he's behind the trees, so I'll give it to ya.

There's no demo yet, because A: I haven't gotten ZKX to finish all the guys for me yet. B: Not all animations are complete. C: I'm making Fire Emblem face sets for dialog, and D: Maps are far from complete.
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Offline Meiscool-2

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« Reply #44 on: March 01, 2006, 12:44:01 AM »
ZOMG Woot. New snazy stuff.

In answer to the stairs going under ground:

http://i26.photobucket.com/albums/c105/Meiscool2/aa9075cb.png

Alright, now, here comes the shoping system. Places will have stores, and those shopping windows will be CSS (maps) rather then the DSS. Shops will sell different things, but more importantly, is how you get money and other items out of shopping. Three ways:

First off, in the begining of each of the games, you'll get some sort of employment. For each battle you have, depending on the enemies, you'll gain Army/Battle/WeverTF I choose to call them, points. By going to a fort under your controll, you can turn these points in for payment. This is the main way to make money.

Second money making way, is to poach, hunt, and trade. Collectors will be stationed throughout the game, and will pay heavy sums of money to people with the item they are looking for. They will often pay 2-5X the ammount that a store would pay. Finding these people and selling them what they want is quicker then battling, but it's hard to find people that want the item you have on stock, and because I'm going to add a weight limit to the number of items you can carry, it's also going to be hard to keep items that people want.

Third, is trading in itself, which I just completed. By talking to random people like this:

http://i26.photobucket.com/albums/c105/Meiscool2/aa9075cb.png

Sometimes, they will be a collector, or a trader. If they are a trader, they will ask you if you want to trade. Say yes, and a menu opens:

http://i26.photobucket.com/albums/c105/Meiscool2/23f45aae.png

By pressing SHIFT, you can see information on the item you are trading for:

http://i26.photobucket.com/albums/c105/Meiscool2/f91327b1.png

By pressing enter, you can trade and/or find the requirements of the trade if you don't know the name of each and every item by icon:

http://i26.photobucket.com/albums/c105/Meiscool2/1c09e1a8.png

By trading, you can collect things for collectors, get stat-increasing items, and find rare accessories. Weapons won't be often seen at traders though.

Also, it's nearly impossible to notice by screens, but that is a CustomTextSystem. To use the FE faces, it looked kind odd with the faces just poping up and the default text box taking .2 seconds to sorta fully appear. So, I just made a picture of what the default text looks like, and changed it so that both the faces and the text box disapear/appear at the same time.
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