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Offline Dragoon de Sol

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« Reply #210 on: July 07, 2006, 12:36:02 AM »
Photobucket - Video and Image Hosting
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Offline Meiscool-2

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« Reply #211 on: July 07, 2006, 01:57:13 AM »
What's that supposed to be Dragoon? It's just a para with a picture.
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Offline Dragoon de Sol

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« Reply #212 on: July 07, 2006, 10:13:30 AM »
No.
It is a side scroller.
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Offline Tomi

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« Reply #213 on: July 07, 2006, 11:35:31 AM »
Mr. Mr, Cool maps, but I don't really like the fence going straight up.  Dunno what to do to fix it, but just looks like a line or something.

Cool sidescroller.  The maps don't have to be too candyful, otherwise they won't want to scroll to the next part.  So if Robotam ever made a side scroller, no one would ever finish it, because at each new screen they marvel at the mapmaster skillz.
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Offline Dragoon de Sol

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« Reply #214 on: July 07, 2006, 11:50:36 AM »
They wont be. It''s just be mostly of what you see...with enemies, of course.
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Offline Meiscool-2

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« Reply #215 on: July 07, 2006, 05:38:12 PM »
Ah, like ToP?
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Offline Dragoon de Sol

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« Reply #216 on: July 07, 2006, 06:26:25 PM »
Nah...just a regular Side-scroller.
It'll be an action/adventure side-scroller.

Similar to the of the Goemon series.
Except, since this is Rurouni Kenshin, it'll be more serious.
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Offline Meiscool-2

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« Reply #217 on: July 08, 2006, 02:14:49 AM »
Fangame, or just using the Rurouni Kenshin sprite?

I just finished a "dungeon" for meh game. It's between 66% and 33% of the full "dungeon" size (as I still have to make the cavez)

I'll probally make most of my "dungeons" without bosses at the end this size.

Red lines are lines you have to walk.

Blue lines are lines leading to treasure or upgrades.

Purple lines are lines you might take or might not, but lead to nothing.

EX PIC: http://i26.photobucket.com/albums/c105/Meiscool2/Yaysss.jpg
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Offline PlasticNinja

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Woah...
« Reply #218 on: July 08, 2006, 03:12:46 AM »
map... give... me... headache. However, that isn't bad. Most things with multicolored lines running around them have that effect on me. That actually looks pretty cool... I love this thread... shows me what maps can (and probably should) look like!
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Check out the [LEF] Blog - http://madbox.nationvoice.com
I try to post some interesting things on here.

Offline Bluhman

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« Reply #219 on: July 08, 2006, 03:20:49 AM »
GAAAAAUUUUGGGGGHHHHHHHSSSOOOOOIBBBBIIIIGG.

Yes. I commend that work definetley.
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Offline PyroAlchemist

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« Reply #220 on: July 08, 2006, 03:39:22 AM »
Quote
Originally posted by Meiscool
Fangame, or just using the Rurouni Kenshin sprite?

I just finished a "dungeon" for meh game. It's between 66% and 33% of the full "dungeon" size (as I still have to make the cavez)

I'll probally make most of my "dungeons" without bosses at the end this size.

Red lines are lines you have to walk.

Blue lines are lines leading to treasure or upgrades.

Purple lines are lines you might take or might not, but lead to nothing.

EX PIC: http://i26.photobucket.com/albums/c105/Meiscool2/Yaysss.jpg


Great map. Whats the red X thing in the middle for? =P
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<img src="http://img20.imageshack.us/img20/4995/pyrotu5.png">

Offline MrMister

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« Reply #221 on: July 08, 2006, 04:51:10 AM »
That chipset combined with the effort you put into the mapping looks sort of like central Venezuela, which is awesome. That dungeon could get boring if you don't load it full of things to kill.
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you look like an orphan

Offline Dragoon de Sol

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« Reply #222 on: July 08, 2006, 05:04:56 AM »
It was going to be a fan game, Meiscool, but that sprite is hard to edit.

Nothing I make comes out even close to what I need.



Anf frankly, no one around here likes me enough to put a lot of effort into 20-30 sprite sheets for this game.
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Offline Bluhman

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« Reply #223 on: July 08, 2006, 05:08:50 AM »
Yeah, first map I'm posting in here. Just a large city; just one part of it.
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Offline Meiscool-2

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« Reply #224 on: July 08, 2006, 03:07:18 PM »
Quote
Originally posted by MrMister
That chipset combined with the effort you put into the mapping looks sort of like central Venezuela, which is awesome. That dungeon could get boring if you don't load it full of things to kill.


Random Encounters XD Though, I do plan on having some assortment of GoldenSun puzzle solving in the game. It wouldn't be that hard to code.

Bluhman: Looking good. Add a bunch of barrels and crates and you could have a really nice looking Marketing Town thingie.
Quote
Originally posted by Gary
Great map. Whats the red X thing in the middle for? =P


Right. That's so you can't walk under the tree. The middle of the tree is a lower level tile.
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