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Author Topic: Lands of Lunori's Home  (Read 31230 times)

Offline ZeroKirbyX

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« Reply #135 on: December 12, 2006, 12:23:35 AM »
Quote
Originally posted by Meiscool
GAH! I checked the site out, and that music annoys me! It brings back bad memories of part of Illusion of Gaia that I endured rather than actually played.


AH! GAH! NOOOO!!!!! VAMPIRES!
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Offline Arcanagirl

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« Reply #136 on: February 25, 2007, 07:19:42 AM »
Sorry to keep you all waiting on further updates and what not. Most of my updates are posted on the main website for the game, which recently had a huge update in last 3 months.

Updates Factors:

~Liera Cave 100% completed dealing with graphics and events, however 2 monsters have yet to be added yet.
~Skill System Menu is Completed! Woot, well the System for useage dealing with using skills on maps has a bit more to go before it is compelted, but the menu works 100% perfectly.
~Can learn Skills (yeah even if you cant use them yet, well atleast you can learn them lol)
~Some more Battle modifications, monsters are a bit slower, well since last update I made them faster, I slowed them a touched, hoping to balance time of attacks for hero and enemies..
~Intro is compeleted!!!!!! OMG thats right its 100% done. Events - story all finished woot! Thought I never get that one done hehe.
~Worked on Liera Castle, not complete but atleast its another map that is worked on.


Few other side things modded or added, but nothing you guys really care about. I think your more into me getting the next Battle Demo out. I call it Battle Demo Beta, but it isnt ready yet sadly. :(

The Battle Demo Beta will be released once the skill system is completed 100% for Lilly, the other characters can wait till they come into play lol. Also the Tutorial System needs to be installed, atleast enough to help you get started in the demos and future gameplays.


Just hold on a little longers guys, the battle demo beta will be out soon I hope.  :rite:

Here are some screenshots to the new systems, maps, and snipits from the Intro.

http://img91.imageshack.us/img91/3584/skillsjz3.th.png
http://img91.imageshack.us/img91/8467/skills2cj9.th.png
http://img478.imageshack.us/img478/7381/beginpz1.th.png
http://img89.imageshack.us/img89/986/begin2nw6.th.png
http://img151.imageshack.us/img151/7864/begin3sj4.th.png
http://img264.imageshack.us/img264/3663/begin4qu0.th.png
http://img264.imageshack.us/img264/3228/begin5wd3.th.png




To answer a question before anyone asks. The intro will be included in the Battle Demo Beta!!!
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~Lands of Lunori~
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Offline Prpl_Mage

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« Reply #137 on: February 25, 2007, 09:49:48 AM »
Nice, looking even better now. I canīt wait for a new demo.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Arcanagirl

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« Reply #138 on: February 25, 2007, 10:05:30 AM »
The Battle Demo has been modified to be up to date now. meaning you can now see more that has progressed, but this is just an updated version, the SKill system is still not installed, just the Skill menu is.

This Update includes the intro, more of Liera cave to explore, and few fixes, mods, and what not.

changeds from previous demo:
~Do not need to talk to chick to get Arious active to Control key 1. it is now auto set to key 1.
~intro added
~battles modded a bit
~skill menu complete
~more maps opened
~monsters have more skills and different stats.
~One Harvestable item - based on time, and skill
~some other stuff

File Size: 30megs

Seaside Palace Inc:  Battle Demo - New Updated! - Feb 25, 2007!
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~Lands of Lunori~
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Offline Arcanagirl

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Trailer Release
« Reply #139 on: April 01, 2007, 06:55:57 AM »
Its been a while since I updated here, well a lot has been changed, added, etc...

I am mostly posting about the new trailer I made, it isnt the best trailer as it is my first attempt. Atleast it shows most the gameplay/storyline that is done so far in game.


True Demo is schedualed for May 2007...

If you want more information on my game, there is loads of info on Gaming World.

Not much info on my site at the moment, plan to remodel it at another time.


Trailer:  Lands of Lunori Trailer
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~Lands of Lunori~
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Offline MrMister

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« Reply #140 on: April 01, 2007, 07:14:01 AM »
da tube.. is u...

o_O!

Looking good.
Although arbitrary Japanese names from a clearly non-Japanese game really grinds my gears.

also white people listening to chinky music
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you look like an orphan

Offline Prpl_Mage

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« Reply #141 on: April 01, 2007, 07:50:26 AM »
I love the new graphic and the cbs looks awsome and Il ike the way you made some parts a bit more dramatic like the beginning.

Well I still canīt wait for the actuall game nor a demo, this is going to be wonderfull.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Moosetroop11

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« Reply #142 on: April 01, 2007, 10:35:38 AM »
Good to hear from you! :D

How's life?
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Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline aboutasoandthis

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I watched the video.
« Reply #143 on: April 01, 2007, 02:40:51 PM »
Looks cool.
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Offline Meiscool-2

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« Reply #144 on: April 01, 2007, 07:45:13 PM »
Looks really nice Jenna. I especially like the poses.
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Offline Arcanagirl

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« Reply #145 on: April 02, 2007, 08:58:55 PM »
Thanx, my current project is redoing the menu system to something more unique, I will post a snapshot of it when I finish. (Note the entire CMS menus will match this new layout and style.)
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~Lands of Lunori~
Trailer

Offline Dominicy

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« Reply #146 on: April 02, 2007, 09:27:19 PM »
Very very impressive. O_O
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Offline Arcanagirl

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« Reply #147 on: April 06, 2007, 04:49:43 AM »
I would like to catch up on this forum, as its been some time since I released any updates about the game.

As of now I revoked all deadlines, and will now talk about my current progress into the game.


~Updates~

1. I have currnetly remodled the CMS again, yes I know again, but this time it should be final. This new graphical system may be unliked to many, or even admired, but no matter what most may think about it, this is a graphical feature I am proud of, and made it with the full aspect of something new. The purpose was to create something 100% original, with new layouts and menu positions. I would also like to thank Meiscool for helping me with some of the color aspects, and advise.  :flower:

2. I have completed the Equipment menu for the armor, however the system is not complete dealing with the weapons, as I have a lot of codes and graphics to make for each weapon type and upgrade checks. However it is complete enough to not need to worry about it when dealing with the Demo.

3. Intro to the game is almost 100% complete, just needs some finishing touches to the last transition to the main story event that begins gameplay.

4. Skill system is fully functional, however some graphics still need to be made, like icons and skill use, but for the most part the coding is completed.

5. Recently added a spirit move called Spiritual Shock Wave. This move is seen within the trailer. It is fully functional from learning it to using it once the spirit bar is filled.

Now for the project list, this will talk about what I will be working on.

~Projects~

1. Finishing the new CMS graphics style for all menu systems, so far it is complete for the main menu and the equipment menu.

2. Completing the Spirit Menu - which will allow you to change which spirit move is active to your weapon. Spirit moves selected to a weapon can be used in the ABS when the spirit bar is full, and by hitting the shift key.

3. Complete the Item System and sub system. the item system will be viewable within the menus, its purpose is to show you what items you have, and what they are used for. It will also be well organized to better help you find what your looking info for.

4. Aura Effect system, which will be attached to certain weapons. These will play out like combo moves. To use them, they will be set to open a timer between each strike. If you hit the attack key at certain times, an Aura Effect will unite. Some Aura moves wont work this way though, some may just work as you attack, leaving no combo move, but might open up more damage or double strikes.

5. Respect system and logs are vital, as they will help you remember what quests you have taken on, by who, location of requester, and what they are looking for. It will also show you how strongly you are respected by the public.

6. Tutorials will be installed to help you learn a few things, so might be handy to learn what keys to use, and about certain things within the game.

7. Crafting systems! All crafting systems will be installed, not fully, but enough to give you ideas for the True Demo.

*Crafting systems*

-Blacksmith: upgrade your weapons using certain ores/metals and other materials, each weapon has its own layout of combinations to grant you many possibilities in upgrading.

You can also make new items that are mostly built up of metals and ores, from armors to jewelry, and even misc items. Even craft new weapons, however there are only 10 weapons you can obtain in game, so that is the only limit to blacksmith.

-Tailoring: obtain patterns, fabrics, and other materials to create new styles for the main 4 heros to wear during gameplay. Be in control of what your hero wears. You can also tailor new armors and more.

-Compounding: mix herbs, chemicals, and materials to create to items to use for pratically anything. Who knows, maybe your next mixture will be a live saver.

-Cooking: Learn a nw recipe that might be a tasty treat for a special someone, or pratice up to compete in the "Iron Chef games" (Idea taken from the actual tv series Iron Chef, I couldnt resist not adding it with my cooking system. Might change the name though...)

-Crafting: use crafting to design with gems, clay, anf other materials. Make new accessories or gifts for special people you might want to befriend or maybe more.

-Fishing: Go out and catch some fish, or even items. Fishing can be a fun sport, and if your at a certain lake or river, even ocean, maybe you can catch the rare fish or just sell them for profits. Maybe even barter them for rare items.

-Harvesting: Ever just feel like picking plants off the ground? Or pick fruit from trees? With the Harvest system all plants higlighted with a glow can be harvested to obtain herbs, flowers, fruits, even crops you might be growing in your garden.


-Writting: A system that might sound odd, but has a key use in the game. With this system you can craft up songs to sing or dance to in bars, write up plays for your heros to interact in, even write up some useful items that might help you along your way. Once you create new writtings, take them in and see if they cant be published by professionals. Once published, why not have your heros use them to entertain the public, but be warned, not evenone may be talented to get you good ratings. ROFL


8. Systems that compliment these systems, like bars, theaters, workshops, etc. These systems will allow for the crafting systems to be used to their fullest potential.

9. Shop system, even though a main shop system has been tested, the sell system is far from coded. So I need to create the shops to open up the ability to sell items. Not all shops will buy back all your items, only certain shops will take certain items from you, so keep in mind what shops sell what to better know what they will buy from you.

10. Create more maps to explore with, with their own monsters to match.

11. Code up more monster AIs and status, and even code up the boss fights more.

12. Create NPCs, from graphics to personalities. Also need event NPCs that will allow requests.

13. Storyline = Gameplay, so need to add much storyline to ensure a nice lengthy demo. I am hoping a demo of atleast a few hours tops. Since this may be the only demo you will ever play before the full version is released.

These are most of my projects needing work. Many more features will be added, but most may not be seen within the True Demo. More will be posted once systems complete.

Sorry for the lengthy post, but wanted to let you know whats been going on and what to expect in future posts for updates.


"Huge Note"

Once I am closer to releasing the True Demo, I will be selecting a few testers from 2 different forums, here and Gaming World. I may select 4 or more from each site. Once it gets closer I will have a new topic opened where everyone who wants to become a tester will post. After a few weeks of posters, I will select random testers based on how much time they can be on to test the game, and how dedicated they are to truely testing for all glitches and errors possible.

Also once you see this topic, this is a sign I will be posting the True Demo shortly. So keep an eye out.


Thank you for your time, sorry again for the lengthy post.  :flower:
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Offline Vidian

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« Reply #148 on: April 06, 2007, 04:53:04 AM »
This looks really good, I can't wait till' It comes out.
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Offline Arcanagirl

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« Reply #149 on: April 06, 2007, 09:06:08 PM »
Ok here is a screenshot of the new graphic style to the CMS.




I better make this my last CMS update, so far I have changed the CMS graphics 4 times in the last 3 years.  :dry: I think I need to stick with this one, or my game will never be released anytime soon.


*bad me bad!* Slap me if I try to change it again!
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