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Author Topic: Metal Tears  (Read 48296 times)

Offline Meiscool-2

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« Reply #120 on: July 28, 2006, 10:47:20 PM »
Quote
Originally posted by DarkFlood2
EDIT: Any projections on a story demo release date?


Alright, I'm quoting this again for a very good reason.

What I tend to do is.... make something untill I require something that I don't have, stop there and work on something else while I wait/search/make/etc for the resources I need to complete the previous job.

While waiting for something, I started making a dungeon for my game that consists of you walking through a run-down, beat up, old, haunted house. And, basically, it's complete.

Now, it wouldn't have a real high ammount of storyline to it, and any it does, you probally wouldn't understand. It would, for the most part, be you walking through a dungeon, with battles and events that would be in the actual game, and a boss fight at the end. It would have updated skills (as last time, all the spells I had were "target" skills, now I have area effect skills and summoning spells) . It would be MUCH easier then the battle demo was as well. By waking through it, you'll get a feeling of what most the maps in the game will look like completly finished, and how you'll interact with things in the real game, as well as (probally annoying) short bits of dialog here and there.

So... basically... I just wanna know if people would like to play this, or just rather wait untill I finish the intro and stuff.

I'm telling you all now, I'm pretty far away from completing the intro though... or at least everything that I want included in the intro.
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Offline aboutasoandthis

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Me personally...
« Reply #121 on: July 28, 2006, 11:04:34 PM »
I can wait for a demo if you are planning to release a non-rapidshare winzip version. You know me.

I'd say it's up to you. I'd be willing to play it, but if you want reviews and stuff, I'd wait until you've added the intro. Sounds cool.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Raen Ryong

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« Reply #122 on: July 29, 2006, 01:05:53 AM »
I would wait until you've finished your intro. You've already released two demos, of sorts, and you should leave those as demonstrations of your puzzles and of your battle system.

Otherwise, people playing through the game with the intro added after releasing a couple of more sub-demos will find doing the same section again less fun. That's how I see it anyway.

I think it's better to play a structured game, rather than a collection of areas. I don't really care how long the intro will take to finish properly IF it means I can become more immersed in the game due to its storyline, the atmosphere etc.

My opinion.
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Raen Ryong...
Skyrunner of Dragonia...
Guardian of all worlds...

Hoard and covet not, but be brave and free. Quest always after knowledge and slowly learn to know what science cannot see. Seek and strive for learning, be temperate and wise, for skill and wisdom only will help us to survive.

Offline DarkFlood2

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« Reply #123 on: July 29, 2006, 01:41:45 AM »
Agrees
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Offline Meiscool-2

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« Reply #124 on: July 29, 2006, 01:45:03 AM »
That's what I thought. Thanks for your opinions.
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Offline Meiscool-2

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« Reply #125 on: August 04, 2006, 06:44:15 PM »
Well, the demo is coming along very very hastily. It will consist of one dungeon, boss fight, intro, two towns, and should have the world map in it. I have to finish the world map and the intro as well as some events in the dungeon. Other then that, it's all good.

I had someone do something just sorta extra for me, and Trevlac was happy to help. He has made some art for my game, and I wanted to post it. I like it, and he says that for the image I gave him to work with, he likes the outcome as well.

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Offline omegarirue

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« Reply #126 on: August 04, 2006, 07:12:57 PM »
sounds good
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Offline StarBeamAlpha

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« Reply #127 on: August 05, 2006, 02:13:22 AM »
I think you maps are very well done!
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Offline Meiscool-2

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« Reply #128 on: August 15, 2006, 09:48:14 PM »
Yay. I finally have a title screen.

http://charas-project.net/forum/attachments/23495_1155677063.png

This was made by none other then ZKX. Clap for him.

Photobucket - Video and Image Hosting

And more Art. Note now, that the only one I made is Gallen, and ever then, it was just coloring. These are all made by .dotzoot workshop. Also, I made the lance Derek is holding.
And more Art. Note now, that the only one I made is Gallen, and ever then, it was just coloring. These are all made by .dotzoot workshop. Also, I made the lance Derek is holding.
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Offline Linkizcool

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« Reply #129 on: August 15, 2006, 09:58:50 PM »
This game = Pwnage.

That art looks awesome, good job Mr.Sandwich guy.

The title page looks a little empty at the bottom two thirds. I know thats where the menu is, but you could add maybe a floating island, like those you had in the "Core" part of the demo.

One question.
Whats .dotzoot?

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Offline Meiscool-2

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« Reply #130 on: August 15, 2006, 10:01:40 PM »
Quote
Originally posted by Linkizcool
One question.
Whats .dotzoot?



The place where I get a lot of the resources for my game, such as the charasets and facesets. The guy is an excellent spriter and pose maker. Sadly, it's all in Japanese.
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Offline aboutasoandthis

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I forgot to tell you.
« Reply #131 on: August 15, 2006, 10:19:38 PM »
Windows product activation will mess up my computer soon (Everything's backed up and safe away in several CDs), so I went ahead and played you're second demo before I left.
 
I liked it. The puzzles were well thought out and understandable. I had no trouble beating them. The maps were nice. I even went into Besair and I loved the graphics style.

The only thing I didn't like was the dialogue. I don't know exactly how to say this...it was like some one names Percillius Alexander Storingrade wrote it. They were talking extremely proper for there ages and they didn't really have emotion. I'm guessing you were going for an Elizibethan style dialogue.

I know this isn't a story demo and you probably changed it on purpose, I'm just worried the characters will lose emotion.

Let me say now I'm using that style of dialogue for most of the characters in my game so it'll be pretty hard. Vagrant Story and Final Fantasy 9 are good references.
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Offline Meiscool-2

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« Reply #132 on: August 16, 2006, 01:00:21 AM »
Yeah, they do all sound overly intelligent. I'm going for them all to be smart, but in their own ways. But really, I know what you mean. Character Dev will be hard to make.

Basically:

Kara: Lacks common sense, overreactive, but has alot of trival knowledge.

Gallen: Overall Meh. Knows a lot about the past, will tell you stuff from time to time. Pretty much the leader.

Mia: Brainiac. Somewhat sarcastic from time to time.

Derek: Intellecutal (sp?) Hot heated. Makes lame jokes.

---------------------------
That's what I've got on them so far. I really haven't gone far into the story yet, hence I don't know how exactly I should make each character different. I found a huge bug that makes spells last forever sometimes, and I've spent awhile trying to fix it, and haven't been working much on anything else. However, I did finish elemental magic and a better damage randomizer, so that's one step up.

Originally, on each battle map, I had a different magic event that divided, added to, subtracted from, doubled, zeroed, etc, the damage from elemental spells. But now, I can use the same event on every map without worry of messing something up, but I've made varibles for monster elemental resistance. Kinda bad that I had to make 10 varibles for each monster though just to gage how much damage they take from a magic attack :|
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Offline Linkizcool

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« Reply #133 on: August 16, 2006, 03:09:12 AM »
Quote
Originally posted by Meiscool
quote:
Originally posted by Linkizcool
One question.
Whats .dotzoot?



The place where I get a lot of the resources for my game, such as the charasets and facesets. The guy is an excellent spriter and pose maker. Sadly, it's all in Japanese.
]

That explains why it got two google entries.
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Offline coreystranick

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« Reply #134 on: August 16, 2006, 03:36:13 AM »
Quote
Originally posted by Meiscool
quote:
Originally posted by Linkizcool
One question.
Whats .dotzoot?



The place where I get a lot of the resources for my game, such as the charasets and facesets. The guy is an excellent spriter and pose maker. Sadly, it's all in Japanese.


What exactly is the url? I want to check this place out.
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