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Author Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1  (Read 156092 times)

Offline Moosetroop11

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #195 on: November 27, 2010, 02:46:24 PM »
So basically AP gives you fun stuff and exp goes on mostly in the background? Sounds simple enough, but you need to make sure that the player feels they have control over the AP (Like lots of choice or the ability to seek out AP specifically) or it'll just be another exp bar.  A sound system, though.
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #196 on: November 29, 2010, 03:07:29 PM »
Thanks Moose. Yes, EXP goes on in the background and AP lets you do fun stuff. I'm going to make more ways to get AP available then fighting. And of course, the odd monster that gives out a lot of AP but has some kind strategic means of pissing the player off. Those are some things I'll have to take into consideration.

As for now, after reading one of Gem's posts, I've decided a name change MAY be in order. And it wasn't because he used my game as a prime example of generic names, but because I kind of agree with him. So, do people like the name of the game? Are you just used to it? I wanna get some opinions before I make an official name change. I know you guys can't really give any ideas if you don't know a lot about the story, but here's some ideas I have...

Entropy
Apathy
A Falling

And that's all... :dry:

So yeah, more so I could use opinions on whether a name change is advisable.
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Offline SaiKar

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #197 on: November 29, 2010, 06:38:51 PM »
I like the name, as long as it is at least fringely connnected to angels being apathetic.
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Offline Linkforce

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #198 on: December 01, 2010, 06:01:54 AM »
What was the original title of the game?  Something with Destiny I believe...
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Offline Ben

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #199 on: December 01, 2010, 07:09:54 AM »
I totally was spoofing another game entirely, but Im glad to hear you're looking to streamline things on the presentation and branding end of things.

I like "A Falling" better then the other two.
A game called Apathy sounds...uninteresting. hahaha
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Offline fruckert

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #200 on: December 01, 2010, 02:26:23 PM »
A Falling is the best out of those ones.
Entropy is cliche as hell, and Apathy is...well, apathetic.
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #201 on: December 03, 2010, 03:30:44 AM »
Sai: Yes, the title is appropriate for the game. =P

Link: It was formerly "The Ghosts of Heart Lake". And then the plot changed and the title no longer made sense. So along came Apathy of Angels.

Gem: Yeah, I don't really mind Apathy of Angels as a title, but it's not really something that sticks in someone's mind. Which is what you said that got me. Which is what spurred me to consider a new title.

Lucas: I feel pretty apathetic towards you.

Fruck: Entropy is pretty bad. Any idea that comes from a Thesaurus is gonna be pretty bad. lol


ALSO: I've stumbled across a pretty big bug that's changing a single variable off by a single value and messing the whole system up. I have taken plenty of notes but I can't seem to figure out what the problem is exactly. It's got me pretty bummed. =\
« Last Edit: December 03, 2010, 03:32:34 AM by drenrin2120 »
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Offline A Forgotten Legend

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #202 on: December 03, 2010, 04:26:51 AM »
D= Ouch.

Hope you find it.  I personally don't mind any of the names, but I'm pretty bad at names. =P
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Offline Moosetroop11

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #203 on: December 03, 2010, 08:17:22 AM »
Take it there's no way we could help you find the bug? Rm2k3 is usually pretty transparent about these things but the amount of stuff you have to trawl through to find the mistake is immense :p
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Offline zuhane

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #204 on: December 03, 2010, 01:24:02 PM »
I'm very interested in the Minecart sections of the game!!!
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #205 on: December 03, 2010, 04:28:04 PM »
UGH.

Another, much bigger problem. The patch I was using suddenly stopped working and returned some weird error codes. Apparently, the problem is really rare (just my luck) and has to do with the mp3 function of the patch (which I'm not even using). I guess some systems just 'rebel' and don't like doing what the patch asks it to do. (damn you vista and your securities!!!!!)

So yeah, I don't know. I sent an email to a guy who's practically an rm2k/3 god (as in he makes a lot of patches and shtuff for the RMs), let's see if he replies in a timely manner (if at all).

EDIT: Worse comes to worse, I don't get a fancy smancy custom title screen or mouse controlled mini-games... or some other... random features I didn't look into... which actually really sucks. haha

*venting over*
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Offline Linkforce

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #206 on: December 03, 2010, 05:57:27 PM »
I like Apathy of Angles, I say keep it!
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #207 on: December 03, 2010, 07:38:18 PM »
Hooray! Good news and bad news!

Good news. I solved the bug. It was just some misplaced labels. =P

Bed news. Got a fast reply from Cherry, the code guy, and he didn't really have anything good to say. So, mouse control is still not functional. I may choose another patch though, because all I really wanted was the mouse control. The patch I chose had a better mp3 player and my research on the bug is telling me that's the problem. Some computers just have a hard time with it. So, we'll see how that goes. But production is back on course, for the most part. Have a few interesting things to share.

Skill menu is almost complete. I'm coding the graphics for each skill and what each of them does.

Production priority:
I actually just realized I don't have many battle sprites finished, so after the magic is coded, I have to start spriting some battle animations. Then it's on to Stats, which will allow me to finish coding all the items and magic and move on to techs. Even without the Techs I'll have a fully functional battle system. =D Kind of weird to even think that that's even possible.

So, some screenshots from a revamped world map to keep you more interested then reading a bunch of words, =P

viewable in game map of Juniper City.


New Overworld Chipset for Gaia


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Offline fruckert

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #208 on: December 03, 2010, 07:49:14 PM »
Tiny overworld char is interesting.
The map looks good, though.
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Offline drenrin2120

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Re: Apathy of Angels - Updated November 21, 2010
« Reply #209 on: December 03, 2010, 07:53:34 PM »
Yeah, he'll be replaced. Along with the airship.
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