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Author Topic: Path To Redemption (Gameplay Demo Avaliable)  (Read 34949 times)

Offline Muraiko

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #105 on: June 18, 2009, 05:19:38 PM »
The assassination thing seemed kind of bland. I would suggest making some sort of "Sneak Minigame" or something for it, so it's not just "Run to people and killed them."

I actually kind of like how the enemy's projectile's never miss. It does make the game more harder. The usual problem with ABS games is the mere fact that you aren't forced to get hit (In DBS games, you are), so if the arrows were dodgable, I fear it'll make the game too easy.
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Offline Rahl

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #106 on: June 18, 2009, 06:21:08 PM »
Quote from: Muraiko on June 18, 2009, 05:19:38 PM
The assassination thing seemed kind of bland. I would suggest making some sort of "Sneak Minigame" or something for it, so it's not just "Run to people and killed them."

I actually kind of like how the enemy's projectile's never miss. It does make the game more harder. The usual problem with ABS games is the mere fact that you aren't forced to get hit (In DBS games, you are), so if the arrows were dodgable, I fear it'll make the game too easy.

This was also my though process, that and it would be alot of work to go back and script that. And about the assasination thing I'll think of osmthing to make it a little more interesting.
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Offline Fisherson

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #107 on: June 18, 2009, 08:04:48 PM »
Quote from: Muraiko on June 18, 2009, 05:19:38 PM
I actually kind of like how the enemy's projectile's never miss. It does make the game more harder. The usual problem with ABS games is the mere fact that you aren't forced to get hit (In DBS games, you are), so if the arrows were dodgable, I fear it'll make the game too easy.

Apparently you've forgotten about the mass firing power our ABS has. It's harder to doge shots when they come from every direction. XD

Quote from: Rahl on June 18, 2009, 06:21:08 PM
This was also my though process, that and it would be alot of work to go back and script that. And about the assasination thing I'll think of osmthing to make it a little more interesting.

You'd better remedy that get corned by enemies thing. I mean I like everything else but that bugs me. Also you didn't get rid of your flashes, but don't worry they're minor and I can get rid of most of them. Also how would you like a better "power charge animation? One the doesn't look so bland.
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Offline Shady Ultima

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #108 on: June 18, 2009, 08:24:43 PM »
I thought the boss was good, but a bit difficult, just because I could get in to attack him without 2 or 3 guards attacking me.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #109 on: June 18, 2009, 11:41:02 PM »
Quote from: Fisherson on June 18, 2009, 08:04:48 PM
Apparently you've forgotten about the mass firing power our ABS has. It's harder to doge shots when they come from every direction. XD

You'd better remedy that get corned by enemies thing. I mean I like everything else but that bugs me. Also you didn't get rid of your flashes, but don't worry they're minor and I can get rid of most of them. Also how would you like a better "power charge animation? One the doesn't look so bland.

 Would love that, the flash shield isnt availiable in the demo but will be in full game, I didnt add the option. Also yes I'm working on the cornered enemies thing. Though what is suppose to help that is the teleportation skill.

Quote from: Shady Ultima on June 18, 2009, 08:24:43 PM
I thought the boss was good, but a bit difficult, just because I could get in to attack him without 2 or 3 guards attacking me.

Yeah you just have to kill the boss to end the fight, though so it balences.
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Offline Muraiko

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Re: Path To Redemption (Gameplay Demo Avaliable)
« Reply #110 on: June 19, 2009, 11:29:58 AM »
Quote from: Fisherson on June 18, 2009, 08:04:48 PM
Apparently you've forgotten about the mass firing power our ABS has. It's harder to doge shots when they come from every direction. XD

Of cousre. I could never forget the three times in a row I totally got pwned by enemy ships lol!


As for the cornered thing, you could just have it so that if you have the teleport skill, it could trigger automatically if you sustain a couple of hits in a certain time frame. So if you're trapped somewhere, you'll always teleport to safety.
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