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  • My RPG ~ Quasigen Island ~ Demo Release Checklist!
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Author Topic: My RPG ~ Quasigen Island ~ Demo Release Checklist!  (Read 75287 times)

Offline Moosetroop11

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Re: My RPG ~ Quasigen Island ~ Character designs and art
« Reply #180 on: December 03, 2010, 02:21:02 PM »
I managed to miss this entire thing! Mostly because it started during my great absence I guess...  Well I've read the whole thread.

It's a great idea, it looks great (if complicated), and the music sounds amazing!

It's natural to get disheartened by people not posting but try to keep it to yourself or you drive people away.  There are ways to bump sneakily etc... :p
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Offline zuhane

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Re: My RPG ~ Quasigen Island ~ Character designs and art
« Reply #181 on: December 06, 2010, 12:15:58 AM »
Hey there, Gem! I sent you a message. Not sure if you received it or not! :P
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Offline RockJohnAxe

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Re: My RPG ~ Quasigen Island ~ Character designs and art
« Reply #182 on: December 10, 2010, 09:09:00 PM »
I love this game and it makes me really happy too see it coming to a more complete state!

Keep goin man! and i read this thread every update, i just dont always comment ><
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Offline zuhane

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Re: My RPG ~ Quasigen Island ~ Stats, Icons and Thrash Attacks revealed!
« Reply #183 on: February 17, 2011, 02:55:29 PM »
It's been a long time since I've updated! I've actually spent a while creating new graphics
and menus for the game. I'm quite surprised that I can make pretty darn good graphics all
by myself! :D At the bottom, I've posted a Youtube video showing exactly why it takes
so long for me to post anything significant-looking in an update!
Here's a run-through of how it works along with some of the newly-implemented stats (Open the spoiler):

[spoiler]








[/spoiler]

And here's what I've been up to:
http://www.youtube.com/watch?v=kO-tB4NMPHU

Does this look like it would appeal to people? I want to lure some voice actors and artists in!
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Offline zuhane

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Re: My RPG ~ Quasigen Island ~ Stats, Icons and Thrash Attacks revealed!
« Reply #184 on: March 10, 2011, 03:01:08 AM »






Started on the first official in-game dungeon instead of just adding to battle mechanics! The chipset
you see is about 90% sprited by me. The other 10% is also custom, but sprited by
Charasians as a request. It's coming along nicely :D
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Offline Rahl

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Re: My RPG ~ Quasigen Island ~ Stats, Icons and Thrash Attacks revealed!
« Reply #185 on: March 11, 2011, 05:12:13 AM »
Still looks awesome as ever zuhane, keep it up.
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Offline zuhane

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Re: My RPG ~ Quasigen Island ~ Stats, Icons and Thrash Attacks revealed!
« Reply #186 on: May 26, 2011, 02:00:59 PM »
So I've compiled a list of everything that needs completing before a demo is released, and I must say,
I've been shredding through it like crazy! I've given the menu a professional overhaul, and everything's
just starting to feel incredibly polished and well made. All menus are animated, levels contain animated scenery,
sound effects, character voice acting, and various interactive objects like you'd find in Mario Galaxy. Exams
are coming to an end, so this is just plain sailing. Anyway, just wanted to post a few updates!!


Just redesigned my debug room and neatened it all up. The men in hazmat suits are animated and were drawn
by me!


Try out the new character faces, courtesy of Val!


The new and final version of the main menu. The top-right shows your attack points, max HP and max MP.
You have your selections on the left side. The bleeper at the bottom left moves more rapidly and makes louder
noises if you're near a secret. Pretty nifty! The bottom left shows the 9 significant storyline things that need
unlocking, much like your 7 crystals Zelda equivalent but with 9 different rare bacterial cultures. The stats menu
available is what I'd like to show off!


It took an obscene amount of time and ruling equipment to make these numbers charsets instead of pictures.
It's completely 100% removed all menu lag and looks much better. The background moves too. I used a rather
complicated formula which instantly displays all character stats with no lag or errors! :D


Yet again, demonstrating Val's brilliant artistic skills here with this monster! Voice acting is now included, so the enemy
will say demeaning things when it hits you :P I showed this game to the Voice Acting Guild, and I've had a stupid amount
of auditions. Nothing like an ego boost! Haha :D

And of course, the game is still 100% custom. Every single resource has been made by me or as a request by one of the lovely
people on this forum!

Checklist for demo:
[spoiler]Areas stopping battle system progressing (essential):
-Good battle transition
-Battle needs to be replayable.
-EXP, item and money system at the end (influenced by flair) (timed zone at end full of goodies)
-All Zone Aid has to be fully upgradable and work. So do all Offensive Icons.
-Attack noises for Kruz.
-Special attack management.
-Items in battle
-Running in battle
-Expand the amount of Zones available (last).
-Incorporate stats into battles.
-Add Zone Crates to battles.
-Drone Special attacks.

Aesthetics:
-Finish jump pad minigame.
       2.) Add timer consequence
       3.) Add better voice!
-When enemies die, make an explosion of EXP and coins fly at Kruz!
-Add birds to the jungle.
-More animated feel in-game and in menus.
 1.) Swaying trees along bottom of Tweaks.
 2.) Rotating stars under words in Zone Upgrade Menu.
 3.) Have hovering character symbolising what is selected in the RDS Menu.

General gameplay:
-Prevent any menu glitching. (COMPLETE)
-Fix all ladders and ledges in The Crater and events.
-Re-make the Zone Menus. Use charsets instead of pictures as much as possible. (COMPLETE)
-Remake ugly level-up menu with all stats available!
-Objectives Menu with Tutorial, etc.

Management:
-Ask MissingName about grass and cliffs for chipset.

Ideas for dungeons:
-Have a side-scroller sneaking section.
-Area where you run and press a button for a shield to break through areas.
-Hallway like testing lab with things whizzing by windows. Have orbs flying in
patterns above your head.
-Forest restoration areas.

Storyline progression:
-Add introduction animation at some point.

Packaging:
-Remove excess bulk files
-Remove advertising files
-Remove save files
-Test run
-Better text boxes
-Custom Icon

Aesthetics:
-Finish jump pad minigame.
       1.) Crouching and jumping sprites of Kruz (COMPLETE)
-All stats menus working better. (COMPLETE)
       1.) Have a picture of Kruz saying "Press 2 to see all stats"  (COMPLETE)
       2.) Keep HP, MP, coolness, armour and bonus in the top-right box.  (COMPLETE)
       3.) Devise a way to have no lag in the menu - Use Charsets to remove lag! (COMPLETE)
4.) Draw for EXP, Quasigen, Coins, Rep, Bonus Bar, Level, Armour, Class, Thrash and Flair (COMPLETE)
-Add animated plants to the jungle to make it seems more alive.  (COMPLETE)
-Animated cuttable plants and lowered down. (COMPLETE)
-Lower grass bridge for realism. (COMPLETE)
-More number boxes available. (COMPLETE)
-Change Radio graphics/dialogue. (COMPLETE)
-Big BML sign. (COMPLETE)

Management:
-Check voice actor is still available. (COMPLETE)

[/spoiler]
« Last Edit: May 26, 2011, 02:07:37 PM by zuhane »
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Offline Drakiyth

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Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
« Reply #187 on: May 26, 2011, 04:09:06 PM »
Looking awesome dude. I'm interested in giving this is a try when you release it.
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Offline zuhane

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Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
« Reply #188 on: May 26, 2011, 09:23:43 PM »
You bet'cha! It's on its way!
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Offline A Forgotten Legend

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Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
« Reply #189 on: May 27, 2011, 12:47:29 AM »
Good ol' Val.  Those screens are lookin' amazing.
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Offline SaiKar

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Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
« Reply #190 on: May 27, 2011, 04:55:58 PM »
Dude, office environments can be rough too. The hazmat suit is justified.
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Offline zuhane

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Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
« Reply #191 on: May 27, 2011, 07:42:30 PM »
Cheers, guys! :D

I hope Terraria doesn't detour me away from this game >.<
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Offline zuhane

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Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
« Reply #192 on: June 03, 2011, 01:02:16 PM »
Sup guys! At the moment, I'm working on tearing down any type of monotony in my game.
I think repetitive fights can be a massive killer. Is there anything people would like to see in
my game to spice it up? At the moment, I've divided it into subsections and keep featuring bits
of:

-Battles
-Zelda-style puzzles
-Clue-finding puzzles
-Humorous dialogue
-Touhou-style dodging games
-Chipset variations and animated tiles to break things up
-Secret items
-Item balloons. They float around and pop when you press the number on them.
-Collectivity (I know that something people find hugely satisfying in games is gaining something
of great rarity which allows them to upgrade their characters)

Can anyone else suggest any ideas of what I could use to break areas up? At the moment, I'm trying
to constantly implement all of these features to keep it fresh. Any types of puzzles or anything that
people would like to see?
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Offline ninji

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Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
« Reply #193 on: June 03, 2011, 01:59:26 PM »
Puzzles are always good in an RPG. Resident Evil style puzzles would be awesome. They're really really hard, but then after you complete it, that's when you notice there's a little diagram on the wall showing exactly what to do. ^.^

Game looks great so far, man. Keep up the good work! It's a definite download from me when the demo's out.
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I bet you're wondering, if I have a full team of people to help me on my RPGs, how come they don't look too good?
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Offline zuhane

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Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
« Reply #194 on: June 03, 2011, 08:52:08 PM »
Thanks, ninji! I'll be sure to research some puzzles along those lines. Any more suggestions?
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