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  • SevenSkies (New title screen. 1st page updated.)
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Author Topic: SevenSkies (New title screen. 1st page updated.)  (Read 51081 times)

Offline SaiKar

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Re: SevenSkies
« Reply #15 on: September 21, 2009, 11:41:26 PM »
I'm far more concerned about the gameplay things like hit detection and overall fludity of feel rather than maps. Maps can be redrawn in a few minutes, but a good ABS system is worth its weight in gold.
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Offline Hell Angel

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Re: SevenSkies
« Reply #16 on: September 22, 2009, 02:08:05 AM »
Quote from: SaiKar on September 21, 2009, 11:41:26 PM
[...] but a good ABS system is worth its weight in gold.

No way, a good ABS isn't worthless.
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I make musics. You should listen.

Offline SaiKar

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Re: SevenSkies
« Reply #17 on: September 22, 2009, 02:17:28 AM »
Hmph. I see what you did there.

Fine. To run an ABS you need a computer. The lightest laptop in the world weighs 1.7 pounds. 1.7 pounds of gold is worth about $24,902.66. So, in the most ideal situation, you're looking at about 25k. That's a lot of money.

Smartass.
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Offline Hell Angel

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Re: SevenSkies
« Reply #18 on: September 22, 2009, 02:21:17 AM »
Well... An ABS clearly isn't a laptop weighing 1.7 pounds in any way, but okay. An ABS is data, which is either weightless or really ****ing close. I don't know, I'm no computer wiz.

Sorry.
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I make musics. You should listen.

Offline Rahl

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Re: SevenSkies
« Reply #19 on: September 22, 2009, 04:46:29 AM »
I suppose tecnically data would be the amount of wieght it takes to shape the microscopic groves on a hard disk that comprises of the 01010111's that make up the game. So yeah.... Very small.

Anyways... back on topic, good luck Felix.
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Offline fruckert

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Re: SevenSkies
« Reply #20 on: September 22, 2009, 04:52:02 AM »
Don't you mean amount of...force?
Because that wouldn't change the mass of the disk.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Rahl

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Re: SevenSkies
« Reply #21 on: September 22, 2009, 04:58:44 AM »
Small grooves are carved bye lazor, therefore decreasin the wieght by an infintismly small amount.
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Offline fruckert

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Re: SevenSkies
« Reply #22 on: September 22, 2009, 05:05:42 AM »
...no they are stored in a magnetic layer.
:D
If it carved into the disk, it would eventually go through.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Rahl

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Re: SevenSkies
« Reply #23 on: September 22, 2009, 05:23:31 AM »
Well thats basically hw the teacher said it to us, but anyway this is getting way offtopic.
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Offline Hell Angel

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Re: SevenSkies
« Reply #24 on: September 22, 2009, 05:35:30 AM »
You're welcome.

I actually like the screens, somewhat. I have a thing for floating islands. Floating islands and ABSes. Floating islands and ABSes with nameable heroes.

Good luck with it, you.
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Offline Felix-0

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Re: SevenSkies
« Reply #25 on: September 22, 2009, 10:25:21 AM »
~ABS Overhaul~
Overall combat: 76%
Normal attack: 100%
Skills: 68%
Magic: 32%
Muraiko:
Those were training maps, to TEST the ABS, so Saikar wins that round.
Rahl:
X, and Y variables were used in the making of this ABS
Lucifer:
I'm glad you like floating islands, you'll be seeing more.
Dom:
Wait...your still here?
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Hence nothing remains except for our regrets...
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Offline Muraiko

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Re: SevenSkies
« Reply #26 on: September 24, 2009, 11:49:42 AM »
Looks like you're making good progress. Keep it up.

If those maps are just testing areas, then I suppose it really doesn't matter how they look.
But, like graphics and music, maps are just as important. Regardless if the game is an ABS, DBS, or if it's heavy on coding or heavy on graphics, It's still a necessity.
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Offline Felix-0

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Re: SevenSkies
« Reply #27 on: September 24, 2009, 04:27:39 PM »
Quote from: Muraiko on September 24, 2009, 11:49:42 AM
Looks like you're making good progress. Keep it up.

If those maps are just testing areas, then I suppose it really doesn't matter how they look.
But, like graphics and music, maps are just as important. Regardless if the game is an ABS, DBS, or if it's heavy on coding or heavy on graphics, It's still a necessity.
I'm using events and different techniques to add items to maps or make the maps have a more eye pleasing view.
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Hence nothing remains except for our regrets...
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Offline Red Giant

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Re: SevenSkies
« Reply #28 on: September 24, 2009, 04:41:27 PM »
Don't really have an opinion since there isn't much information, but good luck all the same.

The combat looks interesting.
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Offline Felix-0

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Re: SevenSkies
« Reply #29 on: September 24, 2009, 05:28:43 PM »
Quote from: Red Giant on September 24, 2009, 04:41:27 PM
Don't really have an opinion since there isn't much information, but good luck all the same.

The combat looks interesting.

I'm putting special care into teh combat before I choose demo
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Hence nothing remains except for our regrets...
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