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  • Charas-Project »
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  • ~Screenshot Central!
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Author Topic: ~Screenshot Central!  (Read 850907 times)

Offline Momeka

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Re: ~Screenshot Central!
« Reply #510 on: May 13, 2015, 09:54:21 AM »
Looks good, Rider. The title screen is really noisy though. I would go for something more simple.
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Offline Riderx40

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Re: ~Screenshot Central!
« Reply #511 on: May 13, 2015, 11:36:55 AM »
I'm glad that you liked the idea...but i have a question is it good to make the text kinda slow?
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #512 on: May 14, 2015, 03:02:05 PM »
Dunno, hard to say. I always turn up the text speed to fast when playing games. In the end I would probably find it annoying if the text was slow and there was no way of skipping it so it wrote out everything.
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #513 on: May 15, 2015, 04:56:07 AM »
Slow text is very annoying. There are a lot of indie rm games I couldn't stand playing due to the over use of pausing and /. and whatnot.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #514 on: May 16, 2015, 09:10:18 PM »
Right, still haven't gotten around to turning the background black.



But I've finished up switches, and when all switches is active the teleporter activates. Also a very hacked together teleportation effect.

Here's a video of the whole thing

(Also a lot of flashing and stuff, so Fish you probably shouldn't watch it)
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #515 on: May 16, 2015, 10:17:06 PM »
That's awesome
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #516 on: May 16, 2015, 10:28:09 PM »
Looks good to me. I think it is a fine teleportation effect
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #517 on: May 17, 2015, 07:49:11 AM »
Thanks. Next step is to prototype levels in rpgmaker and fix the map exporter to export game objects.
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Offline Moosetroop11

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Re: ~Screenshot Central!
« Reply #518 on: May 17, 2015, 10:41:57 AM »
It's keeewl. Is that how the boulders will move in the final project or are you going to get a bit of movement to them?
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #519 on: May 17, 2015, 11:25:02 AM »
No, they will actually move later. Just haven't gotten around to that yet.
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Offline Pokecat

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Re: ~Screenshot Central!
« Reply #520 on: May 27, 2015, 12:02:07 AM »
A video demo of my project:https://www.youtube.com/watch?v=NTThvHhr3kA
There is a glitch where the quest bubble is left there without the NPC.
No sound on this vid, may need new recorder.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #521 on: July 17, 2015, 09:53:21 PM »
I'm pretty freaking happy that I picked up this game again instead of starting a new project.



Progress report:
I finished writing the map converter for Ogmo editor, so now I can convert the map to C code. Going to have to go in and make it convert to assembly as well since it is a bit friendlier to the gameboys memory. But for now it allows me to test the maps pretty easily the game. Oh and I made the balls move into place instead of snapping.

Next step:
Making maps, which is pretty much the biggest reason I choose to do a game like this. I want to get better at level design. I'll probably build a quick version of the game in rpg maker and prototype the levels there before adding them to game.
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Offline Moosetroop11

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Re: ~Screenshot Central!
« Reply #522 on: July 19, 2015, 09:13:09 PM »
Sweet. Weirdly the thing I look forward to most in this is the sound. You need to have it so when you walk into something the collision sound replaces one of the channels in the music, like in pokemon etc.
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #523 on: July 20, 2015, 05:56:40 AM »
I think momeka is rom hacking so wont that be inevitable? But yeah, there is something about limited audio channels that really drives home the nostalgia factor for me too. It looks great momeka, can't wait to try it out.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #524 on: July 20, 2015, 09:59:52 AM »
Not really romhacking since I'm making it from scratch and not using another game as a base. As for music I'm not really sure what to do about it. I think I figured out how to do it as I gotten example songs to work. But I can't do any music myself, at least not anything that won't drive you mad after a couple of loops :P
Most likely I'm going to try to find someone that can help out with it later.

Small update:

Finished prototyping 25 levels in rpg maker. Going for ten in the game, so I got a bit of a selection to choose from.

Next step:
Going to have to do something about the gameboys sprite limit. It's ten sprites per scanline and since I'm using 16x16 characters they all take up two sprites each. So either sprite flickering or making the balls into tiles when they are not moving.
And should probably create a game thread for this instead of spamming the screenshot thread.
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