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Author Topic: ~Screenshot Central!  (Read 1445054 times)

Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #450 on: March 05, 2015, 05:52:32 PM »
If you're gonna change the trees and stuff you better change the grass and water as well. They kidna stand out now
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Offline A Forgotten Legend

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Re: ~Screenshot Central!
« Reply #451 on: March 05, 2015, 10:11:31 PM »
@Dren
Yeah, I'm going to just try to darken everything as a general rule - I just didn't want to do anything until I decided whether I liked it or not.  The rocks are pretty minimally changed, but it worked well.

I really really like how that looks.  I'll have to check out your topics for it.

@Purp
The grass was changed, the problem there is I don't want to it to be too blank.  Maybe I just should get rid of the darker grass?  The water is on the list.
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #452 on: March 06, 2015, 06:21:20 AM »
Quote from: drenrin2120 on March 05, 2015, 06:55:33 AM
I like it AFL. Bright colors aren't my personal favorite, but it still looks good. Reducing the detail in the tilesets will be a good idea. Did you edit the rocks? I especially like the way those came out.



I started working on animations for character's unique skills. I also started a post about the project on rmn and tumblr.

Love the glowing fade Timber's got going on there! One of my favorite tricks to do with battle animations.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #453 on: March 14, 2015, 05:20:51 PM »
 Title screen
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Offline Zoltar

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Re: ~Screenshot Central!
« Reply #454 on: March 14, 2015, 05:48:59 PM »
Quote from: Momeka on March 14, 2015, 05:20:51 PM
Title screen


How do make such pretty things using so few of colors? :O It's like old school game boy in high def.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #455 on: March 15, 2015, 09:28:07 AM »
Quote from: Zoltar on March 14, 2015, 05:48:59 PM
How do make such pretty things using so few of colors? :O It's like old school game boy in high def.

Thank you, I find it easier working on smaller stuff with a limited number of colors than the other way around actually. And it's a game boy game so nothing really high def about it.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #456 on: March 15, 2015, 02:02:33 PM »
Do you make all the sprites beforehand or do you just hex it up?
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Offline Zoltar

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Re: ~Screenshot Central!
« Reply #457 on: March 15, 2015, 06:27:56 PM »
Quote from: Momeka on March 15, 2015, 09:28:07 AM
Thank you, I find it easier working on smaller stuff with a limited number of colors than the other way around actually. And it's a game boy game so nothing really high def about it.

Your welcome and to me it looks kind of detailed on the skull. Lots of shadow.

Quote from: Prpl_Mage on March 15, 2015, 02:02:33 PM
Do you make all the sprites beforehand or do you just hex it up?

Hex as in a spell? o.O I thought you were only a pretend wizard!
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #458 on: March 15, 2015, 08:02:14 PM »
http://en.wikipedia.org/wiki/Hexadecimal

I'm also kind of curious about that, though. It's not like you can 'import' graphics into a rom... or can you?
« Last Edit: March 15, 2015, 08:06:22 PM by drenrin2120 »
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #459 on: March 15, 2015, 08:50:33 PM »
That is one cool looking title, Red. Reminds me of a certain starting monster from FFT that annoys me when I'm trying to train up my units and don't have many casters or long range types. >.> Darn thing just sits out of range and sends a lightning soul to blast me chipping away at weaker swordsmen and such. Still a cool title though.

Quote from: Zoltar on March 15, 2015, 06:27:56 PM
Hex as in a spell? o.O I thought you were only a pretend wizard!

Shows what you know, youngling. How do you think real wizards hide in plain sight? =p
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #460 on: March 17, 2015, 07:00:52 AM »
Quote from: Zoltar on March 15, 2015, 06:27:56 PM
Hex as in a spell?

Yes.

Quote from: Prpl_Mage on March 15, 2015, 02:02:33 PM
Do you make all the sprites beforehand or do you just hex it up?

For larger images such as the title screen I draw up before hand and run it through a program that hex it up and remove duplicated tiles etc. For sprites and tiles I use an old clunky editor that really sucks. But I have to use it to be able to import all the tiles in their old clunky map editor.
« Last Edit: March 17, 2015, 07:05:00 AM by Momeka »
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #461 on: March 21, 2015, 07:08:11 PM »
Here is some of today's progress.



(I failed with the first gif it's way too sped up)

Made a fade in/out function, animated tiles and a map converter for the Ogmo editor. So yay, no more clunky tools from the 90s.
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #462 on: March 22, 2015, 04:26:00 AM »
It all looks great except I feel the perspective is a bit off with the waterfall. The waterfall itself is fine but the source stream feels odd. It might just be that the waterfall starts up to tall, but it's hard to say.
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Offline Archem

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Re: ~Screenshot Central!
« Reply #463 on: March 22, 2015, 05:13:24 AM »
I agree. Since the waterfall begins from what looks like a foot or two from the wall, it's odd that it hits the water a foot or two away from the wall.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #464 on: March 22, 2015, 10:47:50 AM »
Thanks, guys.

Does this look better?


Otherwise I should probably make a special tile for where the waterfall hits the water.
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