Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • ~Screenshot Central!
« previous next »
  • Print
Pages: 1 ... 28 29 30 31 32 [33] 34 35 36 37 38 ... 58

Author Topic: ~Screenshot Central!  (Read 555373 times)

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,059
  • Just call me Fish.
Re: ~Screenshot Central!
« Reply #480 on: March 15, 2015, 08:50:33 PM »
That is one cool looking title, Red. Reminds me of a certain starting monster from FFT that annoys me when I'm trying to train up my units and don't have many casters or long range types. >.> Darn thing just sits out of range and sends a lightning soul to blast me chipping away at weaker swordsmen and such. Still a cool title though.

Quote from: Zoltar on March 15, 2015, 06:27:56 PM
Hex as in a spell? o.O I thought you were only a pretend wizard!

Shows what you know, youngling. How do you think real wizards hide in plain sight? =p
Logged

Offline Momeka

  • Zealot
  • *
  • Posts: 794
    • Momeka.com
Re: ~Screenshot Central!
« Reply #481 on: March 17, 2015, 07:00:52 AM »
Quote from: Zoltar on March 15, 2015, 06:27:56 PM
Hex as in a spell?

Yes.

Quote from: Prpl_Mage on March 15, 2015, 02:02:33 PM
Do you make all the sprites beforehand or do you just hex it up?

For larger images such as the title screen I draw up before hand and run it through a program that hex it up and remove duplicated tiles etc. For sprites and tiles I use an old clunky editor that really sucks. But I have to use it to be able to import all the tiles in their old clunky map editor.
« Last Edit: March 17, 2015, 07:05:00 AM by Momeka »
Logged
[GB Devlog]    [Game Dump]

Offline Momeka

  • Zealot
  • *
  • Posts: 794
    • Momeka.com
Re: ~Screenshot Central!
« Reply #482 on: March 21, 2015, 07:08:11 PM »
Here is some of today's progress.



(I failed with the first gif it's way too sped up)

Made a fade in/out function, animated tiles and a map converter for the Ogmo editor. So yay, no more clunky tools from the 90s.
Logged
[GB Devlog]    [Game Dump]

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,096
Re: ~Screenshot Central!
« Reply #483 on: March 22, 2015, 04:26:00 AM »
It all looks great except I feel the perspective is a bit off with the waterfall. The waterfall itself is fine but the source stream feels odd. It might just be that the waterfall starts up to tall, but it's hard to say.
Logged

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 14,959
  • I made a fortune in toothpicks, but I lost it all in a fire.
Re: ~Screenshot Central!
« Reply #484 on: March 22, 2015, 05:13:24 AM »
I agree. Since the waterfall begins from what looks like a foot or two from the wall, it's odd that it hits the water a foot or two away from the wall.
Logged

Offline Momeka

  • Zealot
  • *
  • Posts: 794
    • Momeka.com
Re: ~Screenshot Central!
« Reply #485 on: March 22, 2015, 10:47:50 AM »
Thanks, guys.

Does this look better?


Otherwise I should probably make a special tile for where the waterfall hits the water.
Logged
[GB Devlog]    [Game Dump]

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 14,959
  • I made a fortune in toothpicks, but I lost it all in a fire.
Re: ~Screenshot Central!
« Reply #486 on: March 22, 2015, 03:52:18 PM »
It does look like an improvement, but having a splash effect would do wonders.
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,096
Re: ~Screenshot Central!
« Reply #487 on: March 25, 2015, 05:22:51 PM »
Yes, it looks a lot better. Given the 8-bit-ness, I'd say a splash effect would do wonders but isn't necessary.
Logged

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: ~Screenshot Central!
« Reply #488 on: March 25, 2015, 08:15:01 PM »
I think the water is fine. I do see what they saw with the level of the waterfall, but sometimes that it just a difficult thing to tell where its starting vs ending in a 2d picture with a minimalist color style.

I think the railings on the side of the walkway could be raised a pixel or two, to show they are higher than the flooring when they meet the wall/doorway.
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,096
Re: ~Screenshot Central!
« Reply #489 on: March 26, 2015, 02:39:43 AM »
Meis said what I was trying to say about minimalism and the splash effect.



Obviously not a screenshot, but something I've been working on. I don't know if I'll do more than just the mountains and sky. For now, it accomplishes its purpose. I'll post a screenshot of it in use soon.

« Last Edit: March 26, 2015, 04:14:54 AM by drenrin2120 »
Logged

Offline Zoltar

  • ♈♉♊♋♌♍♏♐♑♒♓⛎
  • Acolyte
  • *
  • Posts: 373
  • Gnarly Tubular Ghost Hunting Machine.
Re: ~Screenshot Central!
« Reply #490 on: March 26, 2015, 06:56:13 PM »
Quote from: drenrin2120 on March 26, 2015, 02:39:43 AM
Meis said what I was trying to say about minimalism and the splash effect.



Obviously not a screenshot, but something I've been working on. I don't know if I'll do more than just the mountains and sky. For now, it accomplishes its purpose. I'll post a screenshot of it in use soon.

Wowiewow. That's purty!  :o
Logged

⚳⚴⚵⚶☊⚷⚹⚺⚼⛋☊☋⚜☿☽♃♅♆♄⚝⚜
EVERABODY CONGA~

Offline A Forgotten Legend

  • Your neighborhood box of colors
  • Royal
  • *
  • Posts: 4,416
    • Website
Re: ~Screenshot Central!
« Reply #491 on: March 31, 2015, 03:19:33 AM »
@Dren
I agree that it looks fine as is without anything else.


I haven't really worked on this as much as I had hoped to lately, but is this a little better?

« Last Edit: March 31, 2015, 03:28:45 AM by A Forgotten Legend »
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,501
  • The Administrator Mage
    • Check out our itch website
Re: ~Screenshot Central!
« Reply #492 on: March 31, 2015, 06:17:52 AM »
The new stuff looks good but I preferred the old trees. That shading really worked for me.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was 6 years ago!

Offline Zoltar

  • ♈♉♊♋♌♍♏♐♑♒♓⛎
  • Acolyte
  • *
  • Posts: 373
  • Gnarly Tubular Ghost Hunting Machine.
Re: ~Screenshot Central!
« Reply #493 on: April 01, 2015, 02:48:01 AM »


I took a leaf out of Felix-0's book and made my own monsters sprites for your first encounter with Geists, when Terra rescues you and you first learn
about your abilities as a Shaman. I know it's not as cool and smooth as his but at least it's mine.  ;)
Logged

⚳⚴⚵⚶☊⚷⚹⚺⚼⛋☊☋⚜☿☽♃♅♆♄⚝⚜
EVERABODY CONGA~

Offline A Forgotten Legend

  • Your neighborhood box of colors
  • Royal
  • *
  • Posts: 4,416
    • Website
Re: ~Screenshot Central!
« Reply #494 on: April 01, 2015, 03:36:56 AM »
Quote from: Prpl_Mage on March 31, 2015, 06:17:52 AM
The new stuff looks good but I preferred the old trees. That shading really worked for me.

Do you think the colors on the old trees would look okay against the darker shades I put in the rest of the set?  Maybe just darkening slightly instead of getting rid of the third shade could work.  I'm worried it'll be too bright for the theme of the project I've got going.  (Which reminds me that I need to darken the shades on the characters too - oops)

[EDIT:
Ran into some problems with using the dark outline for everything when it came to working on cliffs.  I found a decent work around by putting empty tiles with just a black line to clean up edges, but I'm not sold on the look.  I used the color scheme from the rock in the chipset for the colors.
[spoiler][/spoiler]

You can see the tiles I still have left to work on, but I'm not worried about those - so I probably won't keep posting about this set.]

@Zoltar Working on your own enemy sprites is a daunting task!  Even if they don't look the best, as long as they're consistent they'll look better as a set!
« Last Edit: April 02, 2015, 04:56:39 AM by A Forgotten Legend »
Logged

  • Print
Pages: 1 ... 28 29 30 31 32 [33] 34 35 36 37 38 ... 58
« previous next »
  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • ~Screenshot Central!
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum