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Author Topic: ~Screenshot Central!  (Read 843150 times)

Offline Momeka

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Re: ~Screenshot Central!
« Reply #720 on: March 12, 2017, 09:03:33 AM »
Quote from: Archem on March 11, 2017, 07:15:17 PM
Never been a fan of that combat system.

Yeah, I'm expecting a few people will be turned off by it.
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Offline zuhane

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Re: ~Screenshot Central!
« Reply #721 on: March 12, 2017, 03:07:21 PM »
Do you automatically lock into a punching contest or can you bump into them once to exchange hits?

I've always preferred the latter as it gives the player a bit more agency!
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #722 on: March 16, 2017, 10:22:34 PM »
You're locked into the combat. You can run away but that will restore the enemies health. If you attack a too strong enemy you will just take a hearts damaged and get knocked back a couple of tiles.

Starting zone:
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Offline Zoltar

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Re: ~Screenshot Central!
« Reply #723 on: March 19, 2017, 04:32:32 PM »
Quote from: Momeka on March 11, 2017, 03:57:55 PM
Is this better?



Also got started on combat, it will all be automatic by walking into enemies à la "For the frog the bell tolls". It still need a bunch of work, want the characters to be animated as well. Maybe also some floating damage numbers.

I love the skull in that sand wall! That is very creepy cite. Would mind if I studied the layering and tried to replicate the effect?
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Offline A Forgotten Legend

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Re: ~Screenshot Central!
« Reply #724 on: March 19, 2017, 06:44:46 PM »
Basically re-acclimating myself to rpg maker, and have spent most of my time updating my chipset and tweaking it.  Takes a lot longer then I remember!  I may have posted a shot of this set before, but I'm too lazy to look and I did a lot of work on it since then.



The chipset is a combination of heavy Secret of Mana edits from tiles I ripped, a couple tiles from a game I can't remember, and some original sprite work.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #725 on: March 20, 2017, 05:07:58 PM »
Quote from: A Forgotten Legend on March 19, 2017, 06:44:46 PM


Nice to see someone else posting in this thread. I like it, AFL, you managed to make everything fit together nicely.

Quote from: Zoltar on March 19, 2017, 04:32:32 PM
I love the skull in that sand wall! That is very creepy cite. Would mind if I studied the layering and tried to replicate the effect?

Feel free to do what you want. Here is the chipset if you want to play around with it
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Offline Donut

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Re: ~Screenshot Central!
« Reply #726 on: March 22, 2017, 02:32:00 PM »
Nice AFL. I suspect the other game to be a Lufia (colors especially reminds me of the GB one)?

@Momeka: I really like what you're going into. I've suscribed to your RMN page, I love what you've done with all the menus, and the accessibility especially. Looking forward to try that once you get a release.

I've myself just been making the puzzles for THW, I've got about 10 rooms ready now, and there's another 70 to be done. I didn't remember puzzles to be that complicated to do, or maybe I just run out of ideas ahah. So far I have spikes, switches, water, doors & keys, boulders, hidden walls. All with that chess-moves in mind. While testing for the rooms, I also realised the HUD was occulting a big part of the lower screen (especially since my maps are all 20x15, probably I will make bigger puzzles at some point?) so I remade it. Here, have two screens of two puzzle rooms with the new HUD


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Offline Zoltar

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Re: ~Screenshot Central!
« Reply #727 on: March 22, 2017, 05:10:21 PM »
The 2003 is mondo bad at HUDs. The MV and VX generation are fixing that slowly but they are so expensive! I'm thankful my game doesn't need them other than a quick name block so you know which district you are walking around.

Quote
 
Feel free to do what you want. Here is the chipset if you want to play around with it 

Thanks, Momo! I'm going to try adding that skull wall to my Ether maps because the Ether tunnels are supposed to be a realm if spirits but the tiles I have look more like diseased floating islands.  _sweat_
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #728 on: March 23, 2017, 08:45:49 AM »
Thanks Donut, I'm following Whale on RMN as well. Looking forward to see it's progress and to get to play it. I really like the one bit style, it's not the easiest thing to get readable but you done a good of it.
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Offline A Forgotten Legend

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Re: ~Screenshot Central!
« Reply #729 on: March 25, 2017, 01:19:07 AM »
Quote from: Donut on March 22, 2017, 02:32:00 PM
Nice AFL. I suspect the other game to be a Lufia (colors especially reminds me of the GB one)?

I took a look, and I don't think so.  I might have actually got rid of anything that was derived from another game.

I feel weird posting my screens because they don't look nearly as good as the ones posted above - but I guess that's what this thread is for!



I'm trying to figure out where to go with the color scheme in the wall art.  Should I take the colors from the sprite or find an in-between?  It just looks like too much of a contrast at the moment.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #730 on: March 25, 2017, 07:44:23 AM »
Quote from: A Forgotten Legend on March 25, 2017, 01:19:07 AM


I'm trying to figure out where to go with the color scheme in the wall art.  Should I take the colors from the sprite or find an in-between?  It just looks like too much of a contrast at the moment.

I think you need some lower saturation, especially with the black outlines against them
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Offline Zoltar

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Re: ~Screenshot Central!
« Reply #731 on: March 26, 2017, 06:16:50 PM »
Quote from: A Forgotten Legend  =topic=27493.msg392499#msg392499 date=1490404747


That looks mondo neat!  The posters are so bright and vibrant despite the dank of the cave. The style of the charaset itself is also very original and dynamic looking.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #732 on: March 27, 2017, 07:22:50 AM »
Quote from: A Forgotten Legend on March 25, 2017, 01:19:07 AM
I feel weird posting my screens because they don't look nearly as good as the ones posted above - but I guess that's what this thread is for! 

No no that's not true, your screens look nice really good! You make a very neat use of the chipset.


For your new screen, As Prpl suggest, you should make them less bright, because they drag the eyes of the player a bit too much. Except if you want it to stand out for a very good reason (plot related or something), you should decrease the saturation a bit.

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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #733 on: April 02, 2017, 05:25:09 AM »


So some of you might remember "Misadventures of Jet and David"? Well I've been re-working that on my DA a little at a time. Mostly just gender flipped the heroes and toned down their power sets, gave Bob real muscles and oh yeah created my own system 1 that's a little matrix styled and re-worked my maps. Added some real doors instead of those two bit bars I was using before. -_-; OOoh so ugly. Took the secruity gaurd out of the room where the Prisoners are and added a door in it's place. Oh you might also notice a little thing with the facset showing the name instead of the message panel. Did that to be lazy I'll admit! XD
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #734 on: April 02, 2017, 07:25:50 AM »
Quote from: Fisherson on April 02, 2017, 05:25:09 AM
Oh you might also notice a little thing with the facset showing the name instead of the message panel. Did that to be lazy I'll admit! XD

That's actually quite clever
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