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Author Topic: Games Who's WHOLE PLOT You'd Love to Change.  (Read 20779 times)

Offline Fisherson

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Games Who's WHOLE PLOT You'd Love to Change.
« on: January 02, 2015, 08:00:38 PM »
Okay I watched the Crisis Core Movie (collection of all the screen shots) and even read up on most of the characters and i have say? I love it....till it gets to Genesis VS Angeal VS Sephiroth. Seriously that whole scene messes up everything I loved about the plot and the characters. I mean I can see why Genesis goes beserk and basically gives Sephiroth his idea to kill the Life Stream with a giant meteor, but why does Angeal also have to go beserK?? >-<;; "I have wings! I'm a monster!!" *Rolls eyes* Moron! They aren't even black or sinister or anything! In fact if not for the fact if one had sprouted on the other shoulder he'd have been the first to really look like his name sake. <_<; But even if he went beserk WHY attack Zack his best friend and sorta pupil?? @-@ Thinking on this it made me wonder what would happen if I changed that scene? Why the game might not have made me so sad! =D So I got to wondering if anybody else had a moment like this in gaming? Also HOW would you change it for the better? Me I can list it for ya:

*Genesis only one who goes beserk.
*More playable characters, in particullar new female characters.
*Ditch that lame slots-type-battle system @-@ Stupid idea if there was one. Just use a nice revamped Limit Break!

That's it. That's all I think Crisis Core would need to be a better RPG.
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Offline drenrin2120

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #1 on: January 04, 2015, 11:28:14 AM »
JRPGs have that tendency of starting out really promising and then quickly preceding to jump off a cliff.
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Offline zuhane

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #2 on: January 04, 2015, 03:26:17 PM »
I'd love to see Bioshock's plot placed into Mario Kart. Try and make sense of that if you can. Wahahahahahahahahahahaha
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Offline SaiKar

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #3 on: January 04, 2015, 09:08:59 PM »
Quote from: zuhane on January 04, 2015, 03:26:17 PM
I'd love to see Bioshock's plot placed into Mario Kart. Try and make sense of that if you can. Wahahahahahahahahahahaha
Most of those plasmids would work really well as track items!
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Offline zuhane

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #4 on: January 04, 2015, 09:25:37 PM »
Imagine crashing in a plane whilst all riding adorable little go-karts, then driving through the plane wreckage and into Rapture, watching all the terrifying cutscenes and playing the game as normal, racing around Rapture and collecting audio tracks that had absolutely nothing to do with Mario Kart. It'd be a hilarious disaster with no contextual sense.

I'd just blue shell Fontaine and have the whole thing over and done with tbf.
« Last Edit: January 04, 2015, 09:27:59 PM by zuhane »
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Offline SaiKar

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #5 on: January 04, 2015, 09:28:54 PM »
Is it bad that I want to play this now? Because that sounds *awesome*
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Offline zuhane

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #6 on: January 04, 2015, 09:30:50 PM »
It'd certainly take all the foreboding and dread right out of the game haha!

Heavy Rain with Tetris' storyline would be nice too...
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Offline Apex

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #7 on: January 05, 2015, 12:56:39 AM »
Speaking of JRPGs with stories that jump off cliffs...

I'd like to change the ending of Final Fantasy IX. Seriously, the 3rd and 4th discs just took a turn for the stupid and incoherent. I know the final boss literally popping out of the woodworks was a throw back to older RPGs, but I don't think it suited the game at all, so I'd love to see a different final boss that made ANY sense.
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Offline Rahl

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #8 on: January 05, 2015, 02:05:12 AM »
For me it would be Final Fantasy 13, I would change it so that the plot actually makes sense at all. That and give is the battle system of 4,5,6,7,8,9, but I mean that could be said of all Final Fantasies with post-9 syndrome. FF12 was pretty good, but where 13 was pretty bad, 15 is going to be an absolute train wreck. Why cant we have a throwback to the old battle system with more of a focus on story...
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Offline Cerebus

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #9 on: January 05, 2015, 06:02:35 AM »
But, the graphics and complex systems!
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Offline Dr. Ace

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #10 on: January 05, 2015, 05:01:05 PM »
Dark Cloud. Fun gameplay, but the story makes me cringe on so many levels.
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Offline Archem

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #11 on: January 05, 2015, 06:34:37 PM »
Battlefield 3 and 4. I know, Battlefield isn't for the singleplayer, but after the kooky and honestly quite fun campaigns from the Bad Company series, the shift to Call of Duty-esque military action with hokey stories full of inconsistencies and stupid character motives really made them a less fun experience. Seriously, there's a part in 3 where the main character (you) finds a Russian soldier who has claimed to be on your side (he actually has, but you don't know that). He convinces you within the span of twenty seconds that he's here to help save the world. Your squad leader then comes in, sees the Russian, and tells you to kill him. The story insists that you should kill your squad leader instead, because that's how you save the world. If you don't, then your squad leader kills you and the Russian.

What the hell. BF4 isn't much better.
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Offline Prpl_Mage

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #12 on: January 06, 2015, 04:43:42 PM »
Okay, FF12 wasn't okay. How many times do I need to point this out? If people were unhappy with FFIXs ending then the only reason why FF12 hasn't had as many complains is that everyone got bored of the game that they didn't finish.

FF12s ending is pretty much this:
"errhm... go to this stupid 100 level tower and find the doctor" >
"omg I'm a ****ing crazy doctor, have a random esper battle and watch the black guy suicide to save everyone" >
"death star airship approaches a city that the empire already controls and they call it bahamuth" >
"watch stupid airship dogfight that reminds a lot of star wars" >
"board ship and fight the only cool character in the game" >
"fight the less cool nemesis" >
"watch him digimorph into megakabuterivayne" >
"survive doing nothing for 15-40 minutes as your characters are doing everything on their own as in the rest of the game" >
"The ghostly ancient is still alive but the game is over, now look as Vaan is a sky pirate, pew pew"

FFXIIIs story was good compared to the sequels. And they are all about not being able to escape fate pretty much. Determinism at its' best.

Crisis core manages to be a pretty good game considering the expectations. But the battle system fades in comparison to Kingdom Hearts birth by sleep. However, the game did a great story since I already knew what would happen to Zack so they threw in a bunch of things that made you go "awww, but he won't be alive to see that". But yes, the inclusion of Angeal and Genesis out of nowhere was a bit odd. But just go ahead and watch a "let's play FF7 Dirge of Cerberus " and you'll be kinda cool with them all of a sudden.

Dark Cloud (assuming the first one) had brilliant gameplay, I don't know how many hours I spent on that game. Such a shame my ps2 is teh broken. But yes the story is kinda odd, on many levels. On all levels. Did you have a Falcor looking dragon? Can't remember, was there any point to the slingshotting catgirl or the genie? Can't remember that either... What's up with the axe kid with a bearpelt on his face? I donno, Did I find the jetpack moonbunny hilarious? Yes I did. That ending was kinda crap, although the final dungeon letting you see past events was kinda cool.

Also, I'm surprised no one has mentioned Xenogears. That game had the worst endings ever. The entire second disc was rushed so you just get explanations of why you are fighting a certain boss at a certain place instead. So you don't even play through all of the plot twists, they are explained to you. Such a shame, the game was nice.

Another one. Xenoblade chronicles (not related to the above). I seem to be one of the only ones who aren't happy with the plottwist at the end. Or neither of the plot twists at the end. It made no sense and felt like the original storywriter had a heartattack and had to be replaced.
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Offline Dr. Ace

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #13 on: January 06, 2015, 05:54:02 PM »
The first Dark Cloud, yes. I've put about 22 hours into the game and it's quite fun. I wouldn't even say the story is odd, it's just plain bad. The Dark Genie awakes and destroys all the villages on the world. Well, that's boring. Why? I dunno, they never explain (so far). Hell, it took 15 hours before I got a glimpse of our main baddie after the intro and it was only thirty seconds in an optional cinematic. As for the rest, you get the main basic of basic stories and settings. It doesn't take away from the gameplay, but goddamn the story is cringe. The worst part was where they took a boat to fly to the moon. Oh god. Or that the hero of one of the towns you visits just so happens to be the father of the main character that he never knew.
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Offline Rahl

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Re: Games Who's WHOLE PLOT You'd Love to Change.
« Reply #14 on: January 06, 2015, 07:53:08 PM »
Well I said earlier that I loved FF8's battle system and I truly do, but I do have to mention that the ending is probably the worst of any game I can think of, and not because of just how poorly it ended but because of how amazing the rest of the game was that made it just so terrible. I would have to say of all the games I've seen so far FF8 is the one that I would change the most, right now I've just made up a different one and forced myself to believe the real one never even happened.
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