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  • Charas Chain Game 4 Official Thread (Complete)
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Author Topic: Charas Chain Game 4 Official Thread (Complete)  (Read 226705 times)

Offline DragonBlaze

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Re: Charas Chain Game 4 Official Thread
« Reply #120 on: July 17, 2015, 05:42:59 PM »
Woot! I'll actually work on my chapter this time around. I'll start playing through the game tomorrow. Now I just need to find my rm2k3 installer...

BTW, I have absolutely no details on what this game is about or like, so I'm super excited to play through it!
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Offline DragonBlaze

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Re: Charas Chain Game 4 Official Thread
« Reply #121 on: July 19, 2015, 05:12:44 PM »
Alright I just finished playing through the game! It took a little while because there were a fair amount of bugs that caused me to quit, fix an issue, and then replay scenes <.<

I have a pretty good idea of what I want to do with my chapter. Does anyone have, or can anyone make, a top down image of the Jewel around the same size as the side view image? I have a case of monster to drink and I'm going to attempt to make an epic mini game in a few days that will push the limits of the rm2k3 engine.

Edit: The base for my pixel/vector based space combat system is complete, but god damn, trying to convert normal programming functions to rm2k3 scripts is like trying to paint the Mona Lisa with a paint ball gun...

« Last Edit: July 20, 2015, 06:03:53 AM by DragonBlaze »
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Offline Prpl_Mage

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Re: Charas Chain Game 4 Official Thread
« Reply #122 on: July 20, 2015, 07:59:45 AM »
I'll fix it for you, is it the same as the one I made or has there been alterations to the design yet?

Also, do you want it to have the same size as in precise measurements or is it okay if it deviates some. I'm thinking that it will be just as long but might become a bit broader.
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Offline Prpl_Mage

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Re: Charas Chain Game 4 Official Thread
« Reply #123 on: July 20, 2015, 04:45:42 PM »
Finished kinda quickly, sounded like you were almost done with the programming. Feel free to make edits to it, it just tried to keep it as close to the original picture's size.
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Offline DragonBlaze

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Re: Charas Chain Game 4 Official Thread
« Reply #124 on: July 20, 2015, 04:50:52 PM »
Quote from: Prpl_Mage on July 20, 2015, 07:59:45 AM
I'll fix it for you, is it the same as the one I made or has there been alterations to the design yet?

Also, do you want it to have the same size as in precise measurements or is it okay if it deviates some. I'm thinking that it will be just as long but might become a bit broader.

[spoiler]
There haven't been any modifications yet, but since I'm going to add weapons to the ship, you can modify the ship to reflect that.
[/spoiler]

It's fine if it deviates. I think I will have a completely top down view, and if the ship turns left or right, I would just rotate the top down view 25% or something.

Update: Wow you posted that as I was replying. Looks good! I still have a few days of programming left, but I got the hard part and the basics complete.
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Offline Prpl_Mage

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Re: Charas Chain Game 4 Official Thread
« Reply #125 on: July 20, 2015, 05:35:37 PM »
Glad you like it, let me know if you need anything else.
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Offline Moosetroop11

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Re: Charas Chain Game 4 Official Thread
« Reply #126 on: July 21, 2015, 09:19:56 PM »
This chain game is grrreeat.
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Offline Dr. Ace

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Re: Charas Chain Game 4 Official Thread
« Reply #127 on: July 22, 2015, 10:12:11 AM »
It's going to take a almost year from start until it's done right? We're halfway down the list and 5 months passed.
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Offline Prpl_Mage

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Re: Charas Chain Game 4 Official Thread
« Reply #128 on: July 22, 2015, 04:34:36 PM »
Well there are only 2 more chapters planned so far. So it might not end up being 10 chapters.
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Offline Fisherson

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Re: Charas Chain Game 4 Official Thread
« Reply #129 on: July 23, 2015, 06:23:09 PM »
Personally I've never seen the point in rushing just as fast as you possibly can to fix a chain game. =/ Seems it's mostly us who really appreciates all the work we put in is well us why don't we just take our time and do all we want to do? Honestly some of my favorite indie games take years and end up being amazing after all that wait. I mean even main stream games take years, and years and get cancelled then picked up and take more years and we MAY get quality. I know if you guys weren't rushed the game would benefit. I dunno maybe that's just my delusional self.
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Offline Moosetroop11

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Re: Charas Chain Game 4 Official Thread
« Reply #130 on: July 24, 2015, 12:31:00 AM »
Well the key philosophy here is not 'get the game as quickly as possible' but rather 'deadlines are good for game development'.

If you're given two months to do something, you end up doing almost the same amount of work as if you were given two days, usually.
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Offline DragonBlaze

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Re: Charas Chain Game 4 Official Thread
« Reply #131 on: July 24, 2015, 02:53:43 AM »
Pretty sure this happens with every chain game we make. The only time I use rm2k3 is when I work on a chain game, so it's kind of nice not to just try to rush through it in a week.

A quick update on my chapter. I typically don't have much time on week nights to do much, but I got a lot done when I first got the game last weekend, and I plan to finish my mini game this next weekend. Unfortunately I'm traveling to New York for work Tuesday through Friday night, but I want to wrap up everything and pass the game on within a week when I get back.
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Offline Prpl_Mage

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Re: Charas Chain Game 4 Official Thread
« Reply #132 on: July 24, 2015, 07:25:28 AM »
Quote from: Fisherson on July 23, 2015, 06:23:09 PM
I mean even main stream games take years, and years and get cancelled then picked up and take more years and we MAY get quality. I know if you guys weren't rushed the game would benefit. I dunno maybe that's just my delusional self.
Most of the time there is a game with great potential, but then the progress slows to a stop for different reasons and then the game is cancelled.

As students in school what assignment did the we put the most effort into? The paper that was due in 2 months or the paper that you had to 5 days to finish? As Moose mentioned, the longer you give someone to do something, the more postponing it will be since people feel like "Eh, no rush I have plenty of time".
And in the case of a chaingame, well if one person don't finish, the other peoples' turn will come later and interest will be lost.

And that's great DB, you haven't had the chapter for a long time but it's nice to hear you're making such progress.
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Offline Prpl_Mage

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Re: Charas Chain Game 4 Official Thread
« Reply #133 on: August 04, 2015, 07:12:19 AM »
I think it's time for a progress update right?
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Offline DragonBlaze

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Re: Charas Chain Game 4 Official Thread
« Reply #134 on: August 04, 2015, 05:37:59 PM »
So my progress update... Well things are pretty awesome right now, but they've been moving painfully slow. I'm almost done with mapping, but I plan for the majority of my chapter to use the new system I'm working on. In terms of the new system, I just have to finish up the AI and set up two more levels. Rm2k3 has the worst coding experience ever, and if you make one mistake, it's hard to find.

JavaScript for example:
var x,y,det,A1,B1,C1,A2,B2,C2;
A1 = e1.y2 - e1.y1;
B1 = e1.x1 - e1.x2;
C1 = A1*e1.x1 + B1*e1.y1;
A2 = e2.y2 - e2.y1;
B2 = e2.x1 - e2.x2;
C2 = A2*e2.x1 + B2*e2.y1;
det = A1*B2 - A2*B1;
if (det != 0) {
  x = (B2*C1 - B1*C2)/det;
  y = (A1*C2 - A2*c1)/det;
}
return Math.min(e1.x1,e1.x2) <= x <=  Math.max(e1.x1,e1.x2) &&  Math.min(e1.y1,e1.y2) <= y <=  Math.max(e1.y1,e1.y2) &&  Math.min(e2.x1,e2.x2) <= x <=  Math.max(e2.x1,e2.x2) &&  Math.min(e2.y1,e2.y2) <= y <=  Math.max(e2.y1,e2.y2);

In rm2k3 (this looks much prettier since I use names instead of just variable numbers)...
Intersect OFF
variableIndex = currentShot;
variableIndex * statsPerShot;
variableIndex + shotOffset;
variableIndex + xPosOffset;
temp1XPos = value stored in index (variableIndex);
variableIndex = currentShot;
variableIndex * statsPerShot;
variableIndex + shotOffset;
variableIndex + yPosOffset;
temp1YPos = value stored in index (variableIndex);
variableIndex = currentShot;
variableIndex * statsPerShot;
variableIndex + shotOffset;
variableIndex + xVelOffset;
temp1XVel = value stored in index (variableIndex);
variableIndex = currentShot;
variableIndex * statsPerShot;
variableIndex + shotOffset;
variableIndex + yVelOffset;
temp1YVel = value stored in index (variableIndex);
variableIndex = currentEntity;
variableIndex * statsPerEntity;
variableIndex + entityOffset;
variableIndex + xPosOffset;
temp2XPos = value stored in index (variableIndex);
variableIndex = currentEntity;
variableIndex * statsPerEntity;
variableIndex + entityOffset;
variableIndex + yPosOffset;
temp2YPos = value stored in index (variableIndex);
variableIndex = currentEntity;
variableIndex * statsPerEntity;
variableIndex + entityOffset;
variableIndex + xVelOffset;
temp2XVel = value stored in index (variableIndex);
variableIndex = currentEntity;
variableIndex * statsPerEntity;
variableIndex + entityOffset;
variableIndex + yVelOffset;
temp2YVel = value stored in index (variableIndex);
A1 = temp1YVel
B1 = temp1XVel
B1 * -1
C1 = A1
C1 * temp1Xpos
temp1 = B1
temp1 * temp1Ypos
C1 - temp1
A2 = temp2YVel
B2 = temp2XVel
B2 * -1
C2 = A2
C2 * temp2Xpos
temp1 = B2
temp1 * temp2Ypos
C2 - temp1
det = A1
det * B2
temp1 = A2
temp1 * B1
det - temp1
if (det != 0 {
x = B2
x * C1
temp1 = B1
temp1 * C2
x - temp1
x / det
y = A1
y * C2
temp1 = A2
temp1 * C1
y - temp1
y / det
temp1 = temp1XPos
temp2 = temp1XPos
if (temp1XVel > 0) {
 temp2 + temp1Xvel
}
else {
 temp1 - temp1Xvel
}
if (x >= temp1) {
 if (x <= temp2) {
  temp1 = temp1YPos
  temp2 = temp1YPos
  if (temp1YVel > 0) {
   temp2 + temp1Yvel
  }
  else {
   temp1 - temp1Yvel
  }
  if (y >= temp1) {
   if (y <= temp2) {
    temp1 = temp2XPos
    temp2 = temp2XPos
    if (temp2XVel > 0) {
     temp2 + temp2Xvel
    }
    else {
     temp1 - temp2Xvel
    }
    if (x >= temp1) {
     if (x <= temp2) {
      temp1 = temp2YPos
      temp2 = temp2YPos
      if (temp2YVel > 0) {
       temp2 + temp2Yvel
      }
      else {
       temp1 - temp2Yvel
      }
      if (y >= temp1) {
      if (y <= temp2) {
       Intersect ON
     }
    }
   }
  }
 }
}
}

I'm going to include a puzzle/quiz that involves looking at code, so I hope you were paying attention hehe.
« Last Edit: August 04, 2015, 05:59:15 PM by DragonBlaze »
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

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