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Author Topic: Kuest  (Read 56573 times)

Offline Momeka

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Kuest
« on: June 11, 2018, 10:46:12 AM »
So there was this event thing on rpgmaker.net to make a dumb game in 11 hours. So decided to give it a try, ended up spending 10 hours and 43 minutes on it and had to cut some stuff that I had planned, but the end result is: Kuest


It's a dungeon crawler where you have to save some priests from a dragon. Collect loot and decide what you should carry with you and leave behind as you only have two slots. At the moment the game is pretty unbalanced, didn't really have time to playtest that much. The end boss is way too easy and the game is probably unbeatable if you go with an intelligence based build.

Thinking of putting in some extra hours and make an updated version that's a bit more balanced and add some stuff I had to cut. But until then, feedback would be appreciated.

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Offline Prpl_Mage

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Re: Kuest
« Reply #1 on: June 11, 2018, 07:45:32 PM »
Can't try it atm but love the style, also a neat idea with the weapons. Although it probably wouldv'e worked better in a more actiony setting.
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Offline codeamur

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Re: Kuest
« Reply #2 on: June 12, 2018, 01:11:49 AM »
Definitely following this thread.  Once I am done with MoSV, I am so giving this a shot.  It looks really fun.
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Offline Moosetroop11

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Re: Kuest
« Reply #3 on: June 13, 2018, 12:04:57 AM »
Looks fantastic for the time spent!

What do you code in? Suddenly had an idea... If you made the framework for a randomised dungeon crawler like this, we could all take the code and add randomised content and make something that was very cool and different every time...
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Offline Fisherson

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Re: Kuest
« Reply #4 on: June 13, 2018, 01:44:25 AM »
Dude that looks retro and tight! I'm gonna give it a go!
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Offline Zoltar

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Re: Kuest
« Reply #5 on: June 13, 2018, 03:32:32 AM »
This is mondo coolio! How can you go into a game challenge to make a square game and come out with this gnarly schweet looking thing?
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Offline Momeka

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Re: Kuest
« Reply #6 on: June 13, 2018, 06:43:42 AM »
Quote from: codeamur on June 12, 2018, 01:11:49 AM
Definitely following this thread.  Once I am done with MoSV, I am so giving this a shot.  It looks really fun.

Cool, let me know what you think.


Quote from: Moosetroop11 on June 13, 2018, 12:04:57 AM
Looks fantastic for the time spent!

What do you code in? Suddenly had an idea... If you made the framework for a randomised dungeon crawler like this, we could all take the code and add randomised content and make something that was very cool and different every time...

Thanks! It's just rpg maker 2003. I like that idea, but I would probably have to redo the game in something else to make it more feasible.

Quote from: Zoltar on June 13, 2018, 03:32:32 AM
This is mondo coolio! How can you go into a game challenge to make a square game and come out with this gnarly schweet looking thing?

Thanks. Dunno, you sit down, make game. Sitting down is optional though, you can stand as well.
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Offline Donut

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Re: Kuest
« Reply #7 on: June 13, 2018, 11:25:47 AM »
Looking great!
I loved all of your games so far, I'm sure this one won't be an exception. Downloading and playing tonight :D
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Offline codeamur

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Re: Kuest
« Reply #8 on: June 16, 2018, 02:42:47 AM »
i just wOkay, so as promised, I would try this game.  I just want you to know, it reminds me of the old days of computer games.  Meaning...  I LOVED IT!!!  If you decide to come up with a sequel, let me know because I am so in.  I love these retro style games.  The graphics, the sfx, everything.  They are not super complicated like my arch nemesis the toaster, and yet not simple to play.  This is the kind of stuff I knew as a child, and seeing them again brings me... feelings of some kind.  You have paws up from me.
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Offline Donut

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Re: Kuest
« Reply #9 on: June 18, 2018, 09:21:17 AM »
Quote from: Momeka on June 11, 2018, 10:46:12 AM
The end boss is way too easy and the game is probably unbeatable if you go with an intelligence based build.

It is not. Ok I didn't go FULL intelligence because you said it'd be unbeatable, but my intelligence was the highest and it was ok.
I should try a full intelligence one next.
Great game otherwise. It's pretty well balanced for a game made in such a short amount of time, I've seen much worse.
I should start doing game jams, maybe I'll actually finish a second game for good then  ;D
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Offline Momeka

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Re: Kuest
« Reply #10 on: June 21, 2018, 08:10:48 PM »
Thanks for the feedback, guys.

Quote from: Donut on June 18, 2018, 09:21:17 AM
I should start doing game jams, maybe I'll actually finish a second game for good then  ;D

Jams are great (except when it's really stressful)! Good for testing quick throwaway ideas and see what sticks.


I'm working on an updated version. It won't really be a sequel but it will have some fixes and additional content. Been working a bit on the title screen today:
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Offline Prpl_Mage

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Re: Kuest
« Reply #11 on: June 24, 2018, 09:34:59 PM »
I love the title screen thingy, but it looks a bit too fancy for the style of the game.
Maybe you plan to update the graphics in the new version though so don't mind me.
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Offline Momeka

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Re: Kuest
« Reply #12 on: June 27, 2018, 03:14:47 PM »
Yeah, I'm changing up the game a lot. Remaking the graphics style to one I like working with more, changing some systems and adding some new.

Still very wip, but it will look something like this:

« Last Edit: June 27, 2018, 03:39:08 PM by Momeka »
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Offline codeamur

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Re: Kuest
« Reply #13 on: June 27, 2018, 10:48:59 PM »
Whoa!  There is a lot of improvement here.  When it is done, I will play this new version once you send the link.
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Offline Donut

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Re: Kuest
« Reply #14 on: June 28, 2018, 09:00:05 AM »
Nice looking for sure!
You always make awesome HUDS, graphics and systems :D
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