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Author Topic: Chain game ideas and discussion 2022-20??  (Read 63818 times)

Offline Moosetroop11

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Re: Chain game ideas and discussion 2022-20??
« Reply #120 on: September 11, 2023, 10:41:04 AM »
Yeah this looks cool : )
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Offline Momeka

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Re: Chain game ideas and discussion 2022-20??
« Reply #121 on: September 16, 2023, 04:37:01 PM »
I went with a FF-1 approach where you create the whole party up front by selecting classes. So the game might not lend itself to be that  "character" driven when it comes to the story since we don't know what will be in the party really. I hope that's okay with everyone.
I tried to make it as easy as possible to add new classes so we can expand on it as we go. But there's a handful of events that will need to be expanded when doing it, but I'll write a guide for it once I'm finished.


(Ignore spelling mistakes, I'll fix later :|)

Anyway, that was the most complicated and pretty much only system I had planned. So I'm going to move on to doing the actual chapter now.
« Last Edit: September 16, 2023, 04:49:36 PM by Momeka »
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Offline Prpl_Mage

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Re: Chain game ideas and discussion 2022-20??
« Reply #122 on: September 19, 2023, 08:39:02 PM »
That looks great.

I was about to say that completing tasks could unlock additonal classes, but I have no idea how to do that aside from doing it like the old NES password loads.
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Offline Moosetroop11

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Re: Chain game ideas and discussion 2022-20??
« Reply #123 on: September 21, 2023, 08:34:17 AM »
I like it, it gives the game a particular feel (though it does limit the options of the people doing the following parts). If we want character personality we'll have to do it through NPCs, that's fine : )
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Offline Momeka

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Re: Chain game ideas and discussion 2022-20??
« Reply #124 on: September 23, 2023, 10:35:04 AM »
Quote from: Prpl_Mage on September 19, 2023, 08:39:02 PM
I was about to say that completing tasks could unlock additonal classes, but I have no idea how to do that aside from doing it like the old NES password loads.

We could do "new game +" after beating the game. But we would manually need to reset all the variables and stuff in the game. Might be more work than it's worth for a chain game.

Quote from: Moosetroop11 on September 21, 2023, 08:34:17 AM
If we want character personality we'll have to do it through NPCs, that's fine : )

Yeah, npc and maybe quest lines. I ended up making another system for a quest journal. So I figured we could mainly tell some stories through quest and side quests and such. And if we wanted we could have class specific quests as well. Like if the player plays the Rogue there will be a series of side quests around other rogue npc characters bringing more "lore" about their class.
It would also add some replayability to the game for exploring what the other classes have. If we wanted we could even randomize what standard side quests are available, like in Diablo 1.


(It's not finished yet, going to have quest descriptions at the bottom panel as well)

For the journal system itself I think it will be fairly easy to work with. It's just a variable and an event call to add/finish quests in it. The downside of it is that it's pretty simplistic, it will not really be able to track progress an such. So if a quest was kill 5 skeleton, that is all that it would be able to say. No "1/5 skeleton killed" etc.



We will need to track quest IDs though. So each quest will need a unique number tied to them and that's what we send to the Journal system. I think I'll set up a excel sheet or something so we can easily track it.



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Offline Prpl_Mage

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Re: Chain game ideas and discussion 2022-20??
« Reply #125 on: September 23, 2023, 11:46:34 AM »
That's a lot of progress already mate.

For the character development part we'll just have to do something like in MMO's where the game centers around the character's role more than their personality I suppose. Or like Mass effect and Dragon Age where we leave decisions in the hands of the player even though it's the characters that act in the cutscene.

And for the quests, having a list of active quests is a lot better than not having any list. The NPC that gave the quest can supply you with the rest of the details and progress such as numbers of skeletons defeated if you return to them to check. I can only see this is a positive thing even if it feels like a simplistic system to you.
« Last Edit: September 24, 2023, 08:03:46 AM by Prpl_Mage »
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Offline Momeka

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Re: Chain game ideas and discussion 2022-20??
« Reply #126 on: October 15, 2023, 05:51:39 PM »
Mostly just posting to say I'm still alive and working on it. Pretty much only have time to work on weekends but I'm intent to finish this.

Here is a random temple


I finished like 95% of the custom systems needed. Need to draw a bunch of monsters and npc then make the actual gameplay portions of the chapter.
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Offline Prpl_Mage

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Re: Chain game ideas and discussion 2022-20??
« Reply #127 on: October 16, 2023, 05:26:59 PM »
That's looking rad. It got me kinda excited to try that style of chipsets.
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Offline Fisherson

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Re: Chain game ideas and discussion 2022-20??
« Reply #128 on: October 22, 2023, 11:37:54 PM »
Love the style you guys are brewing but I might sit this one out. It's not really got anything I can contribute to with my limited skill set and my lack of will to live. TuT
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Offline Momeka

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Re: Chain game ideas and discussion 2022-20??
« Reply #129 on: October 23, 2023, 06:52:33 AM »
Quote
It's not really got anything I can contribute to with my limited skill set

I'm sure you can. It's just rpg maker stuff as always. All the systems are set up and stuff and will require minimum interacting with if you don't want to. Other than that you can do all the standard stuff, it's the regular battle system and all that. Yeah, it might be a bit hard to put personality to the heroes as it's set up now, but you can move that to npc talking to or around the player instead. Tell the story from that perspective.

For art and stuff I'm willing to do stuff if you don't want to try it yourself.
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Offline Fisherson

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Re: Chain game ideas and discussion 2022-20??
« Reply #130 on: November 04, 2023, 06:00:24 AM »
Quote from: Momeka on October 23, 2023, 06:52:33 AM
I'm sure you can. It's just rpg maker stuff as always. All the systems are set up and stuff and will require minimum interacting with if you don't want to. Other than that you can do all the standard stuff, it's the regular battle system and all that. Yeah, it might be a bit hard to put personality to the heroes as it's set up now, but you can move that to npc talking to or around the player instead. Tell the story from that perspective.

For art and stuff I'm willing to do stuff if you don't want to try it yourself.

What the hell let me take a look under the hood and see how rusty I am (haven't done any serious programming this year outside of attempting and failing to make mobs in Minecraft)
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