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Author Topic: Pact (Oath ABS)  (Read 36817 times)

Offline SaiKar

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« Reply #45 on: October 11, 2005, 01:50:58 AM »
What part of "knock it off" are you having trouble with?
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Offline Andrew78

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« Reply #46 on: October 11, 2005, 02:13:32 AM »
Quote
Originally posted by SaiKar
What part of "knock it off" are you having trouble with?


SaiKar owned you all, now get back othe topic and live on your life!
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I have a velvet shirt and a skert one is dump but one is gay yet you aren't really that way so shut the **** you ***hole and stop being gay hey i know you your that stupid jew.

Offline Midnight9795

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« Reply #47 on: October 11, 2005, 03:20:30 AM »
*stares at everyone else and laughs*

I haven't really read it yet, but it looks interesting. Keep us updated ^^
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Sora:Well, kiss me and that'll be your cure-all
Midnight~ says:I think I'd rather die..
Sora:how cruel..how could you say that!? ;-;
Midnight~ says:>;3

Offline Revolution911

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« Reply #48 on: October 13, 2005, 01:05:30 AM »
Erm...*Points and laughs at Midnight*

Now I can say I was laughing WITH you.
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Lets fight, like gentlemen.

Offline Meiscool-2

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« Reply #49 on: October 15, 2005, 06:15:41 PM »
Quote
Originally posted by Revolution911
Erm...*Points and laughs at Midnight*

Now I can say I was laughing WITH you.


Please don't post completely and utterly pointless things like that from now on. I've already got enough spam on here.

Music battles finished. Pretty much completely bugless. If you go into the menu, the music will get all shitty, but because I'm going to change the menu from the one I have at the moment to a picture one in the near future, I really don't care a whole lot about editing it at the moment.
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Offline Meiscool-2

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« Reply #50 on: October 15, 2005, 09:06:20 PM »
WOOT! I just thought of it. Instead of using animations for my character's attacks, I'll just use pictures. They are basically the same, the only difference being that pictures have more slow down. However though, a wee bit more slow down is worth it compared to animation disapearence. I've noticed that you can have only one animation going at a time. If, there is a way around that, please let me know guys. It would make things follow alot better. But, now that I have a picture as the animation, everything seems to be working out better. It's still sorta shabby, but that can be fixed with time.
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Offline AsakuraHao2004


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« Reply #51 on: October 15, 2005, 09:28:13 PM »
In my opinon, pictures are a bad idea for animations.
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If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline Meiscool-2

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« Reply #52 on: October 16, 2005, 05:51:37 PM »
Why is that? It's a very small picture so it won't make any slowdown, and it's only a 2 milla second animation.

Oh, and what do you guys think of the Dark Cloud 2 music. I'm thinking of using a lot of that in my game.
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Offline Blazingheart

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« Reply #53 on: October 16, 2005, 06:21:05 PM »
Never heard of it,and i think the same,pictures ar bad idea for animations -.-
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Yeah,I'm Back,I guess.
I Still Support Rpg Maker 2003!

Offline Meiscool-2

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« Reply #54 on: October 16, 2005, 08:22:35 PM »
I haven't posted a screenshot for like.... 3 whole pages or something, so I'm posting one here. This is the start of another area (yippie) that I really, really enjoy making. It's based off of my favorite area in one of my favorite games, starlight canyon from DC2.
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Offline shadus

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« Reply #55 on: October 16, 2005, 09:54:54 PM »
Well your game is looking good.Can't wait to plat it. :D
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Offline Meiscool-2

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« Reply #56 on: October 17, 2005, 05:44:14 PM »
New Statis effect!

Drunk- Using EXP or whatever money I deside to make later on, you can buy drinks. Once you get so drunk, the screen will start going in different directions all over the place, shaking and etc. It's not that hard to navigate while on, but annoying. The upside, you get more EXP from killing monsters.

I'm going to have the basic RPG elements in this. Weapon shops will use EXP to upgrade your weapons. Temples will use EXP to upgrade magic, and each temple will have different magic to upgrade. At stores I'm planning on enabling potions. Gyms or health clubs will allow upgrading of health and body, which is used for climbing. Inns will allow you to regain all health. Pubs will allow you to get drunk. Churchs will take off any perminate illnesses you get, like vemon, which is a longer lasting version of poison. Churchs will also cast enchantments on you for a small donation.

If I'm missing anything that I could use like this, please let me know. Like, an example that I'm not going to use, a doctor could be something that takes care of illnesses for you, but can't give you enchantments. Thus, you still have a person that can heal you, but not enchance you.
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Offline Meiscool-2

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« Reply #57 on: October 18, 2005, 01:22:05 AM »
Another set of pictures. These display three of the five animations that I have for thunder. The top one is lvl 2 thunder, which I'm planning on changing because it doesn't look very good. The second is lvl 1 thunder, and the third is lvl 3 thunder. These are all taken in the canyon.

New enemies. I have been working a lot on making AI smarter, and I've done quit a few things to harden things up. Some enemies have no recoil, so you can't attack them outright. Some have surround attacks, so you can't attack outright either. Some have rings, which means you can't use magic against them or you will most likly be hit with their magic too. They, however, are very easy. Just like you, if the enemy moves, it will move back to the enemy. So, if the ring gets to close, all you gotta do it hit them with something to send them flying, or wait untill the enemy runs out of Adren/Body. I've also made a few other note worthy attacks, one being a surround attak that an enemy does. It will send out two orbs that go in random directions around the enemy for about 2 seconds, then return back to the enemy. Not an attack that is really ment to hit you, just one that forces you to be careful when attacking the monster with melee.
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Offline Hell Angel

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« Reply #58 on: October 18, 2005, 01:37:28 AM »
Your mapping skills are pretty good, but the chipsets don't match the main character graphic at all, but since the chipsets are beautiful, maps are made, and all your animations for your character are already partly through, guess you can't do anything about it, eh?

Well, I do like the whole idea of the ABS. but, you should have a huge array of spells, rather than the few you do.


All together, I think it's coming together really well, keep it up, and if you ever need a beta tester... *Cough cough- hin hint*
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I make musics. You should listen.

Offline Bluhman

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« Reply #59 on: October 18, 2005, 01:53:23 AM »
Quote
Originally posted by Hell Angel
Your mapping skills are pretty good, but the chipsets don't match the main character graphic at all, but since the chipsets are beautiful, maps are made, and all your animations for your character are already partly through, guess you can't do anything about it, eh?


I have to contradict that; I think the charset goes along ok, but he didn't use the map very logically; seriously, what kind of cliffs fade from grass, to sand, to dry, cracked rock as you go on up!?

I'm not saying your skill is bad; those maps look very nice; they just don't make ecological sense.
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