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Offline ZeroKirbyX

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« Reply #1080 on: December 16, 2006, 06:27:48 AM »
Sweet man, very awesome.
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Offline drenrin2120

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« Reply #1081 on: December 16, 2006, 04:23:15 PM »
It's looks great dude, keep it up.
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Offline jynce

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« Reply #1082 on: December 20, 2006, 02:37:29 AM »
the screens 4 my new game




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Offline Tomi

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« Reply #1083 on: December 23, 2006, 03:45:55 PM »
Those aren't too bad jynce.  You should probably not make the sides of the cliff so straight on the first screen.
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Offline jynce

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« Reply #1084 on: December 27, 2006, 02:25:20 AM »
one of those most colorful maps in Sapphire Dreams.

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Offline aboutasoandthis

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« Reply #1085 on: December 27, 2006, 02:51:07 AM »
I just wouldn't go in threes for cliffs like that. I notice a lot of people doing that. Do some one piece high cliffs, some two, some four.

Oh and the trees on the edge of the cliff, and the waterfall look a little wierd...
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #1086 on: December 28, 2006, 02:13:16 AM »
There's a key next to F12 called Print Scrn. Press that and then open paint. After that, press Ctrl + V (Paste) and it should paste a screenshot of the time you pressed Print Scrn. That is a much better way of posting pictures than using a camera. :p
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Offline A Forgotten Legend

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« Reply #1087 on: December 28, 2006, 05:08:27 PM »
Here is one.
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Offline Tomi

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« Reply #1088 on: December 28, 2006, 07:00:18 PM »
Its easier just to use the PrintScrn button and paste in paint, but whatever floats your boat.
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Offline ImmortalDreamer

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« Reply #1089 on: December 28, 2006, 07:41:56 PM »
Here are a few screens from the start of my upcoming game, Dark Blood.


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Offline jynce

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« Reply #1090 on: December 28, 2006, 09:26:00 PM »
Here are some for my game Sapphire Dreams





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Offline Meiscool-2

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« Reply #1091 on: December 29, 2006, 09:54:01 PM »
Jesus Christ; "how does it work again?"

Can you read? I posted a very easy to follow and rather expansive guide to using the print scrn button just a few posts above. Gain some freaking common sense and reread something if you forgot it.

ImmortalDreamer: Looks good. Did you get premission to use that character? I know the author, and he's not a real nice guy, so I doubt he would give it out, but just asking.

jynce: Quit showing the same damn screenshot. I've seen that 2nd screen twice in here now and once in one of your many game threads.
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Offline aboutasoandthis

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« Reply #1092 on: December 30, 2006, 12:25:01 AM »
I kind of agree with Meiscool, but I'll save him the trouble and recite it for you.

Okay, so you've found the Prnt Scrn button. Press it right now. Look at what is on your moniter right now, it should be this post, and remember it.

Go to any image program and press Paste. You should see exactly what you are seeing right now in your image program. Please save your file as a PNG. If you save your image as a bitmap, or a JPEG, it will look blurry.

To take a screenshot using this method, start up your RPG Maker program and play your game at full screen. Press the Print Screen button while playing the game. Stop the game somehow, then Paste it in an image program.

On another note...I'm still working on FFR. Jesus, it seems like I'm programming that thing at least an hour a day. I'm working on the graphics too. I've made a lot of rips from Tactics Ogre Snes, GBA, and FFTA. I'm using some of my old Roller Coaster Tycoon and The Sims stuff too.



The architecture is the easiest part. But the trees and stuff are hard to edit. I need to find a way to make them look less cartoony.

I'm working on a side project too called "The Witch King." It's not a fangame (not Lord of the Rings) so I'm really proud of the story.

It'll just be a small game: simple ABS, lots of puzzles, no enemies, no real NPCs, only eight bosses, an AI girl who follows you around, maybe non tile based movement,. I don't need a CMS or anything for this.  :D It's inspired by Ico and Shadow of the Colossus but it is original.



This map will have the first boss. How is the map? It looks like it's missing something (Other than the boss). I'm thinking about taking out those tree leaves on the bottom and in the cliff. Does it need more space? It's gonna be a "puzzle game" so there are no fancy spells or anything.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Dragoon de Sol

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« Reply #1093 on: December 30, 2006, 01:15:30 AM »
Unless the boss is human sized, or a little bigger, there would eb some complications moving around to dodge attacks.
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Offline Meiscool-2

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« Reply #1094 on: December 30, 2006, 01:45:43 AM »
The isometric thing seems to be coming along nice. I remember seeing a post of yours before with a screen like that, and I commented, but I noticed you deleted that post, so I presumed you didn't want comments yet and deleted mine too.

Also, that map looks real nice. But, as said above, unless the battle is ment to be real tight or the enemies are small, it doesn't look like a good place for an ABS fight.

Also, as to non-tiled movement, are you planning on using pictures?
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