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Author Topic: Metal Tears  (Read 48157 times)

Offline Meiscool-2

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« Reply #45 on: June 30, 2006, 03:05:42 AM »
http://www.rarlab.com/
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Offline the keyblade master

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« Reply #46 on: June 30, 2006, 03:12:23 AM »
I'm downloadig now.
It looks like it'll be really good!
I'll report when done.
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Offline drenrin2120

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« Reply #47 on: June 30, 2006, 03:21:10 AM »
Okay, here we go.

Graphics: 8/10
Real good my friend. They were really well put together. Everything flowed pretty smoothly with no lag. Theo nly problem I had was that you could walk on water... I get that you were trying to have the effect that you could walk in the water, but I think you forgot to add it. lol. Otherwise, very good.

Battle System: 9/10
Again, smooth with no lag at all. I liked it's creative and unique feel. The only thing I didn't like, was that it seemed like there was too much going on. A lot of the time I found myself getting my *** handed to me on a silver platter by some crab like thing. V_V But really, if you fix that up, it'll be very good. BTW, that giant monster was great, a little too hard, but the movement was great. Especially since I'm bettingy you used all events.

I can't really rate anything else. lol But overall, you've proven to me your scripting abilities and I look forward to a longer demo and possibly full game.  :vict:
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Offline Meiscool-2

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« Reply #48 on: June 30, 2006, 03:24:37 AM »
Thankyou. I had a feeling it would either be to hard or to easy....

I forget that what's easy for me, is harder for others, because I'm the maker and know how things work.

BTW, how many different enemies did you run into?
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Offline drenrin2120

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« Reply #49 on: June 30, 2006, 03:26:40 AM »
Yeah, I have a problem with that too sometimes. As for the monsters, I'm pretty sure I ran into all four. A mermaid, a crab thing, a thing in a pot, and a bigger thing.
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Offline Meiscool-2

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« Reply #50 on: June 30, 2006, 03:28:54 AM »
There we 6.

Octopie (probally your crab)
Merman
Shadow Jelly
Froggy
Rolly
and Da big beast.
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Offline aboutasoandthis

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« Reply #51 on: June 30, 2006, 03:32:09 AM »
I can't download it. Rapidshare won't let me. I used both AOL and Internet Explorer. Even with that, when I follow the rules and click the download link, the download stops. :cry:

Why the **** did you point me to rarlab anyway? Didn't I say I can't use WinRAR?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline drenrin2120

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« Reply #52 on: June 30, 2006, 03:34:38 AM »
Quote
Originally posted by Meiscool
There we 6.

Octopie (probally your crab)
Merman
Shadow Jelly
Froggy
Rolly
and Da big beast.


Ah, I forgot about the frog and Rolly. Yes, in that case, I ran into them all.
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Offline aboutasoandthis

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« Reply #53 on: June 30, 2006, 03:44:23 AM »
Can you please condider what I posted in ancara's thread. Some people can't use rapid share. I am NOT downloading a rar file.

I'm going to bed pissed. G^night. _sweat_
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline coasterkrazy

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« Reply #54 on: June 30, 2006, 03:54:20 AM »
Well, well... We FINALLY get something from Meiscool and it's just as I expected...

FRIGGIN' AMAZING!!! :D

Just... WOW. Now I hope by now you wouldn't think of me as one to steal a code. I'm just saying this for what I'm about to say. I opened it just to see how ridiculously complicated and over my head it was, and it's stunning! By looking at it, it shows me how much effort you put in to making that! Damn... that's just enough variables and crap to make one's head spin. It's just pure brilliance. Perhaps I wouldn't be so dazzled if I knew more about coding in RM, but I did have many expectations after what you've been showing off in all the screenies and such, and this tiny little demo exceeded all of them.

All in all, job well done. The only negative side I can find is the same thing that dren mentioned, but I assumed it would be different playing the actual game, in that there will be healing items and spells and teammates and the like.

So bottom line: 9.5/10. 9.5 for that room for improvement that will always be there until you've truly created RM perfection (which this is obviously very close to).

I knew I was going to give a long speech once you released it and I knew all along it would be one that expresses my amazement.

Anyway, DB should've gotten one like this from me, but that was before my speech giving days and besides the point. :p

Oh, yeah also I noticed this is much like that battle system that person Seraph made, although he never really became a full-time member. However, I think this is much more refined in terms of how smoothly it flows.

Well, good luck with the rest of your project!  :vict:

(Man, I hope that didn't sound too nice to be suckup like, but what else was I to say... oh well...)
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Offline the keyblade master

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« Reply #55 on: June 30, 2006, 04:06:41 AM »
Ok I played it and here is my report:

Graphics: 8.5/10
Battle animations made me go: wow! a real nice job.
You made good usage of pic's and Charsets, Such as that big dude.
The HUD and skill menu are also well desighned.
Mapping, as always, Great gob! (although there was only one map)
Only problem I got to find is the lack of trasparecy I think that should be when walking in water.
Other than that, nice job!

Battle system: 9/10
It clearly shows you've put a lot into it.
the AI is really good, Both enemey attack and skills were very well programed.
You made good usage of event, switches, varibles, and such.
The variety of skills and attacks the player can use is very fun, enjoyable and cool.
Only part I didn't like is that some enemey skills are either very hard or impossible to dodge. That results quick death. I died about 3 times untill i finally managed to win, and i stilled cotninued to die every 2 battles.
But overall the system is really good.

I'm really looking forward to the game. ;)
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Offline Meiscool-2

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« Reply #56 on: June 30, 2006, 04:16:52 AM »
Has anyone tried running from a battle yet? I never included that in a post, but you can. Just sorta "Walk off" the edge of the screen.

I just want you guys to test it once or twice for possilbe bugs is all.
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Offline the keyblade master

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« Reply #57 on: June 30, 2006, 04:18:39 AM »
I tried it, went bug-free.
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Offline Bluhman

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« Reply #58 on: June 30, 2006, 04:29:40 AM »
I ran. I was running out of health.

Come to think of it, why do you move so slowly in combat? You move at a faster pace when just walkin' around!
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Offline Meiscool-2

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« Reply #59 on: June 30, 2006, 04:35:34 AM »
Well, if I had you move faster, I'd have to have the enemies move faster, and if they moved faster, you're spells and attacks would rarly hit.

Aside from that, 1/2 speed produces fewer Sprite Changing bugs then 1 speed.
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