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Author Topic: Metal Tears  (Read 48162 times)

Offline Meiscool-2

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« Reply #75 on: June 30, 2006, 08:43:49 PM »
Darkflood: Well, if you can make the swords, you can probally make projectiles just as easily. It's really not as hard as you think.

DragonBlaze: Bad enemy AI? I failed....

Well, I got the Hud for your little AI helper friend done. Now do code him/her being able to get damaged, and to code it's attacks. AI Magic is gonna be a bitch!

http://i26.photobucket.com/albums/c105/Meiscool2/485d6e0d.png
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Offline DarkFlood2

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« Reply #76 on: June 30, 2006, 08:50:59 PM »
Actually it's the AI part that I can't really do.. Other than simple AI like "Follow this guy and kill him" and such.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

Offline Raen Ryong

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« Reply #77 on: July 01, 2006, 12:00:04 AM »
All-round awesomeness. What would be a really nice addition, however, is a HP bar above the enemy's head.

I think you should keep the HP numerical as the HP bar was what annoyed me with Kingdom Hearts. I prefer to be able to see numbers and gauge the damage then have to measure in "about a 1/3 of a bar, near a 1/4"... I find it more precise. A HP bar behind the number, however, would be nice :)

I have to honestly say this is the best ABS I have yet encountered, very nice work :D, although the coding looks like a bitch.

That said, lots of coding always is :p; tis normally the thing that makes me leave my RPG Maker project for a while, like now lol.

So yeah, good job!
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Raen Ryong...
Skyrunner of Dragonia...
Guardian of all worlds...

Hoard and covet not, but be brave and free. Quest always after knowledge and slowly learn to know what science cannot see. Seek and strive for learning, be temperate and wise, for skill and wisdom only will help us to survive.

Offline DragonBlaze

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« Reply #78 on: July 01, 2006, 03:20:40 AM »
Yeah, the hp bar behind the numbers is what I meant.

The AI isn't really bad, I just think it could be a bit better :p
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Meiscool-2

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« Reply #79 on: July 03, 2006, 03:52:41 PM »
I suppose I could consider putting a bar behind the HP.

As to bars over the enemy's heads, I'd rather not. I could make it show a bar over an enemy's head right after damage (like BOF2) then erase it...

I've been working on making skills in the game. So far I've got three types: Tornado skills, consealing skills, and single/double hit skills.

The tornado skills were like the fire pillars. I've made thunder and water ones for that now, as well as an earth variation.

Consealing skills make your enemies immobile for awhile. Meaning, while the skill is active, they can't attack, move, or anything else. Most of these will be earth elemented.

Single/double hit are basically the same as the name, they either hit once or just twice.

I guess I've got enough single panal skills, so I'm going to start working on 3X3 panal skills, or skills that effect in a straight line. Magic would be boring if it where all target and shoot!
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Offline shadus

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« Reply #80 on: July 03, 2006, 04:54:51 PM »
Stupid Bsafe...

I can't download it....


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Offline MrMister

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« Reply #81 on: July 03, 2006, 06:01:32 PM »
Bada ba ba baa I'm lovin it. Keep up the good work.
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you look like an orphan

Offline Meiscool-2

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« Reply #82 on: July 11, 2006, 05:17:17 PM »
Alright. I'm not gonna bother updating this a whole lot now that I'm planning on putting various demos out, but I'll update it a little.

Right now I'm working on the world map. I've only got a few areas done, but I think it's time I started on the world.

It will be kinda like FF10. Just a picture where you move from place to place. I kinda like Illusion of Gaia's world map system more, but that would take a bit more work then I'm willing to deliver at the moment.

It's really rough looking, I know, but this is basically how it's going to look:
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Offline drenrin2120

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« Reply #83 on: July 11, 2006, 05:35:03 PM »
Wow, how did you ever make that? Or did you find it somewhere. Other than that, it's pretty good so far.
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Offline Meiscool-2

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« Reply #84 on: July 11, 2006, 06:49:05 PM »
It's a huge Gaia edit... Whatever the hell Gaia is. I'll leave it at that.
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Offline Raen Ryong

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« Reply #85 on: July 11, 2006, 09:30:05 PM »
Hmm... the world map system used in FF10 was the biggest disappointment in the game, in my opinion. I really enjoyed the epic sense it gave to the game in previous installments of the series, and it's easier to have secret areas and minigames (for instance the Chocobo Racing in FF7 which then allowed you to access the hidden caves on the world map).

It looks very professional, but I think it may reduce the scope for secrets and sidequests. Despite the fact world maps often are the least aesthetically-pleasing of all maps, I still think they should be included in games for the reasons I've just mentioned.

Looking forward to this game in any case :)
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Raen Ryong...
Skyrunner of Dragonia...
Guardian of all worlds...

Hoard and covet not, but be brave and free. Quest always after knowledge and slowly learn to know what science cannot see. Seek and strive for learning, be temperate and wise, for skill and wisdom only will help us to survive.

Offline Meiscool-2

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« Reply #86 on: July 12, 2006, 12:12:22 AM »
Well, secerts will be revealed by talking to people, or fullfilling certin things in the game. Kinda like Shadow Hearts.

I've just always liked the idea of a picto-map.
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Offline drenrin2120

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« Reply #87 on: July 12, 2006, 01:05:48 AM »
Quote
Originally posted by Meiscool
Well, secerts will be revealed by talking to people, or fullfilling certin things in the game. Kinda like Shadow Hearts.

I've just always liked the idea of a picto-map.


I think it will work good considering not many rm2k3 choose to do this for their world map. Change is good, especially when it comes to making RPGs. I've learned that throughout my years. Even if it's odd, as long as it makes sense, is decent, and different, it can add a lot to a game.
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Offline Meiscool-2

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Hello
« Reply #88 on: July 18, 2006, 04:10:59 AM »
Well... I can't believe I'm doing this, but I've got...

ANOTHER DEMO!!!!

This has no battles in it. Instead, it's got one town (some people wanted to see what one of my maps look like) and a nearly complete dungeon. I tested it myself, had two beta testers complete it, and it SHOULD be bugless. BTW Beta Testers, this one has more puzzles then I showed you before, so you may want to try again :p

Again, this has no battles, and no plot (I took out the events where you characters talk about the plot). This only has a town, and Puzzles. My testers said the puzzles were very well done, some were hard, but doable. Any bugs you encounter, please tell me (i know about the text in some places, I'm to lazy to fix it). Other then that, enjoy!

http://rapidshare.de/files/26143439/Puzzle_Demo.rar.html

EDIT: While playing I noticed a mix-up in teleports. After you enter a room with a star-shaped puzzle, don't leave out the door you came through.
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Offline DarkFlood2

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« Reply #89 on: July 18, 2006, 01:23:29 PM »
"Demo Over. Press F12 you idiot"

XD

The puzzles were really interesting, but would it be possible to make the teleporter puzzle (the one in the cave area) to be less annoying?

Edit: I like the new title music.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

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