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  • Charas Doom - The Epic Battle of Stuff (Resurrecting)
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Author Topic: Charas Doom - The Epic Battle of Stuff (Resurrecting)  (Read 124248 times)

Offline Red Fox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #45 on: March 18, 2009, 02:35:05 PM »
Quote from: Darkfox on March 18, 2009, 07:37:22 AM
OH NOES

 :D

Quotes:

Spotted "ENEMY SPOTTED, SAI'KAR BOT ENGAGING ATTACK MODE!"

Attacking "I AM GNAWING ON YOUR FACE, OM NOM NOM!"

Hurt "OUCH"

Death "HEALTH REACHED ZERO, DEATH MODE ENGAGED! OH NOES!" *boom*

Searching "U WHEEL BEE BANNED, EL OH EL!" (This is how I typed it in the talker program XD)

XD awesome.
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Your signature was awful, too. What the hell were you thinking?

Offline Prpl_Mage

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #46 on: March 18, 2009, 04:20:59 PM »
I cooked something up here.
You don't even need to us all/any of them.

SFX that is.
http://www.sendspace.com/file/xx0eg2
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #47 on: March 18, 2009, 08:13:24 PM »
XD I extended the death animation for your submission if that is OK Prpl. I went through the entire alphabet (frames are marked by a letter in the alphabet). Right now I'm looking through my animations from PSX games for the spell attack.
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Offline Ben

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #48 on: March 18, 2009, 08:23:42 PM »
If you post some of the wall textures, I can edit them into charasy things

I kind of want to do the spring loaded Bobblehead Sai monster from the megaman banner
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #49 on: March 18, 2009, 08:26:34 PM »
SaiBot version 2.0? XD
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Offline Prpl_Mage

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #50 on: March 18, 2009, 11:21:59 PM »
Quote from: Darkfox on March 18, 2009, 08:13:24 PM
XD I extended the death animation for your submission if that is OK Prpl.

No problem at all. Could you post the extended version btw(if it is frame by frame or something). Might as well have the updated version myself
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #51 on: March 18, 2009, 11:27:38 PM »
I will once I'm finished. It's nothing fancy mind you.

Funny thing also to note, I found some purple electric ball animation from Shin Megami Tensei (PSX version) that I previously ripped that I found especially fitting. I'll also do a few experimental effects with this. You'll see once I've made a video.
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Offline fruckert

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #52 on: March 19, 2009, 12:55:56 AM »
I must admit, this is really freaking cool
Good job, DF
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline drenrin2120

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #53 on: March 19, 2009, 01:38:28 AM »
YOU WHEEL BE BANNED. XD
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #54 on: March 19, 2009, 01:59:11 AM »
Bluhman lives! Briefly!

Sorry for the blurryness, WMM crapped out so I've had to find a different means to compress video. >_<

This one will be updated over time as with the SaiBot who needs to be faster. Additions planned is a dynamic light flash, flare effect on the gun, and a hurt frame.
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Offline Bluhman

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #55 on: March 19, 2009, 02:38:09 AM »
Oh wow.. Bluhman is so silly ingame, since he doesn't move. XD
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #56 on: March 19, 2009, 03:21:20 AM »
Well I decided since as a sniper as you said, he'd sit up on high places silently waiting then shooting down at the player or other target. Do you want him to move? XD
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Offline Bluhman

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #57 on: March 19, 2009, 03:32:28 AM »
Nah, it's OK. He just looks silly standing there stationary on flat ground in clear shot of the player.
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Offline Darkfox

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #58 on: March 19, 2009, 04:14:15 AM »
In the custom maps he'll most likely be up on high spots looking down. I'll probably make it so he reacts by sight too. XD
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Offline SaiKar

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Re: Charas Doom - The Epic Battle of Stuff
« Reply #59 on: March 19, 2009, 04:34:57 AM »
That Saibot seriously weirds me out.
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