Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • ~Screenshot Central!
« previous next »
  • Print
Pages: 1 ... 29 30 31 32 33 [34] 35 36 37 38 39 ... 57

Author Topic: ~Screenshot Central!  (Read 1420249 times)

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: ~Screenshot Central!
« Reply #495 on: May 16, 2015, 10:28:09 PM »
Looks good to me. I think it is a fine teleportation effect
Logged

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: ~Screenshot Central!
« Reply #496 on: May 17, 2015, 07:49:11 AM »
Thanks. Next step is to prototype levels in rpgmaker and fix the map exporter to export game objects.
Logged
[GB Devlog]    [Game Dump]

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: ~Screenshot Central!
« Reply #497 on: May 17, 2015, 10:41:57 AM »
It's keeewl. Is that how the boulders will move in the final project or are you going to get a bit of movement to them?
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: ~Screenshot Central!
« Reply #498 on: May 17, 2015, 11:25:02 AM »
No, they will actually move later. Just haven't gotten around to that yet.
Logged
[GB Devlog]    [Game Dump]

Offline Pokecat

  • Initiate
  • *
  • Posts: 67
Re: ~Screenshot Central!
« Reply #499 on: May 27, 2015, 12:02:07 AM »
A video demo of my project:https://www.youtube.com/watch?v=NTThvHhr3kA
There is a glitch where the quest bubble is left there without the NPC.
No sound on this vid, may need new recorder.
Logged

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: ~Screenshot Central!
« Reply #500 on: July 17, 2015, 09:53:21 PM »
I'm pretty freaking happy that I picked up this game again instead of starting a new project.



Progress report:
I finished writing the map converter for Ogmo editor, so now I can convert the map to C code. Going to have to go in and make it convert to assembly as well since it is a bit friendlier to the gameboys memory. But for now it allows me to test the maps pretty easily the game. Oh and I made the balls move into place instead of snapping.

Next step:
Making maps, which is pretty much the biggest reason I choose to do a game like this. I want to get better at level design. I'll probably build a quick version of the game in rpg maker and prototype the levels there before adding them to game.
Logged
[GB Devlog]    [Game Dump]

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: ~Screenshot Central!
« Reply #501 on: July 19, 2015, 09:13:09 PM »
Sweet. Weirdly the thing I look forward to most in this is the sound. You need to have it so when you walk into something the collision sound replaces one of the channels in the music, like in pokemon etc.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: ~Screenshot Central!
« Reply #502 on: July 20, 2015, 05:56:40 AM »
I think momeka is rom hacking so wont that be inevitable? But yeah, there is something about limited audio channels that really drives home the nostalgia factor for me too. It looks great momeka, can't wait to try it out.
Logged

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: ~Screenshot Central!
« Reply #503 on: July 20, 2015, 09:59:52 AM »
Not really romhacking since I'm making it from scratch and not using another game as a base. As for music I'm not really sure what to do about it. I think I figured out how to do it as I gotten example songs to work. But I can't do any music myself, at least not anything that won't drive you mad after a couple of loops :P
Most likely I'm going to try to find someone that can help out with it later.

Small update:

Finished prototyping 25 levels in rpg maker. Going for ten in the game, so I got a bit of a selection to choose from.

Next step:
Going to have to do something about the gameboys sprite limit. It's ten sprites per scanline and since I'm using 16x16 characters they all take up two sprites each. So either sprite flickering or making the balls into tiles when they are not moving.
And should probably create a game thread for this instead of spamming the screenshot thread.
Logged
[GB Devlog]    [Game Dump]

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: ~Screenshot Central!
« Reply #504 on: July 20, 2015, 05:07:00 PM »
I really like where you're going with this, Momeka! Keep up the good work and don't get discouraged :D
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: ~Screenshot Central!
« Reply #505 on: August 03, 2015, 11:03:43 PM »
I might be able to help in the soundtrack department. Im lazily trying to put together some semblance of a portfolio. Message me if youre interested. Id have to learn a bit about how to make a proper gameboy soundtrack but that shouldnt be a huge issue.
Logged

Offline Momeka

  • Agent
  • *
  • Posts: 952
    • GoblinGrotto.com
Re: ~Screenshot Central!
« Reply #506 on: August 08, 2015, 08:15:39 AM »
Quote from: drenrin2120 on August 03, 2015, 11:03:43 PM
I might be able to help in the soundtrack department. Im lazily trying to put together some semblance of a portfolio. Message me if youre interested. Id have to learn a bit about how to make a proper gameboy soundtrack but that shouldnt be a huge issue.

That would be awesome. I'm 99% sure you would have to work in a tracker, have you done that before?


It's GBjam this week. So figured I'd try to make a small game for it.

Here's what I got so far.
Logged
[GB Devlog]    [Game Dump]

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: ~Screenshot Central!
« Reply #507 on: August 08, 2015, 11:33:37 PM »
I tinkered with one briefly a millennium ago. I'm reading up on them now and will get back to you on that.
Logged

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: ~Screenshot Central!
« Reply #508 on: August 11, 2015, 10:51:36 PM »
Quote from: Momeka on August 08, 2015, 08:15:39 AM
That would be awesome. I'm 99% sure you would have to work in a tracker, have you done that before?


It's GBjam this week. So figured I'd try to make a small game for it.

Here's what I got so far.


So retro cool. Reminds me of the original opening of FF6 where Terra, Biggs and Wedge are ridding Magi-Tek Armor towards Narshe'....but cooler cause it's a land speeder heading for a futuristic city. o.o
Logged

Offline Donut

  • Associate
  • *
  • Posts: 290
  • Meh
    • RSN
Re: ~Screenshot Central!
« Reply #509 on: August 12, 2015, 03:27:19 PM »
Wow I see some really cool stuff around here!

@Momeka Does the city get closer when you go towards it? That'd be even more awesome if it does!
------

Here is a remake of an old Dungeon RPG engine I did with RM2k3 back in 2009. It was a mess code-wise, so I remade it entirely so that it's easier to use.

I took the walls and chests from Heroine Dusk made by Clint Bellanger (availables at opengameart) and monsters from a Dokapon game (cannot remember if it's a SNES one or a GB one). Otherwise it's wildly made by me.

Everything is WIP, the game won't look like that at all, I will make my own graphics once all the coding is finished. I implemented a very basic CBS as well, based on Suikoden's duels.
« Last Edit: September 25, 2015, 07:11:19 AM by Donut »
Logged
- [My stuff] -

  • Print
Pages: 1 ... 29 30 31 32 33 [34] 35 36 37 38 39 ... 57
« previous next »
  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • ~Screenshot Central!
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum