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  • ~Screenshot Central!
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Author Topic: ~Screenshot Central!  (Read 551724 times)

Offline Donut

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Re: ~Screenshot Central!
« Reply #750 on: July 25, 2017, 11:16:58 AM »
Thanks for the suggestions!
I shall rethink the option menu for a Quest Log, much more needed :)

Not a fan of bestiary so I'll doubt I'll put one.
As for skill tree, I'm so against that sorry xD I really have a hard time with skill trees, I don't find it interesting. I'd rather have a set of imposed skills  to experiment and take full advantage of. Actually for this game I was thinking about learning them through some kind of "dojos", and instead of level, something more on the line of Lightning Returns (quests give you more stats) or SaGa (the more HP you lose, the more you gain...).

World map is already planned, but will be on a separate menu (this one is called by ESC, the world map will be by SHIFT)
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #751 on: July 25, 2017, 08:33:59 PM »
Ha ha ha! True, Zolty. Always gotta be thinkin' about the pixelated boobs. That's the only thing that keeps fans aware that Flow exists.

Quote from: Donut on July 24, 2017, 02:28:47 PM
Now with a new PC, I've decided to replunge myself in CMS creation after awhile I didn't do any.
5 submenus, so far only one fully coded, which is here:



I'm trying to make it rather simple, and quick to gather info. The 5 panels are Status, Equipment, Skills, Options, and Save/Load. I don't know what to put in the options other than change the color, what do you guys like in options?
If that goes like all want, and if I manage to do everything as I want, I'll be finally able to make that game that's been on my mind for over 10 years xD yay!


Very nice CMSm my man! I always have trouble with those but I'm starting to kinda get how the basic ones work. Using pictures to show the player which variable is represented then a 'if button blah is pressed' causes the desired function to execute. As for my favorite weirdly my Poke Music player weirdly is one of my favorite extra menu options especially when it overrides the current music I find less inspiring. Won some good battles just from the right pump up tunes. X3 Plus if you aren't a dick and don't hide the images used to select songs I can add more! =D  Quest Logs I'll agree are also necessary for long games but I find in short games they are a little less necessary. ^_^; Sorta clunk up the menu without being as useful.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #752 on: July 26, 2017, 09:11:38 AM »
Quote from: Fisherson on July 25, 2017, 08:33:59 PM
Ha ha ha! True, Zolty. Always gotta be thinkin' about the pixelated boobs. That's the only thing that keeps fans aware that Flow exists.

Very nice CMSm my man! I always have trouble with those but I'm starting to kinda get how the basic ones work. Using pictures to show the player which variable is represented then a 'if button blah is pressed' causes the desired function to execute. As for my favorite weirdly my Poke Music player weirdly is one of my favorite extra menu options especially when it overrides the current music I find less inspiring. Won some good battles just from the right pump up tunes. X3 Plus if you aren't a dick and don't hide the images used to select songs I can add more! =D  Quest Logs I'll agree are also necessary for long games but I find in short games they are a little less necessary. ^_^; Sorta clunk up the menu without being as useful.

Thanks Fish =)
Yeah CMS are not that hard after all, if you stay organised, and know some tricks to make images appear faster (for example, move picture is faster than show picture, which is very handy when it comes to piling up numbers). I have a small booklet of algorithm I do before coding, and I do all the images required, then assign a number to them before hand so I'm sure I don't have troubles with conflicting image numbers =) The only problems I had was with inventories in general, but this game won't have one I think. I asked around some friends and most of them rather have a set number of gears/weapons and being able to upgrade them rather than having tons, so that makes things easier to code the equipment menu (4 weapons, 4 gears, all with different affinities, all of them available from the beginning of the game).

I find CBS harder to code, it's usually where I'm stuck for a while, so my CBS haven't been complex at all so far.

As for Quest Log, I expect the game to be between 10-20h, so I think it's fine for a Quest Log, especially if I level the character similarly to Lightning Returns.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #753 on: July 26, 2017, 11:19:46 AM »
Donut: Looks great as always.
Fish: Looks good, I'd change the color of the namebox and the name so they don't clash that much with the textbox.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #754 on: July 29, 2017, 08:25:55 AM »
Thanks Momeka.

I finished the menu yesterday (Quest are empty cause I didn't add any but will show similarly to the Skills). Of course I haven't yet planned Skills and Quests yet nor are the weapon characteristics, but the system is working, is just a matter of changing the images and some database. I'm going to focus on doing some maps and some graphs now, and starting the story.

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Offline zuhane

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Re: ~Screenshot Central!
« Reply #755 on: July 30, 2017, 12:13:46 AM »
Super impressed with that CMS. Almost seems like it'd be easier to just code it from scratch, so kudos on the amazing workarounds :D
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Offline Zoltar

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Re: ~Screenshot Central!
« Reply #756 on: August 07, 2017, 04:21:05 PM »


These are the icons I made for me mondo gnarly weapons upgrade system for my game. I me as n buying weapons is cool and all but I like keeping the same one and making it better ya know? Feels more authentic. Besides means you can't grind, buy better weapons and then go kill the boss. Gotta use the bean. :w00t:

If you were wondering how it works well maybe I'll release that demo soon and show you.
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #757 on: August 29, 2017, 08:07:28 PM »
Rocks
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #758 on: October 24, 2017, 09:27:41 PM »
Made a field of vision thing in 2k3. Ignore the silly ghost image left behind, didn't look as cool as I thought it would.

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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #759 on: October 25, 2017, 12:24:57 AM »
That is a nice piece of codding that is!  I even like the little ghosting image honestly.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #760 on: October 25, 2017, 04:05:46 PM »
Love those rocks and your line of sight seems to be pretty useful unlike the one I made in the past
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #761 on: October 26, 2017, 07:37:53 PM »
Quote from: Fisherson on October 25, 2017, 12:24:57 AM
That is a nice piece of codding that is!

Nothing fancy going on really. Just check the terrain id around a "light source" and then draw an image over each tile depending on it's value.

I updated it a bit. Added support for multiple light sources. Also changed the graphics a bit to a proper dungeon look. Overall I like how the new tiles looks, they just don't work
as well with the line of sight. Looks weird when they got cut off, and how you can see the other side on vertical wall pieces. Not much I can do about it though.

Oh, and also changed the movement to real time.

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Offline Momeka

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Re: ~Screenshot Central!
« Reply #762 on: December 10, 2017, 08:46:08 PM »
Penguin time, it's penguin time

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Offline Moosetroop11

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Re: ~Screenshot Central!
« Reply #763 on: December 12, 2017, 11:06:54 PM »
Lovely as usual ^_^ Reminds me of Advance Wars for some reason.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #764 on: December 13, 2017, 09:30:12 AM »
Nice! I like penguins :3
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