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Author Topic: New Charas Chain Game  (Read 734870 times)

Offline daoman89

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Re: New Charas Chain Game
« Reply #45 on: May 16, 2013, 05:19:47 PM »
I envy you artists.  I wish I could draw, paint etc.

And just an fyi, my songs are in mp3 format, but i can probably shrink it down to a low quality file if you decide to use any.  Forgot to mention that in case MBs is an issue lol
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #46 on: May 16, 2013, 05:30:22 PM »
Quote from: daoman89 on May 16, 2013, 05:19:47 PM
I envy you artists.  I wish I could draw, paint etc.

And just an fyi, my songs are in mp3 format, but i can probably shrink it down to a low quality file if you decide to use any.  Forgot to mention that in case MBs is an issue lol

I don't think that will be an issue. Pretty much everyone has fast internet these days, so as long as it's not hundreds of MBs, it shouldn't be an issue. I have a fast server that we can upload big files too as well if we need to.
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Offline daoman89

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Re: New Charas Chain Game
« Reply #47 on: May 16, 2013, 08:55:33 PM »
All righty.  Another issue with MP3s is looping during gameplay.  It doesn't loop like it should like the midis do.  Unless there's a way to fix that, feel free to let me know! :D

I also recommend downloading the David or Goliath patch. 

I also think I would regret it if I didn't do a chapter, so I'll be happy to do chapter 8 or 9 if nobody called dibs.  I just need to know exactly how a chain game is properly made since I am new to it.
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Offline lonewolf

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Re: New Charas Chain Game
« Reply #48 on: May 16, 2013, 09:11:03 PM »
Quote from: DragonBlaze on May 15, 2013, 05:41:37 PM
What type of resources would you like to provide or make?

chipset and charasets  if you post up some art i see what i can do
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #49 on: May 16, 2013, 09:19:46 PM »
Quote from: daoman89 on May 16, 2013, 08:55:33 PM
All righty.  Another issue with MP3s is looping during gameplay.  It doesn't loop like it should like the midis do.  Unless there's a way to fix that, feel free to let me know! :D

I also recommend downloading the David or Goliath patch. 

I also think I would regret it if I didn't do a chapter, so I'll be happy to do chapter 8 or 9 if nobody called dibs.  I just need to know exactly how a chain game is properly made since I am new to it.

Hmm I never knew about the looping issue.. If it's an issue, we can try to make them in midi format. What is the David or Goliath patch?

Bluhman called a hard dibs on chapter 9. Zuhane currently has 8, but he just said he wanted a later chapter, so we can probably switch him to one of the open chapters (7 or 10) and move you to 8. :)

I don't think there is a 'propor' way to make a chain game. When a person gets the game from a previous person, there will be some amount of chapters created that people have already made. The rules are simply work on the game for a week and create a new chapter, take the story and game absolutely anywhere you want (it's okay to go crazy). When you're done working on it, just zip it up and pass it on to the next person. There's no rules on themes, characters, settings, etc. The only rule essentially is to work on it for a week then pass it on, and don't modify pervious people's chapters unless you need to tweak their maps so they are usable in your chapter or if you need to fix bugs.
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Offline daoman89

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Re: New Charas Chain Game
« Reply #50 on: May 16, 2013, 09:47:49 PM »
I'll take the open ones that people haven't called dibs on, but not 10 cause i feel like the ending chapter is a lot of pressure lol. 

The two patches are essentially the same thing, just that David works for people with smaller screen resolution computers.  Basically they expand certain things you can do, such as monster stats and Experience Points.  I'll post a link that explains what it does.  http://rmrk.net/index.php?topic=29780.0
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Offline Momeka

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Re: New Charas Chain Game
« Reply #51 on: May 16, 2013, 10:09:42 PM »
I'd vote for vanilla rpg maker, it will most likely be a bunch of hassle down the line with people who haven't installed or have problem with installing it etc.
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Offline daoman89

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Re: New Charas Chain Game
« Reply #52 on: May 16, 2013, 10:29:06 PM »
I think the patch stays within the RPGmaker folder containing the game once it's installed once, but then again, I don't really know how patches work.  It wouldn't be a problem if you just tossed the zipped game folder around to each other if the patch stays in it.  But if it would be a hassle, then no need for it.  It's just a nice thing to have.
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #53 on: May 16, 2013, 10:57:10 PM »
Quote from: daoman89 on May 16, 2013, 10:29:06 PM
I think the patch stays within the RPGmaker folder containing the game once it's installed once, but then again, I don't really know how patches work.  It wouldn't be a problem if you just tossed the zipped game folder around to each other if the patch stays in it.  But if it would be a hassle, then no need for it.  It's just a nice thing to have.

I was reading about the mod, and it says it will allow you to increase the hp, exp, names, etc of characters and enemies. That will be a mod to the actual rpg maker program and not just to the specific game. I'd be down for modding the game itself, but to try to get everyone to mod their version of rm2k3 is too much work for a chain game.

Oh daoman, I put you down for chapter 7 :) it was the only one that was open besides the end chapter.

Anyone wanna sign up to make the last chapter?
« Last Edit: May 16, 2013, 10:58:44 PM by DragonBlaze »
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Offline daoman89

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Re: New Charas Chain Game
« Reply #54 on: May 16, 2013, 11:41:57 PM »
Sweet!  I think someone should be responsible for damage percentages, etc in the database.  Characters, equipment, items etc that focus on their own chapter can be created by them. 

How long do chapters need to be? 
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #55 on: May 16, 2013, 11:50:28 PM »
Quote from: daoman89 on May 16, 2013, 11:41:57 PM
Sweet!  I think someone should be responsible for damage percentages, etc in the database.  Characters, equipment, items etc that focus on their own chapter can be created by them. 

How long do chapters need to be? 

That's a good idea. Last chain game I was in, we just sorta winged it, then as the game became super unbalanced, people went in and adjusted the enemies and exp.

As for chapter length, that's up to you. It's pretty much just what you can get done in a week. Anywhere from a few minutes to an hour. Though we should try to make chapters longer than a few minutes otherwise it'll be a very short game.
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Offline daoman89

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Re: New Charas Chain Game
« Reply #56 on: May 17, 2013, 12:13:52 AM »
Walk through 3 little maps, done!  Yay!! 

As long as the things in the database that effect ALL chapters is done and everyone agrees on it, shouldn't be too much problems regarding certain things.
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Offline Fisherson

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Re: New Charas Chain Game
« Reply #57 on: May 17, 2013, 02:16:46 AM »
Quote from: DragonBlaze on May 16, 2013, 04:36:00 AM
Double posting like a bad ***.

Anyway these are the two main characters I have thus far. If anyone can find or make battle chars and face sets for them, that would be awesome. For the male character, I'm using the second one from the left, but I'm defiantly okay for heavy modifications for how the character looks. For the female character, I have lots of battle poses and a sample faceset, but again, I'm okay with modifications if it makes making graphics easier.

BTW Daoman, your music is awesome, I would love to use some in the game!















Okay I like both, nice and original, but I have to ask if it's intentional that the male character's hair is blonde while his faceset has white hair? Also I want to say I think we should use basic poses as regular battle characters, but the attack/
weapon pose should be a battle animation. There's more freedom to do what you want that way, heck I recently figured out I don't have to use whole sets of sprite sized weapons, but rather I use a few frames and I can lift them and put them
anywhere in battle sprite and even with multiple poses if I dedicate a battle animation per weapon. I planned to try this in my Dentverse games and had some sucess with Jet. I made a weapon that changed the character's battle animation to
match the weapon being used. It wasn't an FF8-like effect where you could see it in every frame, but it did allow me to do multiple frames and that lent great leisure in making a asualt riffle that fired more than three times in an animation. It can work
the same for swords, spears and more! Best part? No custom code needed. Just a little trick.
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #58 on: May 17, 2013, 02:35:48 AM »
Quote from: Fisherson on May 17, 2013, 02:16:46 AM
Okay I like both, nice and original, but I have to ask if it's intentional that the male character's hair is blonde while his faceset has white hair? Also I want to say I think we should use basic poses as regular battle characters, but the attack/
weapon pose should be a battle animation. There's more freedom to do what you want that way, heck I recently figured out I don't have to use whole sets of sprite sized weapons, but rather I use a few frames and I can lift them and put them
anywhere in battle sprite and even with multiple poses if I dedicate a battle animation per weapon. I planned to try this in my Dentverse games and had some sucess with Jet. I made a weapon that changed the character's battle animation to
match the weapon being used. It wasn't an FF8-like effect where you could see it in every frame, but it did allow me to do multiple frames and that lent great leisure in making a asualt riffle that fired more than three times in an animation. It can work
the same for swords, spears and more! Best part? No custom code needed. Just a little trick.

The male character in the faceset is a different character than in the charset. I was just too lazy to edit out the other two characters of the faceset lol. And I don't think the style of the characters in the faceset is a good style to use for this game since they are very non-standard.

That's a good idea for battle poses, I'm down to try it that way.
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Offline Dr. Ace

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Re: New Charas Chain Game
« Reply #59 on: May 17, 2013, 09:11:07 AM »
Quote from: DragonBlaze on May 16, 2013, 11:50:28 PM
That's a good idea. Last chain game I was in, we just sorta winged it, then as the game became super unbalanced, people went in and adjusted the enemies and exp.

As for chapter length, that's up to you. It's pretty much just what you can get done in a week. Anywhere from a few minutes to an hour. Though we should try to make chapters longer than a few minutes otherwise it'll be a very short game.

I suggest only altering another's chapter with their consent, maybe someone wanted his chapter to be extra difficult? Would be unfair and frustrating to the creator.
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