Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • Completed Games and Demos »
  • Beginning Of The End
« previous next »
  • Print
Pages: 1 [2] 3 4 5

Author Topic: Beginning Of The End  (Read 38926 times)

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: Beginning Of The End
« Reply #15 on: October 17, 2014, 08:06:44 PM »
Anyone try it yet?
Logged



Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Beginning Of The End
« Reply #16 on: October 18, 2014, 01:14:24 PM »
Okay I played it great job there. Crafting is done pretty smoothly, maybe place sleep on the ground in the same skill tab as plant berry and fireplace though. Felt a bit odd that it was there all by itself. I think you're really onto something with this project, can't wait to see what it will look like with less RTP and more postapocalyptic stuff.

Some things I noticed. The tooltip for create a fire appears broken to me. But I got the gist of it. I couldn't create an iron pickaxe, despite having the required materials. The tooltip for hammer creation says I need 3 logs, iron ingots, striker and log, I guess the last log appeared there by mistake.

As you mentioned the respawn rate is slightly too good. And well, I suggest that the same resources don't spawn on the same location each time. Perhaps throw in a random of 1-3 so that the iron can spawn at 3 different locations or so. 'Cuz I ended up just standing there where the iron is and press my spacebar over and over.

Maybe you need to add some way to increase health, I got food poisoning from drinking the water because it takes a while to get pure water and then I was down at 18hp before I knew it and couldn't really make that number go up.
Maybe some way to show how much food and thirst items increase, 'cuz right now when you use those you get to see the hero's hp and mp bar and that's not very useful.
Also, maybe you need to clarify what items will be consumed on crafting and what won't. For example, after you craft a striker you don't need to craft another one. It is just required that you own one when you craft. I made two, and I didn't really need the other one.
Maybe make it so that you need the fireplace to make pure water as well. It makes sense that you need fire to cook.
Also, maybe you should limit forging iron ingots to fireplaces as well. For realism.
I mostly ran from enemies because of my low health but do you need to craft the bow or so to actually fight?
« Last Edit: October 18, 2014, 04:24:21 PM by Prpl_Mage »
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: Beginning Of The End
« Reply #17 on: October 19, 2014, 01:45:10 AM »
Quote
Some things I noticed. The tooltip for create a fire appears broken to me. But I got the gist of it.

Should say "Make a fire for cooking. Log + Striker"

Quote
maybe place sleep on the ground in the same skill tab as plant berry and fireplace though. Felt a bit odd that it was there all by itself.

I had planned to do more in this skill catagory.

Quote
As you mentioned the respawn rate is slightly too good. And well, I suggest that the same resources don't spawn on the same location each time. Perhaps throw in a random of 1-3 so that the iron can spawn at 3 different locations or so. 'Cuz I ended up just standing there where the iron is and press my spacebar over and over.

In the actual release the respawn for these resources will be at a muuuch slower rate, the map will be pretty massive and these nodes will be randomly placed throughout the map and the slowness at which they respawn will force players to move on.

The Hunger/Thirst numbers are actually in the status screen. I had considered giving each item that restores an amount in thier descriptions and I likely will for the next version.

Health is restored over time by keeping both your hunger and thirst above 80%. I'm considering bumping some health during sleep as long as your thirst and hunger are not 0. Also bandages and pain killers will be a health boost in furture patches. You can craft bandages with plant fibers and you can craft painkillers with certain plant extracts.

Yeah the striker needs clarification but I'm unsure how to do it, maybe in its description.

Quote
Also, maybe you should limit forging iron ingots to fireplaces as well. For realism.

This is what I was considering, though I was unsure if people would rather be able to craft it on the go because it does consume the same resources as a fire without having to make one.

Quote
I mostly ran from enemies because of my low health but do you need to craft the bow or so to actually fight?

Yes I feel pretty stupid for not explaining that you have to press shift to attack... You can attack with barefists, knife, and bow at the moment.
Logged



Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: Beginning Of The End
« Reply #18 on: October 19, 2014, 02:06:33 AM »
Also on another note, I am working on getting some postapocolyptic tilesets for this. I'm editing and even making some myself but otherwise they seem a bit few and far between when I'm looking around on the net. If you guys have any recommendations I would love to see them and I may edit some parts in.
Logged



Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Beginning Of The End
« Reply #19 on: October 19, 2014, 07:10:45 AM »
Oh I meant that the sleep on the ground was broken, my bad. Sounds like you have a good plan for this though. I'll be happy to try it out once you've progressed.

Also, if you increase the map size, will you also add a minimap or a simpler world map?
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: Beginning Of The End
« Reply #20 on: October 19, 2014, 08:17:53 AM »
How is it broken? If you mean it crashes you may have downloaded the earlier version that didn't include a piece of BGM that I forgot to put into the RTP. The new DL link has the working version.

Oh and yes I had not thought about  minimap, it could be possible I suppose I've seen a few tutorials on how to do it and there might be some scripts out there to save me some pain. I'll have to look around.
« Last Edit: October 19, 2014, 08:19:38 AM by Rahl »
Logged



Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Beginning Of The End
« Reply #21 on: October 19, 2014, 01:13:07 PM »
"Regain some stamina by sleeping where you where [] you are with no bed" is the tooltip for sleep on the ground. I meant the tooltip

Also, I realized that the only reason I couldn't craft the iron pickaxe and axe was because of the font in the game. I mistook that 6 for a 3.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: Beginning Of The End
« Reply #22 on: October 20, 2014, 06:52:15 AM »
Yes working on changing the font, that seems to be a common recommendation.
Logged



Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: Beginning Of The End
« Reply #23 on: October 24, 2014, 03:11:34 AM »
I liked the game, but I find myself wandering aroudn collecting things mostly and not doing allot of surviving. Where's the monsters or environmental dangers? Other than that I am quite impressed with all the custom codes, specifically that crafting system! Very simplistic and easy to use. I am curious as to why a little strobbing light sometimes follows me around. <.< What's that thing's purpose? Post Apocalyptic Navi? XD
Logged

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: Beginning Of The End
« Reply #24 on: October 24, 2014, 04:44:32 AM »
I'm not sure what strobe light your talking about? Care to screenshot for me? It may be one of the monster, the code is designed so that every few minute or so the monster events will jump to you and then run around randomly very fast so they don't spawn on you, that way if you blockade yourself inside a house for example they all spawn in the house with you :) . I haven't added enviromental dangers just yet, the monsters spawn randomly at either 1-3-5 at a time (greater chance of spawning at night, and stronger over time), and there is a random process that despawns them after a minute or more so you can't just leave them behind. If you want I can upload the next version without encryption and you can view the coding yourself. I'm very proud of it, especially the planting/building system I'm not sure I've ever seen a rpgm game where your could build anywhere there is a passable tile.

Oh and the monsters do flash red when they die and that's possibly the only strobing I can think of.
Logged



Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: Beginning Of The End
« Reply #25 on: October 30, 2014, 04:27:16 AM »
Can anyone suggest a post-apocalyptic tileset that I can edit into the one that I'm working on?
Logged



Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: Beginning Of The End
« Reply #26 on: October 31, 2014, 10:11:50 AM »
So I've decided to rework my entire tileset from the ground up adding in a lot my own hand drawn tiles. I know the quality in the pictures is mismatched but I'm working on redoing everything. So far I have redone the grounf tiles, water tiles, sticks, trees, gave markers, fences, the  stone cross some sprouting grass, got rid of entire grass patches altogether, it seemed a bit wierd to transition honestly. Here are some comparisons:

Old:



New:



I think I prefer the new ones, but I wanted to see what you guys think. I don't think I'm very great at spriting but I think these are ok. Oh and also chnged the look of the main character.
« Last Edit: October 31, 2014, 10:15:58 AM by Rahl »
Logged



Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
  • Royal
  • *
  • Posts: 4,200
  • Just call me Fish.
Re: Beginning Of The End
« Reply #27 on: October 31, 2014, 04:01:21 PM »
Looks pretty awesome, Rahl! I like the main character's look.  It looks more survival-y. ^_^
Logged

Offline Zoltar

  • ♈♉♊♋♌♍♏♐♑♒♓⛎
  • Acolyte
  • *
  • Posts: 373
  • Gnarly Tubular Ghost Hunting Machine.
Re: Beginning Of The End
« Reply #28 on: October 31, 2014, 04:33:10 PM »
Looks awesome to me too.  :happy: Are these the default options for the main character? Also who'd be dumb enough to drink stagnant  _sweat_water?
Logged

⚳⚴⚵⚶☊⚷⚹⚺⚼⛋☊☋⚜☿☽♃♅♆♄⚝⚜
EVERABODY CONGA~

Offline Rahl

  • Lord Of Gamedwellers
  • Leader
  • *
  • Posts: 2,356
Re: Beginning Of The End
« Reply #29 on: October 31, 2014, 06:08:30 PM »
Cool thanks Fish, and Zoltar yes it is and people will drink anything to survive :)
Logged



  • Print
Pages: 1 [2] 3 4 5
« previous next »
  • Charas-Project »
  • Game Creation »
  • Completed Games and Demos »
  • Beginning Of The End
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum