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Author Topic: Chain game ideas and discussion 2022-20??  (Read 59405 times)

Offline Prpl_Mage

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Re: Chain game ideas and discussion 2022-20??
« Reply #90 on: November 25, 2022, 11:49:45 AM »
Hey guys sorry beeing a bit MIA for a while,  life stuff.
Glad to see all the work you put into the project Momeka. But I kinda feel like you're on point about sometihng, that maybe we went over our heads with all these ideas. I mean, it sounds like you have a good idea of what you want and how to do it. But it shouldn't be such a load on a single person. So I apologize for just sending the project your way when I felt that it was overwhelming without assisting any more with the load itself.

Life should be back on track but it's December soon so will probably get around nothing done until January. But let me know if we need any resources or something else done and I'll try to get to it.
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Offline Moosetroop11

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Re: Chain game ideas and discussion 2022-20??
« Reply #91 on: November 28, 2022, 12:06:47 AM »
Hey Prpl : ) No worries!

I've actually almost written, then deleted, several posts here saying how I'm gonna give up, but each time I end up going back in and adding something instead. I've got a cool HUD working that shows your party members and what energy they have (I finally learned how to use the sprite picture system from seeing what momeka had done, it's really cool). I have some idea that it'll be more of a puzzle game where you have to use your party members to the best of your ability, utilising their special skills. You can only select one party a day but each day you can go out with a party and get as much done as you can.

It's taking a long time because I've been unenthusiastic with it but I am slowly working on it : p If anyone wants to take it over by all means, but otherwise I think I might actually have something to show for it eventually!
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Offline Fisherson

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Re: Chain game ideas and discussion 2022-20??
« Reply #92 on: November 29, 2022, 08:26:37 PM »
Quote from: Moosetroop11 on November 28, 2022, 12:06:47 AM
I have some idea that it'll be more of a puzzle game where you have to use your party members to the best of your ability, utilising their special skills. You can only select one party a day but each day you can go out with a party and get as much done as you can.

Minecraft SMP Simulator: but nobody backstabs for drama? =P Also we have Day and Night system? o.o Been a while since I've seen one of those that didn't bug out. I was always bad at getting those to work properly.

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Offline Moosetroop11

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Re: Chain game ideas and discussion 2022-20??
« Reply #93 on: December 01, 2022, 03:28:59 PM »
Nah it's not a day and night system, more like an element of the puzzle where each party member has a certain amount of energy and you use that to achieve things before returning to base. Overnight your characters each recover just 1 energy, then you pick your new party, so that encourages you to use more than just one party and plan your day around certain specialists. In the initial section I'm doing you would have a limited number of days of life support and you have to try and get everything done as efficiently as you can. I'm not 100% on everything yet haha. I've used momeka's party selection screen which works nicely.
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Offline Fisherson

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Re: Chain game ideas and discussion 2022-20??
« Reply #94 on: December 02, 2022, 06:45:47 PM »
Quote from: Moosetroop11 on December 01, 2022, 03:28:59 PM
Nah it's not a day and night system, more like an element of the puzzle where each party member has a certain amount of energy and you use that to achieve things before returning to base. Overnight your characters each recover just 1 energy, then you pick your new party, so that encourages you to use more than just one party and plan your day around certain specialists. In the initial section I'm doing you would have a limited number of days of life support and you have to try and get everything done as efficiently as you can. I'm not 100% on everything yet haha. I've used momeka's party selection screen which works nicely.

What the hell that's the best system I've ever heard of for keeping people from just picking one party of characters! @u@ Also by forcing them to use everyone it would eliminate my least favorite thing from Juno and Heart of Gold: cut scenes that can only play because you have certain characters and THE ENDLESS HANDLER CONDITIONS THAT DRIVE ME MAD! MWHAAHHAHAHAHA! MAD I TELL YOU!!

Ahem... I mean yeah great idea for a system.
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Offline Fisherson

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Re: Chain game ideas and discussion 2022-20??
« Reply #95 on: February 07, 2023, 07:04:36 PM »
So what say us team? Is the game the third ever DoA Chain Game or is the madness actually going well but somebody forgot to post an update?
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Offline Momeka

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Re: Chain game ideas and discussion 2022-20??
« Reply #96 on: February 07, 2023, 08:01:47 PM »
Well, I'd say depends on how Moosetroop is doing or thinking. But I've been toying with the idea of making like a Final Fantasy 1-esc thing, where you create a party at the start and set out on some adventure. Maybe it would work well for a chain game? Would be more straight forward to make and maybe a little different from the rest.
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Offline Fisherson

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Re: Chain game ideas and discussion 2022-20??
« Reply #97 on: February 08, 2023, 10:18:44 PM »
Quote from: Momeka on February 07, 2023, 08:01:47 PM
Well, I'd say depends on how Moosetroop is doing or thinking. But I've been toying with the idea of making like a Final Fantasy 1-esc thing, where you create a party at the start and set out on some adventure. Maybe it would work well for a chain game? Would be more straight forward to make and maybe a little different from the rest.

Aye we're at the mercy of Moose. Hopefully he repors in. Indeed! FF1 and Dq3's system of simply picking a party and filling in their personas yourself might seem dated but it's a good system I say.
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Offline Moosetroop11

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Re: Chain game ideas and discussion 2022-20??
« Reply #98 on: February 14, 2023, 11:10:19 AM »
Yes that sounds great : ) I never particularly fancied taking 'Beyond the Dome' on and only did it after you and prpl tapped out so I'm very happy for you guys to start a regular FF1 style one, and I'll happily do my part when it comes to it : )

As for Beyond the Dome, I went insane and created a CBS with tonnes of graphics and a completely separate system for everything, in order to fit with the vibe we were going for. Battles became more a part of puzzles. However I haven't worked on it for a bit because of the crazy amount of work and the fact that there's not much interest ; p So let's put that to one side, maybe one day I'll have it finished enough to show you guys a demo.
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Offline Fisherson

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Re: Chain game ideas and discussion 2022-20??
« Reply #99 on: February 23, 2023, 03:35:12 AM »
Quote from: Moosetroop11 on February 14, 2023, 11:10:19 AM
Yes that sounds great : ) I never particularly fancied taking 'Beyond the Dome' on and only did it after you and prpl tapped out so I'm very happy for you guys to start a regular FF1 style one, and I'll happily do my part when it comes to it : )

As for Beyond the Dome, I went insane and created a CBS with tonnes of graphics and a completely separate system for everything, in order to fit with the vibe we were going for. Battles became more a part of puzzles. However I haven't worked on it for a bit because of the crazy amount of work and the fact that there's not much interest ; p So let's put that to one side, maybe one day I'll have it finished enough to show you guys a demo.

You mad man. You know CBS almost never work in 2003. Hell even in MV or MZ with plugins it's probably hard still. Never got far enough to figure that part out. So we're calling it? We can't just revamp and re-organize? A pitty though I guess that's not quite DOA. Just sort of 'on hiatus'. Well then shall we make a new thread and throw some ideas around? **COUGH** Juno Sequel **COUGH** Oh excuse me.
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Offline Momeka

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Re: Chain game ideas and discussion 2022-20??
« Reply #100 on: February 23, 2023, 06:36:09 AM »
You're overreacting, Fish. It's not that hard to do.

I haven't started on the Final Fantasy styled one. But I'll try to do it this weekend if I have time. I'm in the process of moving so might not be that quick.
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Offline Moosetroop11

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Re: Chain game ideas and discussion 2022-20??
« Reply #101 on: February 23, 2023, 09:22:41 AM »
Nice, sounds good : )
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Offline Fisherson

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Re: Chain game ideas and discussion 2022-20??
« Reply #102 on: February 25, 2023, 06:56:40 AM »
Quote from: Momeka on February 23, 2023, 06:36:09 AM
You're overreacting, Fish. It's not that hard to do.

I haven't started on the Final Fantasy styled one. But I'll try to do it this weekend if I have time. I'm in the process of moving so might not be that quick.

I mean I am known to be quite dramatic. Comes from being a writer and consultant for Youtubers.
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Offline Prpl_Mage

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Re: Chain game ideas and discussion 2022-20??
« Reply #103 on: March 05, 2023, 08:32:46 PM »
Or is this the time we all have the same beginning of a chain game but we each make our own follow up to it / version of it?

If we do the classic pick a party style, like FF1, FF3, DQ and some others as mentioned, can we just add a variable for now that is the city's specialty or the leader's background or something to increase replayability down the line? Just something that could potentially affect some aspects of the game, or just give a starting bonus.
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Offline Moosetroop11

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Re: Chain game ideas and discussion 2022-20??
« Reply #104 on: March 06, 2023, 05:01:39 PM »
The only issue I see with the 'everyone has the same start but each does a version' is the joy of doing the chain game is (unless you're the last person) knowing the others will play your bit, and really grow to understand it in order to do their own bit. If we all make little games we could certainly promise each other we'd play all the versions but it doesn't really have the same feel.
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