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  • Chain game ideas and discussion 2022-20??
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Author Topic: Chain game ideas and discussion 2022-20??  (Read 11594 times)

Offline Prpl_Mage

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Re: Chain game ideas and discussion 2022-20??
« Reply #90 on: November 25, 2022, 11:49:45 AM »
Hey guys sorry beeing a bit MIA for a while,  life stuff.
Glad to see all the work you put into the project Momeka. But I kinda feel like you're on point about sometihng, that maybe we went over our heads with all these ideas. I mean, it sounds like you have a good idea of what you want and how to do it. But it shouldn't be such a load on a single person. So I apologize for just sending the project your way when I felt that it was overwhelming without assisting any more with the load itself.

Life should be back on track but it's December soon so will probably get around nothing done until January. But let me know if we need any resources or something else done and I'll try to get to it.
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Offline Moosetroop11

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Re: Chain game ideas and discussion 2022-20??
« Reply #91 on: November 28, 2022, 12:06:47 AM »
Hey Prpl : ) No worries!

I've actually almost written, then deleted, several posts here saying how I'm gonna give up, but each time I end up going back in and adding something instead. I've got a cool HUD working that shows your party members and what energy they have (I finally learned how to use the sprite picture system from seeing what momeka had done, it's really cool). I have some idea that it'll be more of a puzzle game where you have to use your party members to the best of your ability, utilising their special skills. You can only select one party a day but each day you can go out with a party and get as much done as you can.

It's taking a long time because I've been unenthusiastic with it but I am slowly working on it : p If anyone wants to take it over by all means, but otherwise I think I might actually have something to show for it eventually!
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Offline Fisherson

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Re: Chain game ideas and discussion 2022-20??
« Reply #92 on: November 29, 2022, 08:26:37 PM »
Quote from: Moosetroop11 on November 28, 2022, 12:06:47 AM
I have some idea that it'll be more of a puzzle game where you have to use your party members to the best of your ability, utilising their special skills. You can only select one party a day but each day you can go out with a party and get as much done as you can.

Minecraft SMP Simulator: but nobody backstabs for drama? =P Also we have Day and Night system? o.o Been a while since I've seen one of those that didn't bug out. I was always bad at getting those to work properly.

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Offline Moosetroop11

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Re: Chain game ideas and discussion 2022-20??
« Reply #93 on: December 01, 2022, 03:28:59 PM »
Nah it's not a day and night system, more like an element of the puzzle where each party member has a certain amount of energy and you use that to achieve things before returning to base. Overnight your characters each recover just 1 energy, then you pick your new party, so that encourages you to use more than just one party and plan your day around certain specialists. In the initial section I'm doing you would have a limited number of days of life support and you have to try and get everything done as efficiently as you can. I'm not 100% on everything yet haha. I've used momeka's party selection screen which works nicely.
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Offline Fisherson

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Re: Chain game ideas and discussion 2022-20??
« Reply #94 on: December 02, 2022, 06:45:47 PM »
Quote from: Moosetroop11 on December 01, 2022, 03:28:59 PM
Nah it's not a day and night system, more like an element of the puzzle where each party member has a certain amount of energy and you use that to achieve things before returning to base. Overnight your characters each recover just 1 energy, then you pick your new party, so that encourages you to use more than just one party and plan your day around certain specialists. In the initial section I'm doing you would have a limited number of days of life support and you have to try and get everything done as efficiently as you can. I'm not 100% on everything yet haha. I've used momeka's party selection screen which works nicely.

What the hell that's the best system I've ever heard of for keeping people from just picking one party of characters! @u@ Also by forcing them to use everyone it would eliminate my least favorite thing from Juno and Heart of Gold: cut scenes that can only play because you have certain characters and THE ENDLESS HANDLER CONDITIONS THAT DRIVE ME MAD! MWHAAHHAHAHAHA! MAD I TELL YOU!!

Ahem... I mean yeah great idea for a system.
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