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Offline Meiscool-2

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« Reply #15 on: January 28, 2006, 01:33:37 AM »
More updates:

Kurin= Finished
Terence= Almost finished
Gallen= Finished
Camrin= Halfway

Yeah.... well, a few new systems. First is the enemy attack system. I made it to where I can show a small animation and movement for when enemies attack. All it is is a shake feature with about half a second of an animation and flash, but it still adds to the game.

http://i26.photobucket.com/albums/c105/Meiscool2/2a563c16.png

If you look, you can see a little thunder barrier around the eye for it's attack. It shakes and flashes too, but that's about it.

New Features:

Energy system. It takes the fun outta magic! Basically, magic has been changed to energy. If you use the basic fight command, it drains energy. If you use a skill, it drains energy. Blah blah.... Now, what happens when you run outta energy? Simple, you get hurt more. When you attack, it damages you, so basically, all you can do are use items and defend if you don't want to take any damage. The damage is 1 15th of your max health, which could get annoying if you let it go for a long time.

Now, you'll regain energy by not battling, like Golden Sun sorta, you walk and regain energy (WTF?).

Pictures:

http://i26.photobucket.com/albums/c105/Meiscool2/ce8e3511.png

http://i26.photobucket.com/albums/c105/Meiscool2/a62ca377.png

http://i26.photobucket.com/albums/c105/Meiscool2/9baf0fb1.png
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Offline Shadowless1

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« Reply #16 on: January 28, 2006, 11:40:21 AM »
i would possibly suggest sorting out the font because its a bit annoying with it squashed together looking good so far, is this going to be a future release or you just having a little fun editing the DBS?
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Offline Meiscool-2

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« Reply #17 on: February 03, 2006, 03:22:53 AM »
Quote
Originally posted by Shadowless1
i would possibly suggest sorting out the font because its a bit annoying with it squashed together looking good so far, is this going to be a future release or you just having a little fun editing the DBS?


Well, I'm sorta doing both. I'm having fun with it, but actually making a game with it at the same time. The thing about PACT was I pretty much used EVERY possible button already for things, sometimes using a button twice, and I wanted to test other non-ABS related coding ideas, like puzzles and etc.
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Offline Meiscool-2

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« Reply #18 on: February 08, 2006, 02:40:37 AM »
Alright, I've made a minor plot, which I don't really feel like posting, but it involves you chosing from one of three sides in the begining of the game. Depending on what side you choose will be how the first third of the game will go, as well as what characters you can and can't use.

Rough army/characyter choice:

http://i26.photobucket.com/albums/c105/Meiscool2/Ruins3.png

http://i26.photobucket.com/albums/c105/Meiscool2/Ruins4.png

http://i26.photobucket.com/albums/c105/Meiscool2/Ruins2.png

If you choose the top, the army rebels/deserters, then you gain the desert intro and use of Kurin's Brother who I haven't yet found a cool name for yet.

If you choose the middle, the largest army of the three, you will gain that intro and use of Camrin's brother, Mathias.

If you choose the bottom, the middle man in army size and power, you will gain that intro and use of the princess's (haven't got a name for the princess either, that's why it still says Camrin) magic teacher, Eugene.

Thus meaning, that if you choose the top, then you will have acess to all Rebel characters, but you won't have the ability to use Mathias or Eugene. Each of these characters has a supiority over the other. Mathias has healing magic, and sword skills that are much alike Camrin's and Gallen's Spear skills. Kurin's Brother can attack twice, which is a very useful power, and because of his high speed, it becomes even more useful. And lastly, Eugene can use highly advanced Magic. Each of these characters will help you in the begining and have high lvls. After you meet up with other characters, they sorta disapear, then come back when your level is expected to be what theres was when they first joined you.
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Offline dinkler

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« Reply #19 on: February 09, 2006, 02:31:44 AM »
hey this looks really cool. I was just wondering if you would be fighting the other armies at any point.

BTW are you just finding sprite sheets and editing them into battle charsets?
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I'm a republican, you want to start something. :P


Offline Tomi

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« Reply #20 on: February 09, 2006, 02:41:38 AM »
I must say, those DBS enhancing skills are killer.  Nice Job!
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Offline Prpl_Mage

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« Reply #21 on: February 09, 2006, 06:16:33 AM »
Sweet, um....Nothing more to say now?

Keep it up and I hope that you finnish this.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Noobpwner

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« Reply #22 on: February 09, 2006, 11:21:26 PM »
wow thats all I can say....
Actualy I can also say THIS SI AMAZING!
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http://malazancomputerrpg.pbwiki.com/

http://www.modcraft.net/community/index.php?showforum=862

Archive: http://malazangame.infiniteknight.com/index.php

Offline Meiscool-2

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« Reply #23 on: February 10, 2006, 10:32:32 PM »
Quote
Originally posted by dinkler
BTW are you just finding sprite sheets and editing them into battle charsets?


Yes and no. Most of them, I edit and reshade before putting them on. Also, I use Battle Animations instead of Battle characters. It's more fluent and you can do more with animations.

Quote
Originally posted by dinkler
I was just wondering if you would be fighting the other armies at any point.


Yes indeed. If you choose Kurin, then you'll get into the war very fast. His home is invaded by an enemy army and burned to the ground.

His home: (note that the samuria dude is just a place holder untill someone makes the char set for him)

http://i26.photobucket.com/albums/c105/Meiscool2/4fbe55d5.png

http://i26.photobucket.com/albums/c105/Meiscool2/6b8c7fb2.png

http://i26.photobucket.com/albums/c105/Meiscool2/643a02c0.png

His home being burninated:

http://i26.photobucket.com/albums/c105/Meiscool2/cd2c8daa.png

http://i26.photobucket.com/albums/c105/Meiscool2/936ce0c1.png

http://i26.photobucket.com/albums/c105/Meiscool2/9371fe84.png

The actual town is about 55X55, but the actual map is 125X55, for when the army invades and you are forced to escape out the alley ways.

Random Battle Screens of the third army:

http://i26.photobucket.com/albums/c105/Meiscool2/dc8686a5.png
ZOMG Jenna has teh icy spells!

http://i26.photobucket.com/albums/c105/Meiscool2/3ab48284.png
ZOMG Jenna has teh magiky rapier!

Little game info: Magic will be oddly used in this game. Because energy will be of grave importance, you'll either use wads of energy attacking something phsyically with high magic resistances, or use a wad instantly against a foe with low resistance and high defence. Also, there will only be four elements in the game. Fire, Earth, Wind, and Water. In this, people are either born with the ability to use magic, or not. However, people can be taught Alchemy. Alchemy is combinations of the 4 elements to create unstable matter that acts like magic. These Alchemic elements are: Force, Pure, Holy, Shadow, Spark and Hail. Brief discript:

Force: Hybrid Alchemy of Wind and Earth. It uses gravity to manipulate enemies.

Pure: Water and fire alchemy. Used for healing wounds.

Holy: Fire and earth mix. No, it's not super effective against zombies! It's used to counter the shadow alchemy. When holy alchemy is powerful enough, the fire placement within it can evaporate the water inside shadow strikes

Shadow: Water and earth mix. Vice Versa as holy, powerful shadow can beat holy by blah blah

Spark: Wind and fire mix resulting in displacement of electric charges, hence, a cooler way of saying thunder.

Hail: Wind and water creation. Can either be something such as ice, or a cold wind with snow.

So yeah, thanks for the complements guys
 :D
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Offline Meiscool-2

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« Reply #24 on: February 12, 2006, 07:13:21 PM »
I'm forced to do a double post because charas only allows 8 screenshots/images per post.... so yeah....

Working on Camrin's First "Dungeon" which is him walking in the forest with his brother. His intro will involve him escorting someone, and they get ambushed. He gets knocked out durring the fight, and awakes not knowing where he is at. Hence, he moves back south to his homeland castle thingie ma gummie.

The forest includes:

http://i26.photobucket.com/albums/c105/Meiscool2/33b40a8d.png
Light effects that fade in and out in different directions. That would be why in some screens light rays will be coming from different ends.

http://i26.photobucket.com/albums/c105/Meiscool2/0bcda428.png
The first mini-game. By talking with this guy, he will ask you if you want to pay money to be taken to his secert fishing spot.

http://i26.photobucket.com/albums/c105/Meiscool2/855eb0a5.png
Fishing mini-game. This isn't at all like most fishing games, primarally because I'm lazy. In this, fish swim in the water, and you move after then to catch them. If you move, they move away from your general direction at double your speed. Basically meaning, you have to move close to them while they move away, and once you're close enough, wait untill they come up close to you to catch em. You can also hold the "dash" key to move slower in the water and not make the fish scared, thus you can move to them and they won't run.

http://i26.photobucket.com/albums/c105/Meiscool2/b4da64bd.png
Very mondane puzzles where you find color stones and place them on flowers to makes vines grow/die

And that would be Camrin's Intro
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Offline Bluhman

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« Reply #25 on: February 12, 2006, 07:15:41 PM »
Sacred Shite Batman! That desert town is excellent!
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Offline Meiscool-2

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« Reply #26 on: February 20, 2006, 02:37:02 AM »
Thanks to ZeroKirbyX, I've finally gotten some of the sprites for the characters, so I don't have to use that gay samuria dude anymore!

I'll start with the third army's intro. The princess (zomg, cliche I know, but it's better to be playing as the princess then some gay dude that goes to save her) is the third army's main hero character. Her story begins with her magic trainer Eugene. Eugene lives on a coastal cliffhanging, nearby a magik-ore deposite for his teachings and work. Just to start it off, he tells you to go find some special ores for him in one of the caves. So... you traverse this big area:

http://i26.photobucket.com/albums/c105/Meiscool2/f9fbd66c.png

http://i26.photobucket.com/albums/c105/Meiscool2/25906d3d.png

http://i26.photobucket.com/albums/c105/Meiscool2/fcd79bca.png

http://i26.photobucket.com/albums/c105/Meiscool2/7e409c22.png

http://i26.photobucket.com/albums/c105/Meiscool2/57f32b8f.png

To get to the mines, where one of the greatest puzzles I've ever made resides. By moving magik ores around, you go deeper into the cave to get the ore your teacher requests. However, it's tricky as to how you must move these things around. Example below:

http://i26.photobucket.com/albums/c105/Meiscool2/e7c76c0b.png

As you can see, in front of the Camrin chara is a glowing (the glow is kinda faint in the shot) ore. By pushing this ore up to the ore that has the green arrow under it (in the begining of the game all important things will be highlighted by one of these arrows), you can proceed with the puzzle. There are 3 ores in this one puzzle, glowing, non-glowing, and dull. Dull ores can't be moved and can only be powered up or broken. Glowing ores can't be broken but can be moved. non-glowing can be moved and broken. By having a glowing ore touch a dull ore, it will power the dull ore up and turn that dull ore into a glowing ore. However, the original glowing ore will turn into a non-glowing ore, like so:

http://i26.photobucket.com/albums/c105/Meiscool2/7c96830e.png

If a non-glowing ore and a dull ore touch, then the magik between them will become unstable and they will both break. Meaing, that in this puzzle, you will have to move things like a crate puzzle, but also have to think about how you will break the "crates" can be broken or powered up so that you can move them and break them. In some places, you'll have to powerup a ore that can't be moved because it's stuck just so that you'll have a non-glowing ore that you can use to break another ore with. It's a very tricky puzzle. However, I make it easy enough to get through, but if you want the treasure chests inside the cave, then it'll get hard for you. Everytime you re-enter the mines, the ore will go back to normal, so you can try as many times as you wish.


In the screenies above, you might notice a weird guy with a ? above his head. These are the games "hunters". Each hunter will take you to a different place if you pay them enough money. The place they take you could be many different things. So far I've got only a few ideas: fishing, bow hunting, and ABS hunting. So far, I've only coded the Fishing. I told you about the fishing before though, so I won't go real far into it, but I've made a few adjustments. First, if you hold shift, you will move greatly slower, but the fish won't run because of your movements. I have a script that makes it to where if your X or Y changes, then the fish move away from you, but by holding shift, you bypass that. When you grab a fish, a short mini-game will start where you have to press enter as fast as you can for 1-2 seconds. Depending on your fishing lvl will be the ammount of time you get, and the ammount of times you have to press enter to catch the fish. If you don't press it enough times, the fish will get out of your hands and swim away. If you do catch it, then you get the fish. You can carry 9 of each fish at once, and I only have 3 so far, but I'll probally up it to 5 or so.

When the mini-game for catching the fish starts, the music will speed up, splashing sounds will be made, and the screen will start to shake, so you'll know when you've grabbed a fish or not.

http://i26.photobucket.com/albums/c105/Meiscool2/6942b432.png

^ that's what happens everytime you try to catch a grayling when you're at lvl 1... unless you can press it REALLY fast, then I don't know.
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Offline Desimodontidae

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« Reply #27 on: February 20, 2006, 12:48:26 PM »
For that fishing mini-game, you should probably put in a code that will still say that the fish got away, even if you press it enough times to catch it. But not every time, just rarely. Because some people can smash enter, and smash enter good.
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My MGS3 main character sprites

Offline Meiscool-2

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« Reply #28 on: February 26, 2006, 07:40:33 PM »
Yay! Camrin's hometown, selfexplainable.
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Offline Ruler of the Dark

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« Reply #29 on: February 26, 2006, 08:11:40 PM »
Game's lookin' good.

Love that map.

Quote
For that fishing mini-game, you should probably put in a code that will still say that the fish got away, even if you press it enough times to catch it. But not every time, just rarely. Because some people can smash enter, and smash enter good.


But the whole point of button-mashing in games is to make it seem like skill is involved.  So people who can tap a button fast translate into good fishers in this minigame.

You shouldn't be penelized for being a good button-masher now should you?
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